Ludus Magnus - Release Candidate 2 is now available !

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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Creajeux_Progs
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Ludus Magnus - Release Candidate 2 is now available !

Post by Creajeux_Progs » Fri Dec 22, 2006 1:20 pm

For DEMO : follow this link


Hello everybody !

I'm here to introduce our project, called "Ludus Magnus"

The School : this project is part of our formation, and we have to make a game in one year, actually a demo game, as its hard to make a game in one year :?
The school named Creajeux is in France in N�mes.
2 formations exists : programmers and 3D graphists.
As we don't have Game designer, a french studio, Creative Patterns, gave us one, and control the project from Strasbourg. They can ask modifications and can give us some professional advices for both side ( 3D and programmation)

The team : 8 graphists and 9 programmers , final year of formation

The Engine : well, i'm on Ogre forums after all, so lets talk about Ogre : we choose this graphic engine to make our project, and for the moment, its just perfect :wink: . Creative Patterns also work on Ogre, which makes more support, but your community is such big, thats the forums answers our question most of the time. The rest of the engine is made by us.

The Blog : http://www.ludusmagnus-thegame.com ( only french, sorry)

The Game : In Ludus Magnus, u will be able to train your gladiator, build some different buildings to make your gladiator happy, stronger or relaxed, and then put him in Coliseum for a big battle against other gladiators.

A multiplayer mode will also be available.

Gold Time : June 2007


Our pre-production is now finish, and we have started real production.

We can allready see the whole map, select and move our gladiator :
Image

I will try to post some new screenshots when new stuff arrived.
Don't hesitate to ask questions and remarks here .

And meet in June for final release. :D
Last edited by Creajeux_Progs on Sat Jun 16, 2007 10:53 pm, edited 5 times in total.
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Creajeux - Ecole des Metiers du jeu Video - Nimes - France - www.creajeux.fr -

Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Re: Ludus Magnus - a school project - WIP

Post by nikki » Fri Dec 22, 2006 1:40 pm

Looks good. Nice idea.
Creajeux_Progs wrote:its hard to make a game in one year :?
Since you have so many people working on it, making a good game in one year is not a problem, if you have the right tools and knowledge.
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Post by irrdev » Sat Dec 23, 2006 8:57 am

That is sure a big team. :shock: Yes, one game a year would be super easy. :?
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Post by Creajeux_Progs » Sat Dec 23, 2006 12:42 pm

Actually, we work about 15 hours a week (including coffee breaks :wink: ), But we are still students, so we are here to learn and we still ave les efficiency then professional.
But til the end of the year, we'll be able to work for real, in real studio, making real big huge games...we alll hope that :shock: ..
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Creajeux - Ecole des Metiers du jeu Video - Nimes - France - www.creajeux.fr -

Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Post by Creajeux_Progs » Tue Jan 09, 2007 7:08 pm

Here are some artworks, to let you wait for more code ;) :

Image

Image
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Creajeux - Ecole des Metiers du jeu Video - Nimes - France - www.creajeux.fr -

Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Post by Grom » Tue Jan 09, 2007 7:32 pm

those are awesome! I love the style, hopefully that will be extended to the 3d modeling as well?
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Re: Ludus Magnus - a school project - WIP

Post by kneeride » Wed Jan 10, 2007 6:24 am

nikki wrote:Since you have so many people working on it, making a good game in one year is not a problem, if you have the right tools and knowledge.
I agree.

1 artist and 1 developer on terrain will accomplish a lot in a year

...1 artist and 1 developer on GUI...2 dev on ogre...
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Post by syedhs » Wed Jan 10, 2007 7:08 am

I know of a 'team' comprises of one programmer, one graphics artist which can develop a one-level game in 3 months :)
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Post by nuajzuir » Thu Jan 11, 2007 12:36 am

Nice idea... a tamagochi gladiator, kind of funny (no offense :oops:) but i start loughting about the idea of a happy gladiator he he!! :P

the artwork rules, very nice!
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Post by Creajeux_Progs » Thu Jan 18, 2007 4:29 pm

Thanks for all your encouragements !

Here are some new screenshots :

The arena mode that you will access when you send your gladiator to fight.
ON the left are 5 buttons, corresponding to the different skills of your gladiator, you will have to choose each round what skill to use against the other gladiator. On the top, you can see both gladiators life, their logo, and the skill chosen
Image

You can now construct some buildings in your school
Image

Here is the construction method
Image
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Creajeux - Ecole des Metiers du jeu Video - Nimes - France - www.creajeux.fr -

Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Post by saluk » Thu Jan 18, 2007 7:17 pm

It looks like it's coming along very nicely. The architecture is amazing! Can't wait to play this, it looks very fun and somewhat original.
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Post by Creajeux_Progs » Mon Apr 16, 2007 12:39 pm

Quite a few months we didn't put some new screenshots here !

