GraLL - WIP Topic (Game Released. Check Other Topic)
- nikki
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Sure. Its tough, but I don't think it is frustrating. Its quite rare that a Player will die in this level, in fact, there's a secret map of this level hidden somewhere in the game. I can't tell you where, though. Also, it's the 29th level (the one before the last level), so it is bound to take a lot of tries before being completed, and not many people will reach this stage either.
I have a few testers testing the game, and if they find that it is indeed to difficult, I can decrease the difficulty.
I have a few testers testing the game, and if they find that it is indeed to difficult, I can decrease the difficulty.
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Really looking forward to it, Nikki!
You're crazy!
You're crazy!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- nikki
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- nikki
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Well, I think will take a 2 week break before continuing work on GraLL, since I am in my vacations anyway. I will continue work on GraLL on the 24th of July. I have seen before that a 2 week break brings an increase in productivity, like after the break during my exams, when I made 3 levels in 1 week!
I am trying to stay away from working on it, but I have made some bug fixes etc., but I will not work on adding any actual new features. The only thing left now is to make the 30th level. I will jot down my ideas which I will include in the level, and I'll add them when I actually work on them later.
I am going leaving to a different town next week, and will leave my laptop behind, so I am forced to take the break anyway.
So, wish me best of luck!
I am trying to stay away from working on it, but I have made some bug fixes etc., but I will not work on adding any actual new features. The only thing left now is to make the 30th level. I will jot down my ideas which I will include in the level, and I'll add them when I actually work on them later.
I am going leaving to a different town next week, and will leave my laptop behind, so I am forced to take the break anyway.
So, wish me best of luck!
Last edited by nikki on Fri Jul 13, 2007 4:56 pm, edited 1 time in total.
- nikki
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For levels, I use Blender, with a custom level exporter that I wrote. The files exported by the exporter are then used by the game. Here's a video explaining the process (it is very bad quality, and the actual game has been recorded in an extremely distorted manner, check out my other videos for a better quality view of the actual game):-Landix wrote:And what do you use, to make lvls?
Blender Level Editing Video
- nikki
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- nikki
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Oh! I did that in my relax time. If you see the previous entry in the calendar for that day, it was 'Biology record + relax'. The Biology record got over fast, so I thought "Relax time? Why not do some non-technical GraLL work?". (In fact, if you look into it even more, you see that it shows 5:28 AM! )esuvs wrote:Except I note that in the first scrrenshot you are working on Grall, even though the clock says 5:28 and the calendar says you shouldn't start that till 6:00! tut tutBorundin wrote:Also good idea with the "Behind The Scenes" section in the Gallery
Nice work noticing though. This shows that people are actually looking at the images. And its already got around 15 hits! Yay!
- nikki
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The final level has been finally (woah, two finals!) been completed! And I've finished testing it too!
I've also added a cutscene that shows what happens at the end of the game. It is not shown in a very clear way, so the Player is left waiting for GraLL 2 to fully understand it.
When the Player completes the game, he gets a special code that he can send to me, and I'll add his name to the hall of fame (not made yet) at the website. The number of times he cheated and his score is embedded into the code so I can show it on the website, and it is very difficult to crack too. When I receive a mail, I'll add the code to a list and check whether new codes are already in the list so that I can make sure that a person doesn't release his code to everyone else. There is a very low chance of two codes being the same, because the score, number of cheats used and a lot of other things have to be the same.
I just need to rework the opening credits, finish the readme file, add easter eggs, release the final test version, test, test, and test more, and the game will be released!
I've also added a cutscene that shows what happens at the end of the game. It is not shown in a very clear way, so the Player is left waiting for GraLL 2 to fully understand it.
When the Player completes the game, he gets a special code that he can send to me, and I'll add his name to the hall of fame (not made yet) at the website. The number of times he cheated and his score is embedded into the code so I can show it on the website, and it is very difficult to crack too. When I receive a mail, I'll add the code to a list and check whether new codes are already in the list so that I can make sure that a person doesn't release his code to everyone else. There is a very low chance of two codes being the same, because the score, number of cheats used and a lot of other things have to be the same.
I just need to rework the opening credits, finish the readme file, add easter eggs, release the final test version, test, test, and test more, and the game will be released!
- nikki
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- nikki
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No, not for the time being. I'm going to animate it today (it keeps scrolling down). The problem is that the skybox slowly fades away into black toward the bottom, so that the bottom is black. When I make it scroll, this fading moves too. So, I need to make two passes one with the fading and one with a non-faded texture which keeps scrolling. I'll do that later today.neocryptek wrote:That Unknown skybox looks great! Is it animated?nikki wrote:Based on the tester feedback until now, I've fixed a few bugs, and I've also added skyboxes. Here are some screenshots showing the skyboxes (the last one has become one of my favourite screenshots from GraLL):-
<snip>
Thanks for the compliment!
- nikki
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Hehe... The statement for the skybox creation is one of the funniest I've written in a while. It looks like this (Level 30 shouldn't have a skybox):-
Code: Select all
GlbVar.ogreSmgr->setSkyBox((lvlNo != 30), (lvlNo < 11) ? ("LabBackground") : ( (lvlNo < 21) ? ("EgyptBackground") : ("UnknownBackground")));
- nikki
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