After being a while at Ogre forums, I finally have something worth showing in this thread. This is my Ogre based rendering engine if I can call it this way. This little project implements: deferred shading, normal mapping, dynamic depth shadowing (for spotlight and pointlights), HDR rendering with bloom effect, lightshafts rendering and PixelMotionBlur.
So here it is, tell me what you think, and forgive my poor level designing, modeling and texturing skills, I did my best, but I'm actually a C++/Cg programmer (still more C++ then Cg to be honest



















New screenshots (29.04)

softShadowsQuality=None

softShadowsQuality=Good

softShadowsQuality=Best
Video (5.05)
And here's a 2 min video from the engine. I uploaded it in high resolution, so you can switch to HD version of the movie on youtube if you like. The video itself is not perfect, I got some strange bugs when capturing it, I also noticed some artifacts after youtube's recompression. So just keep that in mind


http://www.youtube.com/watch?v=9rcYgIMkjQ8
Hope you like it
