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Re: Volumetric lightshafts via GPU
Posted: Sun Aug 30, 2009 3:26 pm
by Gigabeat
Thanks for sharing ~
I haven't had time to play around with it yet, but I plan on doing so soon, haha.
Re: Volumetric lightshafts via GPU
Posted: Sat Nov 07, 2009 3:03 am
by Ident
No link works except for those in the first, original post. Just for your info.
Also i tried this out and liked it : but, this needs some improvement - maybe some blur between the samples if thats possible (guess not easily) and the bugs you know about anyways.
Also: why is the performance so weak? i get only 60 fps on my laptop
doesn't seem usable for a game therefore, but looks really awesome, especially if you look towards the light source, with the object inbetween.
Re: Volumetric lightshafts via GPU
Posted: Sun Apr 03, 2011 4:57 pm
by Sgw32
Can someone share the files? All links seem to be broken.
Re: Volumetric lightshafts via GPU
Posted: Mon Apr 04, 2011 5:35 am
by cin
Re: Volumetric lightshafts via GPU
Posted: Mon Apr 04, 2011 4:40 pm
by Sgw32
Thanks! Спасибо)
Re: Volumetric lightshafts via GPU
Posted: Wed Aug 24, 2011 6:23 pm
by amigoface
please re upload again
Re: Volumetric lightshafts via GPU
Posted: Wed Aug 24, 2011 7:38 pm
by jacmoe
Link and archive works just great here.
Re: Volumetric lightshafts via GPU
Posted: Wed Aug 24, 2011 8:02 pm
by Lexx
jacmoe wrote:Link and archive works just great here.
It's strange, but all links are expired for me...
and
amigoface wrote:please re upload again
sorry, but i can't find source of this sample on my hard drive. Looks like i just deleted some of my old stuff. But i found some parts of this code in my another project. So, if you still need this, i will make new sample tomorrow (it's ~11.00 pm right now in Russia). Or if you need it right here and right now, just port original code
http://sebastien.hillaire.free.fr/demos ... godray.htm
Re: Volumetric lightshafts via GPU
Posted: Wed Aug 24, 2011 8:21 pm
by jacmoe
My mistake.
Can you remember what the archives was called?
I have several lightshaft archives on my disc..
One is from October 2007, and has Artheria in the material names..
Could you maybe give me some hints?
Re: Volumetric lightshafts via GPU
Posted: Wed Aug 24, 2011 8:36 pm
by Lexx
I can't even remember where I kept this stuff...
Hard drives are huge, and it's good. But some times it bringsome stupid problem.
Anyway, i will make new sample tomorrow.
Re: Volumetric lightshafts via GPU
Posted: Fri Aug 26, 2011 2:18 pm
by Lexx
Re: Volumetric lightshafts via GPU
Posted: Fri Aug 26, 2011 3:54 pm
by jacmoe
So nice!
What I am going to do now is put it up on the wiki.
Re: Volumetric lightshafts via GPU
Posted: Fri Aug 26, 2011 4:04 pm
by jacmoe
Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.
The page will of course be written later.
But now the snippet has been preserved.
Re: Volumetric lightshafts via GPU
Posted: Fri Aug 26, 2011 4:08 pm
by boyamer
Is this the old one, or you created new one updated?
Thanks
Re: Volumetric lightshafts via GPU
Posted: Fri Aug 26, 2011 4:14 pm
by jacmoe
Looks like he created a new project, and used the old code with it.
Framelistener and materials/scripts/programs are from 2008. Project and app code is from today.
Re: Volumetric lightshafts via GPU
Posted: Sat Feb 09, 2019 3:16 pm
by ericld
Hi, the ogre page is no longer available. All links before are also unavailable now. Will you please upload this demo? Thanks a lot!
Re: Volumetric lightshafts via GPU
Posted: Thu Jul 25, 2019 12:41 pm
by lonewolff
ericld wrote: ↑Sat Feb 09, 2019 3:16 pm
Hi, the ogre page is no longer available. All links before are also unavailable now. Will you please upload this demo? Thanks a lot!
Wouldn't hold my breath. Considering that post is nearing on a decade ago.
Re: Volumetric lightshafts via GPU
Posted: Fri Jul 26, 2019 3:53 am
by frostbyte2
i've uploaded it...IMHO really belongs in the sampleBrowser...
https://bitbucket.org/frostbyte2/ogreli ... downloads/
edit...i think something is wrong or changed with the [url] tag , or maybe i just don't use it right...
anyway the correct link is:
https://bitbucket.org/frostbyte2/ogreli ... downloads/
edit2...sorry, it seems that bitbucket is defaulting to private repos now, fixed it , repo is now public...
Re: Volumetric lightshafts via GPU
Posted: Sat Aug 17, 2019 12:07 am
by paroj
frostbyte2 wrote: ↑Fri Jul 26, 2019 3:53 am
i've uploaded it...IMHO really belongs in the sampleBrowser...
as you wish..
https://github.com/OGRECave/ogre/pull/1247
Re: Volumetric lightshafts via GPU
Posted: Sat Aug 17, 2019 5:38 pm
by frostbyte2
sweet... thank you paroj for all the hard work you put into ogre
i wish for world piece and for OGRE to thrive ...
at least for the second one ogre-team and community give me some hope
Re: Volumetric lightshafts via GPU
Posted: Sun Aug 18, 2019 12:12 am
by paroj
while I was at it, I took some inspiration from Crashy:
viewtopic.php?t=33445
to make it work with ordinary spotlights, instead of requiring a special camera. Also it now leverages the shadow system for most of the things and integrates with texture shadows:
finally I send the shaders through Cg (I know a GLSL port would be better) so the demo works on both GL and D3D9 RenderSystems.
Re: Volumetric lightshafts via GPU
Posted: Fri Aug 23, 2019 6:59 pm
by loath
badass paroj!
you need to mention this stuff on the patreon page. you do so much amazing work.
Re: Volumetric lightshafts via GPU
Posted: Fri Sep 06, 2019 9:43 am
by Crashy
Cool !
I've spotted the commit on github and thought "hey, I did something like that a long time ago, it was cool"