I have decided to add a scoring system to increase replayability (people like to play the game again and again). This scoring system is based on individual level scores, and the player can improve the individual scores to improve the total score. There are two systems I have devised, I need you guys to suggest me which one to use:-
1. Each level has a time limit suiting the level. There is a timer at the bottom left corner, which keeps ticking down. When the level is completed, the time left is saved (for every level) if it is more than the previously saved value. So, the Player can come back and improve his time. If he runs out of time, he doesn't fail the test, but his score for that level will be zero. While displaying the total score, all the individual level scores are added, and the total number of fails (the total number of times he died) is subtracted. The aim is to get as high a score as possible. It's kind of like the Chip's Challenge method.
2. The second option is almost the opposite. For every level, the timer starts from zero and counts upward. When the level is completed, the time is saved (for every level) if it is less than the previously saved value. So, the Player can come back and improve his time. While displaying the total score, all the individual level scores are added, and the total number of fails (the total number of deaths) is added too. In this method, the aim is to get as low a score as possible.
Please tell me which method you like more. I have already finished adding the first system, but its major problem is that I have to set a good limit for each and every level, and I am a lazy guy.

The score system will increase replay value, and people might post their scores on the internet and compare it with others.
Thanks!
