GraLL - WIP Topic (Game Released. Check Other Topic)

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Thu Apr 12, 2007 7:31 pm

*sigh* Couldn't get around to finishing the 23 level. I was too busy. :(
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Fri Apr 13, 2007 10:26 pm

Yes! Finished Level 23! Testing has started (I have selected a group of testers).

<checks clock>

12:26 AM?!

<jumps into bed>

:)
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Tue Apr 17, 2007 5:05 pm

Phew... Finally! Level 24 done! Its got some good logic puzzles. :)
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Tue Apr 17, 2007 5:43 pm

amazing! You can also post some screenshots of it here in ogre3D TM forums itself , I ofcourse know to check your website but please do try. :roll:
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Tue Apr 17, 2007 5:50 pm

icesyncer wrote:amazing! You can also post some screenshots of it here in ogre3D TM forums itself , I ofcourse know to check your website but please do try. :roll:
Of course! I already did! Check the previous pages of the topic and also the first post. But anyway, here's a screenshot from the 24th level (shadows are disabled):-
Image

ps. I've replaced the explosion effect with a much better looking one.

ps. ps. 800+ posts by me and I didn't even know it! w00t! :)
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Tue Apr 17, 2007 5:58 pm

Check the update which I sent you to your HQ address. :oops:
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Tue Apr 17, 2007 6:00 pm

Hey and you can also show the new explosion FX here in Ogre3D TM

P.S. R's-Un-Stone :P
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Sat Apr 21, 2007 2:59 pm

Ok, level 25 done. Level 25 is a really tough one. Gotta test it.

EDIT: Here's an overhead shot. It may look small, but it isn't easy. :)
Image
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Sun Apr 22, 2007 1:25 pm

I am sorry , I did not understand that yellow 'poster' which has " eeee " written on it. :shock:
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Sun Apr 22, 2007 1:48 pm

icesyncer wrote:I am sorry , I did not understand that yellow 'poster' which has " eeee " written on it. :shock:
Those are Electric Fields as seen in the editor. They look like red lasers in the game.
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Sun Apr 22, 2007 1:50 pm

<laughs>

I thought they were new settings, <laughs agian>
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Sun Apr 22, 2007 1:55 pm

I have added a new feature. The mouse cursor is not shown while playing a level. It is only shown while in a menu.
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Sun Apr 22, 2007 1:57 pm

I think it is beetter is you showed the in game real one , you know different screenshots, not from the editer.
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Sun Apr 22, 2007 2:01 pm

icesyncer wrote:I think it is beetter is you showed the in game real one , you know different screenshots, not from the editer.
That way, you can't see the whole level.
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Sun Apr 22, 2007 2:04 pm

You can put different screen shots man, you ofcourse can Hack into your game to put grall somewhere else right?
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Sun Apr 22, 2007 2:05 pm

or wrong?
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Sun Apr 22, 2007 2:08 pm

But please do try, to oput in-game screenshots.
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Sun Apr 22, 2007 7:39 pm

I had said before that I updated the explosion effect. I have uploaded a video of it, which is here.
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Mon Apr 23, 2007 1:07 pm

If grall is going to explode like that then you must let the other bombs explode too, you've said that there is perfect physics right? But here , just one bomb explodes releasing tremendous ammount of energy...
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Mon Apr 23, 2007 4:00 pm

Phew. I finished testing the 25th level at last. Its really hard. And quite fun too.
0 x

User avatar
PolyVox
OGRE Contributor
OGRE Contributor
Posts: 1316
Joined: Tue Nov 21, 2006 11:28 am
Location: Groningen, The Netherlands
Contact:

Post by PolyVox » Mon Apr 23, 2007 4:11 pm

nikki wrote:Phew. I finished testing the 25th level at last. Its really hard. And quite fun too.
Looks like you're getting close to finishing! So you're still aiming for 30 levels? Is there much to do after that, in terms of polishing the game or framework?
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Mon Apr 23, 2007 4:31 pm

esuvs wrote:
nikki wrote:Phew. I finished testing the 25th level at last. Its really hard. And quite fun too.
Looks like you're getting close to finishing! So you're still aiming for 30 levels? Is there much to do after that, in terms of polishing the game or framework?
Yes. I have to add sound effects, improve the graphics, add more special tiles, optimise the performance, find and fix bugs, and a lot more I forgot about. :)
0 x

User avatar
PolyVox
OGRE Contributor
OGRE Contributor
Posts: 1316
Joined: Tue Nov 21, 2006 11:28 am
Location: Groningen, The Netherlands
Contact:

Post by PolyVox » Mon Apr 23, 2007 4:36 pm

I understand completely. Getting the proof of concept working is only something like 10% of the work. This is something I'm still trying to explain to my boss :D
0 x

User avatar
nikki
Old One
Posts: 2730
Joined: Sat Sep 17, 2005 10:08 am
Location: Princeton, New Jersey, USA
Contact:

Post by nikki » Thu Apr 26, 2007 7:19 pm

The 26th level has been completed. But, I haven't finished testing it yet. Here's an overhead shot:-
<shot removed>
Last edited by nikki on Thu Apr 26, 2007 7:32 pm, edited 1 time in total.
0 x

icesyncer
Kobold
Posts: 26
Joined: Tue Apr 03, 2007 10:41 am

Post by icesyncer » Thu Apr 26, 2007 7:25 pm

To be honest, it looks easy, can be mastered in atleast 6 tries.
0 x

Post Reply