Page 6 of 9

Posted: Thu Apr 12, 2007 7:31 pm
by nikki
*sigh* Couldn't get around to finishing the 23 level. I was too busy. :(

Posted: Fri Apr 13, 2007 10:26 pm
by nikki
Yes! Finished Level 23! Testing has started (I have selected a group of testers).

<checks clock>

12:26 AM?!

<jumps into bed>

:)

Posted: Tue Apr 17, 2007 5:05 pm
by nikki
Phew... Finally! Level 24 done! Its got some good logic puzzles. :)

Posted: Tue Apr 17, 2007 5:43 pm
by icesyncer
amazing! You can also post some screenshots of it here in ogre3D TM forums itself , I ofcourse know to check your website but please do try. :roll:

Posted: Tue Apr 17, 2007 5:50 pm
by nikki
icesyncer wrote:amazing! You can also post some screenshots of it here in ogre3D TM forums itself , I ofcourse know to check your website but please do try. :roll:
Of course! I already did! Check the previous pages of the topic and also the first post. But anyway, here's a screenshot from the 24th level (shadows are disabled):-
Image

ps. I've replaced the explosion effect with a much better looking one.

ps. ps. 800+ posts by me and I didn't even know it! w00t! :)

Posted: Tue Apr 17, 2007 5:58 pm
by icesyncer
Check the update which I sent you to your HQ address. :oops:

Posted: Tue Apr 17, 2007 6:00 pm
by icesyncer
Hey and you can also show the new explosion FX here in Ogre3D TM

P.S. R's-Un-Stone :P

Posted: Sat Apr 21, 2007 2:59 pm
by nikki
Ok, level 25 done. Level 25 is a really tough one. Gotta test it.

EDIT: Here's an overhead shot. It may look small, but it isn't easy. :)
Image

Posted: Sun Apr 22, 2007 1:25 pm
by icesyncer
I am sorry , I did not understand that yellow 'poster' which has " eeee " written on it. :shock:

Posted: Sun Apr 22, 2007 1:48 pm
by nikki
icesyncer wrote:I am sorry , I did not understand that yellow 'poster' which has " eeee " written on it. :shock:
Those are Electric Fields as seen in the editor. They look like red lasers in the game.

Posted: Sun Apr 22, 2007 1:50 pm
by icesyncer
<laughs>

I thought they were new settings, <laughs agian>

Posted: Sun Apr 22, 2007 1:55 pm
by nikki
I have added a new feature. The mouse cursor is not shown while playing a level. It is only shown while in a menu.

Posted: Sun Apr 22, 2007 1:57 pm
by icesyncer
I think it is beetter is you showed the in game real one , you know different screenshots, not from the editer.

Posted: Sun Apr 22, 2007 2:01 pm
by nikki
icesyncer wrote:I think it is beetter is you showed the in game real one , you know different screenshots, not from the editer.
That way, you can't see the whole level.

Posted: Sun Apr 22, 2007 2:04 pm
by icesyncer
You can put different screen shots man, you ofcourse can Hack into your game to put grall somewhere else right?

Posted: Sun Apr 22, 2007 2:05 pm
by icesyncer
or wrong?

Posted: Sun Apr 22, 2007 2:08 pm
by icesyncer
But please do try, to oput in-game screenshots.

Posted: Sun Apr 22, 2007 7:39 pm
by nikki
I had said before that I updated the explosion effect. I have uploaded a video of it, which is here.

Posted: Mon Apr 23, 2007 1:07 pm
by icesyncer
If grall is going to explode like that then you must let the other bombs explode too, you've said that there is perfect physics right? But here , just one bomb explodes releasing tremendous ammount of energy...

Posted: Mon Apr 23, 2007 4:00 pm
by nikki
Phew. I finished testing the 25th level at last. Its really hard. And quite fun too.

Posted: Mon Apr 23, 2007 4:11 pm
by PolyVox
nikki wrote:Phew. I finished testing the 25th level at last. Its really hard. And quite fun too.
Looks like you're getting close to finishing! So you're still aiming for 30 levels? Is there much to do after that, in terms of polishing the game or framework?

Posted: Mon Apr 23, 2007 4:31 pm
by nikki
esuvs wrote:
nikki wrote:Phew. I finished testing the 25th level at last. Its really hard. And quite fun too.
Looks like you're getting close to finishing! So you're still aiming for 30 levels? Is there much to do after that, in terms of polishing the game or framework?
Yes. I have to add sound effects, improve the graphics, add more special tiles, optimise the performance, find and fix bugs, and a lot more I forgot about. :)

Posted: Mon Apr 23, 2007 4:36 pm
by PolyVox
I understand completely. Getting the proof of concept working is only something like 10% of the work. This is something I'm still trying to explain to my boss :D

Posted: Thu Apr 26, 2007 7:19 pm
by nikki
The 26th level has been completed. But, I haven't finished testing it yet. Here's an overhead shot:-
<shot removed>

Posted: Thu Apr 26, 2007 7:25 pm
by icesyncer
To be honest, it looks easy, can be mastered in atleast 6 tries.