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Gravity Clash v0.1.4b

Posted: Thu Jun 07, 2007 2:57 pm
by Ayudo
I have to say: Ogre rocks! Thanks to sinbad and his crew!

Who remembers the old game "Gravity Wars" on Amiga?
You shot turn wise with space ships but planets affect the shot's path with their gravity...

Here is its 3D-version: Gravity Clash!

Technologies used:
-Home brewed application framework
-Ode/OgreOde for precise collision detection
-SDL (for input)
-Blender for creating models

-VC++ 2005 SP1 Express runtime libs (get them here)
-mid/old-gen gfxcard (GeForce4 or higher)
-DX9.0c / OpenGL
-1.5 GHz / 128 MB


Download demo from website:

See ... 305#229305

Enjoy :-)
If you encounter any problems please post here!

Posted: Thu Jun 07, 2007 7:46 pm
by jacmoe
Very cool! I really like retro remakes! :)

Posted: Sat Jun 09, 2007 6:03 am
by DunkelHell
Hey, that's so great, I really loved that game! :lol:

Gravity Clash v0.1.2

Posted: Sat Jun 09, 2007 5:44 pm
by Ayudo
- only last 3 shots per player are shown
- old shots fade out
- shots have maximum range
- shots will disappear at a certain distance from center
- shots have the colour of the player's rocket
- more and bigger planets
- stronger gravity
- minor internal changes

Gravity Clash Source released

Posted: Sat Jun 09, 2007 6:11 pm
by Ayudo
Gravity Clash is in a very early stage and there are still tons of features to follow... but it was intended as a learning project from its beginning.

I think in its current stage it is simple enough to be understood what is happening and should be a good source to learn how to write a little game which is using a little code-framework, Ogre, CEGUI and SDL.

If you encounter any problems, please post here.

The source is MIT and also has parts of CEGUI (GEstring is a copy of CEGUI::String).
Gravity Clash source: ... 420src.rar

You need
Visual C++ 2005 (Express)
Ogre3D SDK 1.4.1
SDL 1.2.11 (compile yourself)
a bit luck ;-)

Gravity Clash v0.1.4b

Posted: Thu Jun 14, 2007 11:44 pm
by Ayudo

I know this game looks like crap compared to other projects shown here on the showcase - it is a learning project and testing for my "game engine".

I will keep you updated here anyways because many features might be still following:
network support, sound, AI, scriptable missions, campaign-mode, MMORPG where you could become anyone and do anything you want to... ok just kidding ;-)

And the game is already good retro-fun 8)

Posted: Sat Jun 30, 2007 11:29 pm
by Mutton
Mathias what happened? I havent heard from you in forever. Look if you wanted to know why I wasnt on Skype my desktop got a HUGE virus. Anyways the game looks great currently! Good job! Sorry I couldnt be of much use... :?