Cant wait to see more

PS. What those Infinity guys did is awesome too. Theyve been working on that for years now (I've been following them for years lol).
It has said 74% for a little while now :pAWM Mars wrote:Website now says 74% complete
Would it be possible to simply turn down the detail when moving at high-speeds automatically, and then increase it again at slower speeds? Current game engines do similar, for example with GTA IV its very noticeable when you are on your bike hurtling down the street. Because your are going so fast, they need to swap models and textures in and out much faster than normal, so to minimise system hiccups during all this loading they employ a blur shader to hide it but you can see the quality of the models and everything has been decreased. As you slow down, the blur shader fades away and the higher detail resources are re-employed.DavlexDesign wrote:... if the camera moves slowly (say under 120 kph) it's fine, but this will be a space simulation, we will be flying space ships over the terrain at much faster speeds than that...
But If I can get it pretty nice without those methods, and then employ them, all the better I think.Would it be possible to simply turn down the detail when moving at high-speeds automatically, and then increase it again at slower speeds?
I think you're referring mostly to my comment, but do not worry.DavlexDesign wrote:I just wanted to clear something up for you guys who think this will only be a commercial project.
TaSovaka wrote: You have done some nice work there![]()
Yeah I did a bunch of figuring out in it, got animated characters going in it and sketchup buildings, but struggled to get much further with it.Sovaka wrote: I see you have dabbled a little in MV... Get far with it?
I'd rather not have sexy speedtree trees and not have to worry about having to sell my house for a license for it if I decide to try go commercial...Sovaka wrote: We have looked at SpeedTree as an option and in turn, OgreSpeedTree :p
Well as stated in a previous post in this thread, we are designing this to be modular. So if you don't like one aspect, take it out and put in what you want.ultramedia wrote:I'd rather not have sexy speedtree trees and not have to worry about having to sell my house for a license for it if I decide to try go commercial...