The Teddy Incident [update: released editor]

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Gasilli
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Post by Gasilli » Mon Oct 27, 2008 5:27 am

Great game! I would love to see some future development of it, I know your team is a little short on, you know team, but I can help out, I can program, I haven't done much with OGRE yet, but I have been using C++ for 3.5 years.
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JekaX
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Post by JekaX » Mon Oct 27, 2008 11:34 am

Great game! :) really :) some brutal gothic paranoidal exp:))
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novaumas
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Post by novaumas » Wed Oct 29, 2008 3:14 am

@JekaX: :D Glad you liked it.

@Gasilli: The team is short on team :D nice way of putting it jejeje.
I really appreciate your offer, it's very kind of you to want to dedicate your free time to help. I'm really sorry to have to decline. :(
Sadly, I myself am gradually moving onto other stuff too.
I have finished the master this game was a project for, and I can't justify dedicating the time it needs to it ( I actually should start concentrating on looking for a job... :? )
What I'm planning to do is make the level editor public in the next couple of days so that anyone can add new art resources or build their own levels for the game.
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Gasilli
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Post by Gasilli » Thu Oct 30, 2008 12:59 am

Thats ok, I dont suppose you will release the source code? :wink: Because I wouldn't mind leading the project.
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xavier
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Post by xavier » Thu Oct 30, 2008 1:34 am

Gasilli wrote:Thats ok, I dont suppose you will release the source code?
I think this point has been amply addressed...
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Do you need help? What have you tried?

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Gasilli
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Post by Gasilli » Fri Oct 31, 2008 3:06 am

Hey, who knows? He may just really like me! :P
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Jallen
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Post by Jallen » Tue Nov 11, 2008 8:00 pm

Awesome.
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chincillya
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Post by chincillya » Tue Nov 11, 2008 9:13 pm

Awesome work man! I saw it on gamedev.net and was immediately impressed!
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novaumas
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Re: The Teddy Incident

Post by novaumas » Thu May 07, 2009 9:55 pm

It's some time since I've touched anything to do with this game, but I remember I promised I'd release the editor we used to make the levels, and I like to keep my promises :D

http://www.megaupload.com/?d=FMXT7QZ4

To try it out you'll need the game files. In the first post there is a link to the game, so you can obtain them from there ( the "official" web is dead, so use the other link... )

If I recall correctly, you should unzip the contents to a folder named "editor", next to the "data" folder, so it should look something like this:

teddyIncident
+data
+editor
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carzex
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Re: The Teddy Incident [update: released editor]

Post by carzex » Mon Jan 03, 2011 11:15 pm

Whenever I unzip the original game file that you guys posted (http://www.megaupload.com/?d=VWQS104D), a problem appears. It sais a OgreMain.dll is missing. I download it from the internet and put it on "bin". After I run the aplication, it keeps saying the he can't find the file called "OgreMain.dll", and asks me to reinstall... I´ve done it, but still same error :/

Can you help me please? :oops:
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novaumas
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Re: The Teddy Incident [update: released editor]

Post by novaumas » Sun Jan 16, 2011 11:28 pm

Hi carzex,

I think all the necessary Ogre files to play the game should be on that zip and you shouldn't need to download it at all.

The only thing that needed installing that's not on the package would be PhysX, but it's strange it would complain on a missing OgreMain.dll... Does the application create a log.txt file at all when trying to run?

Anyway, just in case, we were using Ogre 1.4.7 (SDK), so if you downloaded any other version and are trying to use that, it will probably not work.
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