Title : The Dynamic Animation of Ambulatory Arthropods
Whilst advances in real-time computer graphics continue to permit the development of increasingly vivid virtual
worlds, the degree of interaction between the environment and the animated characters within remains relatively
limited. There has been little research into the realistic real-time simulation of creatures with the ability to scale arbitrary surfaces and fully explore their environment. Natural looking animations of such feats would greatly enhance immersion in computer games, as well as being of benefit to fields such as phobia therapy and Artificial Life research.
We present a system for dynamically animating ground based arthropods in real-time, capable of traversing realistically across a complex, arbitrary environment. The physical simulation of the virtual world further grounds the creatures, enabling complex emergent animations to form.
Fins and Shells Fur shaders.
High-Poly Huntsman Spider mesh.
Huntsman Spiders exploring a Torus Knot.
Huntsman Spider idle on a rock.
Small Tarantula exploring some stairs (creature scale = 1.0)
Giant Tarantula exploring some stairs (creature scale = 10.0)
Underlying Huntsman spider skeleton.
Tarantula climbing over some Rigid Bodies.
May 2007 : http://www.youtube.com/watch?v=LTzY5kS-DVI
September 2007 : http://www.youtube.com/watch?v=I1P_B65XW4I
September 2007 HD : http://www.informatics.bangor.ac.uk/~llyr/divx.html
Note : Updated simulation videos at bottom of this page.