Volumetric lightshafts via GPU

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Gigabeat
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Re: Volumetric lightshafts via GPU

Post by Gigabeat »

Thanks for sharing ~
I haven't had time to play around with it yet, but I plan on doing so soon, haha.
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Re: Volumetric lightshafts via GPU

Post by Ident »

No link works except for those in the first, original post. Just for your info.


Also i tried this out and liked it : but, this needs some improvement - maybe some blur between the samples if thats possible (guess not easily) and the bugs you know about anyways.

Also: why is the performance so weak? i get only 60 fps on my laptop :( doesn't seem usable for a game therefore, but looks really awesome, especially if you look towards the light source, with the object inbetween.
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Re: Volumetric lightshafts via GPU

Post by Sgw32 »

Can someone share the files? All links seem to be broken. :(
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Re: Volumetric lightshafts via GPU

Post by cin »

Sgw32
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Re: Volumetric lightshafts via GPU

Post by Sgw32 »

Thanks! Спасибо) :D
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amigoface
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Re: Volumetric lightshafts via GPU

Post by amigoface »

please re upload again
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Re: Volumetric lightshafts via GPU

Post by jacmoe »

Link and archive works just great here. :wink:
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Lexx
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Re: Volumetric lightshafts via GPU

Post by Lexx »

jacmoe wrote:Link and archive works just great here. :wink:
It's strange, but all links are expired for me...
and
amigoface wrote:please re upload again
sorry, but i can't find source of this sample on my hard drive. Looks like i just deleted some of my old stuff. But i found some parts of this code in my another project. So, if you still need this, i will make new sample tomorrow (it's ~11.00 pm right now in Russia). Or if you need it right here and right now, just port original code http://sebastien.hillaire.free.fr/demos ... godray.htm
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Re: Volumetric lightshafts via GPU

Post by jacmoe »

My mistake. :)

Can you remember what the archives was called?

I have several lightshaft archives on my disc..
One is from October 2007, and has Artheria in the material names..
Could you maybe give me some hints?
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Re: Volumetric lightshafts via GPU

Post by Lexx »

I can't even remember where I kept this stuff...
Hard drives are huge, and it's good. But some times it bringsome stupid problem.
 
Anyway, i will make new sample tomorrow.
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Re: Volumetric lightshafts via GPU

Post by Lexx »

Ok, sorry, just got DeusEx and forgot about everything.

http://www.mediafire.com/?535a3bfv03286za
http://www.megaupload.com/?d=MG9J0HUN
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Re: Volumetric lightshafts via GPU

Post by jacmoe »

So nice! :D

What I am going to do now is put it up on the wiki. :)
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Re: Volumetric lightshafts via GPU

Post by jacmoe »

Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx. :)

The page will of course be written later.
But now the snippet has been preserved.
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Re: Volumetric lightshafts via GPU

Post by boyamer »

Is this the old one, or you created new one updated?

Thanks
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Re: Volumetric lightshafts via GPU

Post by jacmoe »

Looks like he created a new project, and used the old code with it.
Framelistener and materials/scripts/programs are from 2008. Project and app code is from today.
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Re: Volumetric lightshafts via GPU

Post by ericld »

Hi, the ogre page is no longer available. All links before are also unavailable now. Will you please upload this demo? Thanks a lot!
jacmoe wrote: Fri Aug 26, 2011 4:04 pm Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx. :)

The page will of course be written later.
But now the snippet has been preserved.
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Re: Volumetric lightshafts via GPU

Post by lonewolff »

ericld wrote: Sat Feb 09, 2019 3:16 pm Hi, the ogre page is no longer available. All links before are also unavailable now. Will you please upload this demo? Thanks a lot!
jacmoe wrote: Fri Aug 26, 2011 4:04 pm Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx. :)

The page will of course be written later.
But now the snippet has been preserved.
Wouldn't hold my breath. Considering that post is nearing on a decade ago.
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Re: Volumetric lightshafts via GPU

Post by frostbyte2 »

i've uploaded it...IMHO really belongs in the sampleBrowser...
https://bitbucket.org/frostbyte2/ogreli ... downloads/

edit...i think something is wrong or changed with the [url] tag , or maybe i just don't use it right...
anyway the correct link is:
https://bitbucket.org/frostbyte2/ogreli ... downloads/

edit2...sorry, it seems that bitbucket is defaulting to private repos now, fixed it , repo is now public... :)
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Re: Volumetric lightshafts via GPU

Post by paroj »

frostbyte2 wrote: Fri Jul 26, 2019 3:53 am i've uploaded it...IMHO really belongs in the sampleBrowser...
as you wish.. https://github.com/OGRECave/ogre/pull/1247
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Re: Volumetric lightshafts via GPU

Post by frostbyte2 »

sweet... thank you paroj for all the hard work you put into ogre
i wish for world piece and for OGRE to thrive ...
at least for the second one ogre-team and community give me some hope :D
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Re: Volumetric lightshafts via GPU

Post by paroj »

while I was at it, I took some inspiration from Crashy: viewtopic.php?t=33445
to make it work with ordinary spotlights, instead of requiring a special camera. Also it now leverages the shadow system for most of the things and integrates with texture shadows:

Image

finally I send the shaders through Cg (I know a GLSL port would be better) so the demo works on both GL and D3D9 RenderSystems.
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Re: Volumetric lightshafts via GPU

Post by loath »

badass paroj!

you need to mention this stuff on the patreon page. you do so much amazing work.
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Re: Volumetric lightshafts via GPU

Post by Crashy »

Cool !
I've spotted the commit on github and thought "hey, I did something like that a long time ago, it was cool" :D
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