Torchlight
- scarpelius
- Halfling
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Re: Torchlight
I have downloaded and installed the 1.2 demo and i got this:
OGRE EXCEPTION(3:RenderingAPIException): Cannot lock D3D9 vertex buffer: n/a in D3D9HardwareVertexBuffer::lock at C:\svn\Projects\ogre161\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 88)
Running on Windows 7 64bit with latest nVidia drivers.
No matter what i do the game crashes my system in the beginning.
OGRE EXCEPTION(3:RenderingAPIException): Cannot lock D3D9 vertex buffer: n/a in D3D9HardwareVertexBuffer::lock at C:\svn\Projects\ogre161\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 88)
Running on Windows 7 64bit with latest nVidia drivers.
No matter what i do the game crashes my system in the beginning.
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- Gnoblar
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Re: Torchlight
pulled this post from one of the devs off the main forumblaenk wrote:I'm also interested in how exactly the editor interface with Ogre. I mean, I imagine there was a wrapper that was created? Any info that you can provide? Thanks I appreciate it
doesn't give any details, but its all I could find
http://forums.runicgames.com/viewtopic. ... tor#p15535
Gbrown wrote:Yeap, the editor is C# sitting on top of a version of the C++ game code compiled into a DLL.
- novaumas
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Re: Torchlight
Awesome game!
It's been a while since I've had real good fun when playing a game, but I just finished through the demo and felt the urge to make my first Steam purchase!
It's been a while since I've had real good fun when playing a game, but I just finished through the demo and felt the urge to make my first Steam purchase!

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- Halfling
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Re: Torchlight
Waiting for the 1.2 Update on Steam right now...
Long Update List
Long Update List

- jacmoe
- OGRE Retired Moderator
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Re: Torchlight
Steams latest obsession .. Torchlight

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- SiENcE
- Goblin
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Re: Torchlight
You can also run Torchlight with OpenGL Renderer. You just have to copy the plugins.cfg to -> plugins_opengl.cfg and edit this file to:scarpelius wrote:I have downloaded and installed the 1.2 demo and i got this:
OGRE EXCEPTION(3:RenderingAPIException): Cannot lock D3D9 vertex buffer: n/a in D3D9HardwareVertexBuffer::lock at C:\svn\Projects\ogre161\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 88)
Running on Windows 7 64bit with latest nVidia drivers.
No matter what i do the game crashes my system in the beginning.
Code: Select all
#Plugin=RenderSystem_Direct3D9
Plugin=RenderSystem_GL
Code: Select all
OPENGL :1
But new Game/continue/inGame works

Last edited by SiENcE on Wed Nov 11, 2009 11:52 pm, edited 3 times in total.
- Brutal
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Re: Torchlight
Someone mentioned this in the Ogre3D chatroom, but I was curious to know as well. What method did you use to get this outline around the enemies? Someone linked to a blog entry from the zero-gear developer about creating rimlighting without shaders, but I was hoping you guys might share 



**Certified Ogre Professional Amateur
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- Kobold
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Re: Torchlight
We basically do the same sort of thing that Zero Gear does - with a cubemap or spheremap.
- SiENcE
- Goblin
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Re: Torchlight
@tbaldree: Why did you disabled OpenGL Renderer?
I like the tiled design and your Editor
.
I wish i had such Editor for Iris2.
I like the tiled design and your Editor

I wish i had such Editor for Iris2.
- masterfalcon
- OGRE Team Member
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Re: Torchlight
By the way: Torchlight is on GameSpot's Holiday Gift Guide
http://www.gamespot.com/holiday-guide/d ... index.html
UPDATE: Also a review on Kotaku! http://kotaku.com/5407427/torchlight-re ... iablocraft
http://www.gamespot.com/holiday-guide/d ... index.html
UPDATE: Also a review on Kotaku! http://kotaku.com/5407427/torchlight-re ... iablocraft
- MiranT
- Kobold
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Re: Torchlight
Hey, just tried out the game and being a great fan of the diablo series i totally loved it. Im so buying this asap!
Ran great on my pretty old pc 1.5 gig ram, dual ati x550 128mb cards and intel 3.04gz processor.
Anyway how did you handle collision, did you use some physics lib?
Ran great on my pretty old pc 1.5 gig ram, dual ati x550 128mb cards and intel 3.04gz processor.
Anyway how did you handle collision, did you use some physics lib?
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- Gnoblar
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Really Great Job, top 5 games
Kariem2k.blogspot.com
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- Halfling
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Re: Torchlight
DLing right now. Looks pretty cool and have always heard good stuff about Diablo.
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- Gnoblar
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- Joined: Wed Mar 05, 2008 10:38 pm
Re: Torchlight
Yup, it was me. I managed to have a similar effect with the following declaration in the material:Brutal wrote:Someone mentioned this in the Ogre3D chatroom, but I was curious to know as well. What method did you use to get this outline around the enemies? Someone linked to a blog entry from the zero-gear developer about creating rimlighting without shaders, but I was hoping you guys might share
Code: Select all
material some/random/material/with/rim/effect
{
technique
{
pass
{
texture_unit
{
texture yourtexturehere.png
}
//rim lighting
texture_unit
{
cubic_texture rim.dds combinedUVW
tex_address_mode clamp
colour_op_ex add src_texture src_current
colour_op_multipass_fallback one one
env_map cubic_normal
}
}
}
}
So far I uses it to handle the selection of an actor in my game. But i would like to uses it in order to notify the player of the ennemy's life. So i would like the effect to go from a green value to a red value for example. If someone comes up with an idea to do that, please feel free to share it with me :p
I'm afraid i'll have to mess with cg scripts, still.
Last edited by telchar on Sun Dec 13, 2009 12:47 am, edited 1 time in total.
- jacmoe
- OGRE Retired Moderator
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Re: Torchlight
Wow, nice! 
Do you mind if I put this in a wiki ?

