Hi all,
I made (another) scene editor for Ogre...

Web page is here http://sites.google.com/site/gtkmmogresceneeditor/ with a documentation (but mostly in french ).
So Gose is an Ogre Scene Editor made with gtkmm. The aim of gose is to be extended by user Plug-In. To do so we provide some xslt code generation from glade xml files to Gose Plug-in.
It's a cross plateform LGPL tool (For linux and Windows)
Currently features :
* Add .mesh (Adding Ressource path to Ogre OR not)
* Add .scene (Adding Ressource path to Ogre OR not)
* Display Scene Graph (Search by name..)
* Add / Edit light(s)
* Edit Camera(s)
* Edit Viewport
* Edit Mesh Materials
* Edit SceneNode : Transform..
* Export .scene
* Edit Animation
* Delete...
*NEW : handle skeleton and transform Animation
*NEW : Display polygones by mesh (thanks to meshmagick)
*NEW : Group nodes and Merge them (thanks to meshmagick)

I made some binaries for windows and you can find more information (install for instance ) here :
http://www.openmask.org/wiki/index.php? ... lationGOSE
Direct dowload 1.2.6 : https://gforge.inria.fr/frs/download.ph ... _1.2.6.exe
So now in 1.2, meshmagick is used by gose, in order to display mesh informations, and to allow merging groupes of nodes :

Previous post :
screenshots :



And an ugly video : http://fr.youtube.com/watch?v=6G1Q0riVrjM
Uncompressed video : http://www.irisa.fr/bunraku/OpenMASK/video/gose.mpeg