The Far Wilds Game

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Jed
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The Far Wilds Game

Post by Jed » Thu Mar 13, 2008 7:34 pm

Hi I just wanted to show off some screen shots of The Far Wilds a game we have been working on. It was made using ogre and rgbgui.

We just put up an alpha version. It is still rough but it is playable.

Let us know what you think!

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Last edited by Jed on Fri May 30, 2008 9:46 pm, edited 1 time in total.
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CaseyB
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Post by CaseyB » Thu Mar 13, 2008 7:50 pm

I haven't played it but it looks really pretty! Good job on the Fog of War!
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KungFooMasta
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Post by KungFooMasta » Thu Mar 13, 2008 7:50 pm

I haven't tried it out, but I wanted to say that from the screenshots it looks really good!
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altren
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Post by altren » Thu Mar 13, 2008 8:06 pm

Looks nice. Downloading...
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Post by Crash » Thu Mar 13, 2008 8:06 pm

oO looks nice. How did you do the fog of war? With RTT?
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altren
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Post by altren » Thu Mar 13, 2008 8:14 pm

WOW! Downloading media updates... 809 files and slow speed! I think you should put them in one archive instead of auto updating in such way.
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hpesoj
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Post by hpesoj » Thu Mar 13, 2008 8:26 pm

Looks good, but I can't create an account. It claims my email is invalid. It's in the format one.two@somewhere.com.
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Jed
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Post by Jed » Thu Mar 13, 2008 8:33 pm

Thanks guys!

The fog is actually static geometry that we create dynamically and float above everything.

Yeah you are right the initial update is slow. We will change the installer to give you the files so they wont have to be fetched individually with the update process.
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Jed
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Post by Jed » Thu Mar 13, 2008 8:36 pm

hpesoj: Sorry. Try again. It should work now.
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Jabberwocky
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Post by Jabberwocky » Thu Mar 13, 2008 10:03 pm

Great screen shots - very nice fantasy / fairy tale art style.
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Post by skoruppa » Thu Mar 13, 2008 11:18 pm

looks great. But only for windows :/... any plans for linux or mac version?
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Aladrin
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Post by Aladrin » Fri Mar 14, 2008 12:59 pm

I'm guessing that by 'rough' you mean the code... Because the graphics are awesome. (I haven't tried it, since I rarely fire up my Windows rig any more.)
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Assaf Raman
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Post by Assaf Raman » Fri Mar 14, 2008 5:12 pm

I just tried it out. Really nice art work. It was hard for my to know what to do – but jed has chatted with me and helped me along the way. I opened 2 accounts and I will try to play with myself to learn the game (using 2 accounts and 2 windows).

Good work guys! :D :D :D
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Post by sinbad » Sat Mar 15, 2008 7:49 pm

Looks really nice. I downloaded the initial version but had to abort the initial startup when it spent ages downloading everything else, will come back to it.
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Post by Crash » Sun Mar 16, 2008 1:00 am

oh there is a sylvan race :D
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Post by skullfire » Tue Mar 18, 2008 6:01 pm

Nice, though I could not play it. I was browsing the project's files and found that you used some kind of tilesystem based on multitexturing (i am guessing here).

How does this tilesystem work? :oops: This kind of thing is what I was looking for for our game, so it would be great if you could elaborate ^^;
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Jed
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Post by Jed » Tue Mar 18, 2008 7:37 pm

skullfire:
> Nice, though I could not play it.
why couldn't you play it?

> How does this tilesystem work?
You mean for the terrain? We just have a few textures for each terrain type. Our game is hex based really so for each hex we pick a texture to use. Then we RTT using these textures and then apply that composite texture to the terrain geometry.
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skullfire
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Post by skullfire » Wed Mar 19, 2008 7:07 am

Jed wrote:skullfire:
> Nice, though I could not play it.
why couldn't you play it?
Well, there was no one. Also, i tried creating a new battle just to see the 3d stuff, but a black background appears on the battle where the 3d map should appear. Also, there is an avatar at the right with a question mark. Maybe this is actually normal, but i couldnt play it nonetheless. Here's a screenshot of the battle.
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Jed wrote: > How does this tilesystem work?
You mean for the terrain? We just have a few textures for each terrain type. Our game is hex based really so for each hex we pick a texture to use. Then we RTT using these textures and then apply that composite texture to the terrain geometry.
Thanks a lot. I might create something similar to this. :D
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Yaniv
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Post by Yaniv » Wed Mar 19, 2008 11:26 am

Aren't these illustrations from Magic The Gathering cards? :shock:
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Jed
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Post by Jed » Wed Mar 19, 2008 4:00 pm

If you want to see what the game looks like and there is no one else on the server you can just set number of players to 1 when you create a battle.
There is no AI but you can place guys and move around and stuff.

> Aren't these illustrations from Magic The Gathering cards?
No we found people to draw the cards for us.
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skullfire
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Post by skullfire » Wed Mar 19, 2008 8:54 pm

Jed wrote:If you want to see what the game looks like and there is no one else on the server you can just set number of players to 1 when you create a battle.
There is no AI but you can place guys and move around and stuff.

> Aren't these illustrations from Magic The Gathering cards?
No we found people to draw the cards for us.
Impressive then. The art is simply spectacular. I will try creating the battle tonight :D thanks
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Yaniv
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Post by Yaniv » Thu Mar 20, 2008 9:12 am

Jed wrote: No we found people to draw the cards for us.
I'm impressed you found so many people to draw such high quality art. Are you panning on some kind of a business model or is this a freebie game?
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Jed
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Post by Jed » Fri Mar 21, 2008 1:54 pm

Well it is free for now. If a lot of people like it we may try to make money from it.
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Post by altren » Sat Mar 29, 2008 7:21 pm

Are you planning add linux support or not?
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