Do you mind if I put this in a wiki ?
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
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Re: Torchlight
Thanks a lot! 

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Praetor
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Re: Torchlight
You could do it by adding another pass instead of just a texture_unit and adjusting the emissive or ambient color of the pass from green to red. Of course your rim light cubemap should be white in that case.
Game Development, Engine Development, Porting
http://www.darkwindmedia.com
http://www.darkwindmedia.com
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- Gnoblar
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Re: Torchlight
Thank for the tip, i'll try that in a few days.
The rim.dds texture provided in my previous post is white btw.
The rim.dds texture provided in my previous post is white btw.
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- Silver Sponsor
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Re: Torchlight
Congratulations on getting reviewed by ZP. I haven't watched the review yet but the fact that he takes an interest in the game is great in any case. 

Enough is never enough.
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- Halfling
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Re: Torchlight
AAaannnnddddd theres a review in custompc magazine 

- Danoli3
- Halfling
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Re: Torchlight
Congrats on the XBLA release!
Interested in how you guys ported it over!
OGRE got a mention in this article anyway:
Interested in how you guys ported it over!

OGRE got a mention in this article anyway:
http://www.gamefront.com/exclusive-inte ... -schaefer/“What we thought originally was going to be an out of house port ended up being a lot more collaborative than we expected. We worked with an external team to move the game over to the Xbox 360 because the [Ogre] engine Torchlight runs on, has an Xbox 360 version. That ensured it would be easy to convert and not result in the ‘worst console port ever’.”...
Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009
- Beauty
- OGRE Community Helper
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Re: Torchlight
This month you can get the full version of Torchlight for 5.50 Euro in Germany (and perhaps some neighbour countries) as part of the game magazine "Computerbild Spiele GOLD edition" (8/2011).
The setup offers English, German and two other languages (french and spanish?).
The setup offers English, German and two other languages (french and spanish?).
Help to add information to the wiki. Also tiny edits will let it grow ... 
Add your country to your profile ... it's interesting to know from where of the world you are.

Add your country to your profile ... it's interesting to know from where of the world you are.
- Beauty
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Re: Torchlight
I played Torchlight for a few hours now. It's a great game
Unfortunatelly there seems to be a few little bugs (in version 1.15):
1) The TAB key doesn't work (on my German keyboard)
2) Some text was translated in a strange way. Sometimes I'm not shure about the meaning.
3) When I change the resolution, the mouse pointer get's an Y offset in the menu. So I have to point below a button to click it. (I think after a restart this bad effect is gone. Also when I leave the menu and return to play mode, the mouse pointer works correct.)
But don't worry - all in all I like the game very much !!

Unfortunatelly there seems to be a few little bugs (in version 1.15):
1) The TAB key doesn't work (on my German keyboard)
2) Some text was translated in a strange way. Sometimes I'm not shure about the meaning.
3) When I change the resolution, the mouse pointer get's an Y offset in the menu. So I have to point below a button to click it. (I think after a restart this bad effect is gone. Also when I leave the menu and return to play mode, the mouse pointer works correct.)
But don't worry - all in all I like the game very much !!
Help to add information to the wiki. Also tiny edits will let it grow ... 
Add your country to your profile ... it's interesting to know from where of the world you are.

Add your country to your profile ... it's interesting to know from where of the world you are.
- chaosavy
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Re: Torchlight
I wonder if for Torchlight 2 they will be using Ogre as well.
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer