OgreSpeedTree - v2.0 released, SpeedTree v5 support

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
User avatar
Praetor
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 3335
Joined: Tue Jun 21, 2005 8:26 pm
Location: Rochester, New York, US
Contact:

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by Praetor » Fri Oct 16, 2009 8:36 pm

Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
0 x
Game Development, Engine Development, Porting
http://www.darkwindmedia.com

User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19261
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
Contact:

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by sinbad » Sat Oct 17, 2009 4:54 pm

Praetor wrote:Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
Haha, thanks :) I'm bumping up my advertising budget for the new version. My feeling is that having a nice range of solutions, free and higher-end / commercial, can only be good for the Ogre ecosystem over time.
0 x

User avatar
Danoli3
Halfling
Posts: 53
Joined: Wed Jul 29, 2009 8:25 am
Location: Sydney, Australia
Contact:

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by Danoli3 » Thu Nov 12, 2009 8:45 am

sinbad wrote:
Praetor wrote:Every time someone talks to me about making a 3D app I end up not-so-subtly asking if they need high-quality foliage so I can use this. It looks really excellent. This new version is just absolutely beautiful.
Haha, thanks :) I'm bumping up my advertising budget for the new version. My feeling is that having a nice range of solutions, free and higher-end / commercial, can only be good for the Ogre ecosystem over time.
I've been seeing the add everywhere! Its really targetted at the right sites lol!
0 x
Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009

User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19261
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
Contact:

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by sinbad » Sat Nov 21, 2009 8:12 pm

I've just released RC1 of OgreSpeedTree v2.0, including new and improved grass rendering:
Image

The grass now has softer edges, combines with the new lighting & depth shadows better, and automatically uses the same wind modelling the trees do. It also handles pitched camera angles a little nicer than the last version.
0 x

User avatar
aguru
Goblin
Posts: 236
Joined: Tue Feb 26, 2008 5:48 pm

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by aguru » Sun Nov 22, 2009 1:33 pm

And what difference it makes! I mean, just not to see the floor plane any more makes it look so nice... Add to that the shadows *wow*

Great work, sinbad. I can see how OgreSpeedTree, coupled with the new terrain, will be a great option for any company interested in outdoor scenes.
0 x

njw1985
Gnoblar
Posts: 12
Joined: Wed Oct 10, 2007 1:52 am

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by njw1985 » Tue Sep 07, 2010 8:26 am

how to select ogrespeedtree by mouse?
0 x

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by jacmoe » Thu Sep 09, 2010 9:58 pm

sinbad wrote:This is not the place for OgreSpeedTree support since it's a commercial product. Please contact me via email (as you have done previously).
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19261
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
Contact:

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by sinbad » Thu Sep 15, 2011 6:26 pm

Development on OgreSpeedTree has been discontinued. The full source code is now available free - without support - if you contact your IDV SpeedTree representative, who will give you a download link.

It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the SpeedTree link, but anyone who is a SpeedTree customer can at least get the whole thing, with full source, for free now.
0 x

User avatar
metaldev
Orc Shaman
Posts: 761
Joined: Thu Mar 17, 2005 11:56 pm
Location: Boston
Contact:

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by metaldev » Tue Oct 04, 2011 2:03 pm

sinbad wrote:Development on OgreSpeedTree has been discontinued. The full source code is now available free - without support - if you contact your IDV SpeedTree representative, who will give you a download link.

It's been a fun 3 years, but it's time to move on. I can't release it as open source because of the SpeedTree link, but anyone who is a SpeedTree customer can at least get the whole thing, with full source, for free now.
Sinbad, thank you for all the work you have done. ::bow::
0 x

User avatar
syedhs
Silver Sponsor
Silver Sponsor
Posts: 2702
Joined: Mon Aug 29, 2005 3:24 pm
Location: Kuala Lumpur, Malaysia
x 2

Re: OgreSpeedTree - v2.0 released, SpeedTree v5 support

Post by syedhs » Fri Oct 07, 2011 4:41 am

At the risk of being off-topic - it is not all gloom, this explains where Steve is heading to: http://venturebeat.com/2011/10/06/sourc ... ureBeat%29

Congratulation! :D
0 x
A willow deeply scarred, somebody's broken heart
And a washed-out dream
They follow the pattern of the wind, ya' see
Cause they got no place to be
That's why I'm starting with me

Post Reply