OpenMW is an attempt to reimplement Morrowind using only open source software. It is meant to become (in time) a drop-in replacement for the official executables. It's planned to be multi-platform, support all existing content (including all mods, and localized versions), and have new and improved features like a better interface. It doesn't replace or contain any art though, so you must already own a copy of Morrowind to use it.
Update May 10. 2009: Two new videos of our new terrain plugin. Check out http://www.ogre3d.org/forums/viewtopic. ... 14#p339814.
Update 5 March 2009: OpenMW 0.6 released! Adds a GUI and a scripting language. http://www.ogre3d.org/forums/viewtopic. ... 91#p331281
Update 11 November 2008: OpenMW 0.5 released! Adds collision detection and character movement / physics: http://www.ogre3d.org/phpBB2/viewtopic. ... 263#314263
Update 02 October 2008: New videos of the upcoming version 0.5 (using Bullet!): http://www.ogre3d.org/phpBB2/viewtopic. ... 125#308125
Update 13 July 2008: Version 0.3 runs on both Windows and Linux. Check out page 2 for downloads and information.
UPDATE: Screenshots moved to: http://openmw.sourceforge.net/jaws/inde ... bum/1.html
It also plays sound and music! (not so easy to show in the screenshots
