latest version: 0904101755
[s]latest version: 0904040337[/s]
built against ogre trunk rev.8495
Warning!:
The Ogre Material Editor is in active development yet.
It's very unstable a lot of feature are missing and not implemented yet.
Only HLSL/FX and CG shaders are supported in this build.
Please update DirectX Redistributables, to latest version available.
Or install DirectX November 2008 Redistributables.
===============================================
I'm currently working over the abandoned Ogre Material Editor from the Ogre trunk
So what was added:
* Separated Resource Groups for each project
* Runtime material script compilation
* Updated wxScintilla and progrid to latest versions
What is missing now and shall be added later:
* Better icons and small UI rework
* Project/Workspace loading/saving
* Adding of GPU High-Level programs to the resource group
* Better syntax highlighting for material scripts
* Code completion
* Easy switching from D3D to OGL renderer and back

[s]Shall be releasing binaries and patch soon.