Image


Here they are !

Somewhere in a calm town....
Image

...some strange things happen...
Image

...to construct buildings (here a slave market).
Image

Once you have buy your slave in this market, you can transform him in a gladiator,...
Image
Image

... train him hard, ...
Image

...,make him relax a bit,...
Image

...and send him in the arena...
Image

...for a big fight !
Image
Last edited by Creajeux_Progs on Mon Apr 16, 2007 3:37 pm, edited 1 time in total.
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Creajeux - Ecole des Metiers du jeu Video - Nimes - France - www.creajeux.fr -

Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Post by Aladrin » Mon Apr 16, 2007 1:33 pm

I have to say, that's looking very good!
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Post by Zenix » Mon Apr 16, 2007 2:19 pm

Looking awesome.

What happens with the final project? Will we be able to download it?
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Post by Rhaythe » Mon Apr 16, 2007 2:50 pm

Heeeeey, this is very nice! =D

Of course, as I'm viewing a few of these, I get Russel Crowe's face in my mind growling, "I am a slave!!"
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Post by steven » Mon Apr 16, 2007 3:25 pm

Nice.

Where is Asterix, Obelix and Idéfix ? ;)

For those who don't know what I am talking about:
http://en.wikipedia.org/wiki/Asterix_the_Gladiator
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Post by skullfire » Tue Apr 17, 2007 12:03 am

Haha love that you included a nice storyline while presenting the screenshots. THings are looking very nice and quite more complete... Good luck finishing this! Cant wait to try this out (will it be available eventually?)
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Post by Creajeux_Progs » Tue Apr 24, 2007 12:01 pm

Thanks for all your congrats !

You can allready download the current version here (07/04/07) !

There are some crashes in this version, be carreful :p

Not many texts yet, but this is coming with next versions..be patient ^^

tips : construct a slave market first (you can rotate before building with spacebar).
Then took the slave with your mouse (drag and drop like all characters..except NPCs).

Construct a recruit building (snake or dolphin, if you want to continue...)
then put your slave on this building, the slave will be transformed into a gladiator.

Then, you can train him in the 5 different skills (look at screenshots above)

When ready (do it fast before it crash :D ), just put your gladiator on the arena tunnel that you have build.

...Loading...

Welcome in the arena !
Choose a skill on the left (3 out of 5 available). You can change it on each round. One round last about 5 seconds.

When fight is finish, you'll have to come back to the menu (Echap).

You can launch directly the arena mode, but you can't attribute values to your skill yet (coming soon ;) ).

Enjoy ;)

Any comments aprreciated (good and bad ones ^^ )
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Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Post by jacmoe » Tue Apr 24, 2007 10:07 pm

Genuinely impressive! And great to see an Ogre powered sim game! :)

It really shows that you're putting all you have into it! :wink:
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Post by Creajeux_Progs » Thu Jun 14, 2007 2:06 pm

Hi, Gold version is coming soon guys :)
More precisely : tomorrow ^^

We are working hard to kill some bugs... :?

So... see you tomorrow :wink:
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Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Post by Kencho » Fri Jun 15, 2007 10:10 am

Hehe, good luck!!
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Post by Creajeux_Progs » Fri Jun 15, 2007 5:34 pm

Hi Ogre Community !
As promised, the Release Candidate 2 of LudusMagnus project is now available here : LudusMagnus

All the NoLeaks programmers team of Creajeux whish you a nice experience and hope you will enjoy.

Have fun 8)
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Projet Ludus Magnus : http://www.ludusmagnus-thegame.com (under construction)

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Post by skullfire » Fri Jun 15, 2007 5:37 pm

woohoo, going to download right now!
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Post by Whirly » Sat Jun 16, 2007 1:28 am

By the way, as I speak for Creative Patterns, we are doing a game with Ogre as well, which is Building World, more to see in the showcase forum soon (there is already some shots in the gallery section).

I will also have to test this RC2 :)
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Post by spookyboo » Sat Jun 16, 2007 10:30 am

I've installed it and it does look good (I really like the hand that picks up my slaves). The mouse speed is very slow on my machine (a new option perhaps...?)

Good work!
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