EGO Game Editor, beta released.. CODE RELEASED!

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dudeabot
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EGO Game Editor, beta released.. CODE RELEASED!

Post by dudeabot »

Version 1.0 released!

EGO Game Editor is a scene editor for Ogre.

Image

DOWNLOAD

Code: Select all

http://sourceforge.net/projects/egogameeditor
PS: make sure you have the latest directx redistributable along with the visual studio redistributable

http://www.microsoft.com/downloads/deta ... laylang=en

http://www.microsoft.com/downloads/deta ... laylang=en

TUTORIAL VIDEOS

http://www.youtube.com/watch?v=BTUHRED9_e4
http://www.youtube.com/watch?v=TKb6vI5cDzQ

"Game" made with the tutorial map:

http://www.youtube.com/watch?v=n-4Ze_O2JMM

VIDEOS

http://www.youtube.com/watch?v=l69xdYh-f3U
http://www.youtube.com/watch?v=e2iyxFJbcHQ
Last edited by dudeabot on Tue Aug 03, 2010 1:41 pm, edited 11 times in total.

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Re: EGO Game Editor, beta released

Post by KungFooMasta »

Looking good. Are the grid sections 1 meter in width/depth? Is it using a manual object, or how did you go about creating the grid? :)
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Re: EGO Game Editor, beta released

Post by dudeabot »

Looking good.
thanks!
Are the grid sections 1 meter in width/depth?
Don´t think so, but i have to check. The development was split between me and another person, and he created the grid :)
Is it using a manual object, or how did you go about creating the grid? :)
its a plane with a 'box' material tiled into it :)

edit
-----

I updated the first post with some videos of it in action

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Re: EGO Game Editor, beta released

Post by Pyritie »

Wow, looks great.
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Re: EGO Game Editor, beta released

Post by Ruud v A »

This looks like a really complete and sophisticated editor!

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Re: EGO Game Editor, beta released

Post by dudeabot »

thanks all :)

for now the caelum support and hydrax is still very basic, i should be tweaking it.

added tutorial videos on the first post ;)

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Re: EGO Game Editor, beta released

Post by Nargil »

Is the yellow line just your younger brother/sister siting at computer with msPaint screenshot, or has it a greater purpose ? ;)
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Re: EGO Game Editor, beta released

Post by dudeabot »

Nargil wrote:Is the yellow line just your younger brother/sister siting at computer with msPaint screenshot, or has it a greater purpose ? ;)
Its the animation track, good for cutscenes, etc. its rendered on the upper overlay :)

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Re: EGO Game Editor, beta released

Post by dudeabot »

i have created some import utilities to load a scene from the editor:

http://gp.leveldesign.com.br/EGOimport.rar

it has some instructions on the README.txt file

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Re: EGO Game Editor, beta released

Post by schipman »

Cool editor, but I can't seem to snap my meshes to the grid. Which makes this editor no good for me for now :(

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Re: EGO Game Editor, beta released

Post by dudeabot »

you can only snap the mesh to the terrain as for now, the grid is always at height y=0, and theres no way currently to snap it automatically or move the grid

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Re: EGO Game Editor, beta released

Post by schipman »

Aww you should add that feature, I would love to be able to use this editor for my game project!

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Re: EGO Game Editor, beta released

Post by Pancakes »

insanely good!

though I'm not using Ogre3d I think this project is fantastic!

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Re: EGO Game Editor, beta released

Post by dudeabot »

thanks :D

well im having some issues that made me stop for some tiime:

1) how to integrate pssm with ETM -> http://ogre3d.org/addonforums/viewtopic.php?f=16&t=9021

2) more dot net related: im having problems to make comboboxes into property grids :(

if anyone has done this before, plz help me :D

i plan on releasing the source code, but i want to make it my bachelor thesis, so i have to figure out the details before i do so ;)

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Re: EGO Game Editor, beta released

Post by stealth977 »

dudeabot wrote:thanks :D
2) more dot net related: im having problems to make comboboxes into property grids :(
well not sure how its done in your grid, but in new MFC it is property->AddOption(...) , i hope it helps
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Re: EGO Game Editor, beta released

Post by kubus »

Cool! ;)

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Re: EGO Game Editor, beta released

Post by koirat »

dudeabot wrote:thanks :D
2) more dot net related: im having problems to make comboboxes into property grids :(
Something like this ??

http://gaaton.blogspot.com/2007/11/how- ... ygrid.html
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Re: EGO Game Editor, beta released

Post by hecenth »

The download links are broken :cry:. Any other download links?

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Re: EGO Game Editor, beta released

Post by Azatoth »

Looks good. I'm also happy to see some Worldforge assets in there. It's always good when the media comes to use.
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Re: EGO Game Editor, beta released

Post by AndiNo »

dudeabot wrote:
Is it using a manual object, or how did you go about creating the grid? :)
its a plane with a 'box' material tiled into it :)
Sorry if it's a bit offtopic, but could you explain a bit more how you created this grid? I'm trying to get the exact same thing working in my editor, but it doesn't look anything like that :) I created a plane and a "grid-texture" but my material file is obviously not right. Could you upload yours to look at?

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Re: EGO Game Editor, beta released

Post by shanefarris »

Links are still broken, if you need a host I can offer you space on my host.

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Re: EGO Game Editor, beta released

Post by dave2041 »

please update the links, i can also provide hosting if needed~

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Re: EGO Game Editor, beta released, CODE RELEASED!

Post by dudeabot »

Code is now available on sourceforge!!

Code: Select all

http://sourceforge.net/projects/egogameeditor
thanks for everyone that was interested in the project, i have very few time now, since i married :lol: but im trying to get back to code
cya!

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Re: EGO Game Editor, beta released.. CODE RELEASED!

Post by jacmoe »

Congratulations, dude(abot)! :)
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Re: EGO Game Editor, beta released.. CODE RELEASED!

Post by shanefarris »

Awesome, thanks.

Maybe you could ask for volunteers to continue any progress that they see fit.

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