Please read the README FIRST.txt file
I barely got 20 fps on my Intel945g so I have no idea how it will work on other faster graphics cards. So you can edit the OgreOde stepper paremeeters in an .ini file. See Readme.txt for more info and controls.
You can also plugin a Ps2 controller for analog controls of all vehicles.
I could imlement a simple use Key for entering/exiting vehicle but was just being lazy.
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WASD Camera Controls PAGEUP/PAGEDOWN Camera Up/Down MOUSE MOVE Camera Controls, Tank Aim. SHIFT Camera Speed 20x LEFT-CONTROL Camera Speed 150x F5 3rdPerson camera F6 3rdPerson camera, free orbit F7 Fixed Camera, Track TAB Cycle next nearest Target or Vehicle INSERT Enter Targeted Vehicle DELETE Exit Vehicle SPACE Tank & JetFighter: Fire at target LEFT MOUSE Tank: Fire at target MOUSE MOVE Tank: Move turret NUMPAD-KEYS Controls all Vehicles NUMPAD "0" Car/Rikhshaw Handbrakes, for skidding too. +/- Helicopter: altitude F2 Show/Hide on screen captions F3 Show/Hide object selectors F4 Show/Hide BetaCairo 2D Radar
Ok I havent tested this on any machine and it took 5 hours to upload from my mobile connection... The car behaviour is not realistic at all but its stable than most Car Physics sims you see every day, you can also do skidding. Derived from carworld.sourceforge.net. Other vehicle physics are barely realistic, but I like to use different approaches for eperimentation purpose. About physics, the goal was to fake real but control simple. OgreOde had a problem with large scale terrain so I used a simple spring for tank & boat.
DOWNLOAD ( NOT a direct link) 20 MB zip
http://prdownload.berlios.de/lashkar/La ... otypeB.zip
Please report any problem, so i can do something about it.
TODO: refactoring, removing junk, borring stuff, will take a few days.
Almost all the models & sounds are downloaded from free sites. Except I grinded them to reduce polygons to 15% of originals and added GI baked textures.
Im a student of commerce, now going to do Masters in Business, Im a seasonal programmer, I planned to make a C&C Tiberium+Mechwarrior non-multiplayer game years ago when I was a noob. Now I have some prelimnery success on Farcry like editor, steering behaviours, pathfinding, general & highlevel ai components, component based object system, lua scripting etc. After working & researching in different areas im finally working to create an integrated project to make my dreams come true. So as I progress I learn more, but im almost out of time and resources, and have obligations to my family and alien education. Dispite all odds Im very persistant on this.