Garshasp

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
User avatar
fassihi
Goblin
Posts: 215
Joined: Sat Sep 16, 2006 6:51 am
Contact:

Garshasp

Post by fassihi » Sat Aug 22, 2009 3:06 pm

Garshasp is a 3rd person action adventure game based on Persian Mythology. We have been able to provide an initial preview for the game in GamesCom 2009 in Cologne. The previous name for this project was Soshiant.

The technology and libraries we use are:
OGRE
Nvidia PhysX
NxOgre
Hikari
Boost
OpenAL
FreeSL

The game is a work in progress and being polished currently.

OGRE and its community have been very valuable during our development.

Link to in-game trailer on YouTube:
http://www.youtube.com/watch?v=vHE4yQ0ch9g

Screenshots:
Image
Image
Image
Image
Image
Image

You can find more information on: http://www.garshasp.com
0 x

User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19261
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
Contact:

Re: Garshasp

Post by sinbad » Sat Aug 22, 2009 4:04 pm

Nice, your game was actually playing in the background of a BBC video recently: http://news.bbc.co.uk/1/hi/technology/8213272.stm . I thought of Soshiant at the time but because of the name change and levels I didn't recognise I thought it was something else.

Best of luck! I'm all for increased cultural diversity in games beyond the usual split between western (predominantly US) & Japanese styles - I've complained before that it's a shame games representing British culture have receded significantly since I was a kid playing the likes of Everyone's a Wally, and I'm sure there are loads of countries out there with particular slants on gaming that rarely get any air time thanks to the size of the US and Japanese markets. If OGRE can help small studios redress that balance a bit, that's a good thing.
0 x

User avatar
Juan
Gnoblar
Posts: 23
Joined: Sat Aug 22, 2009 2:55 am
Location: Sevilla, Spain

Re: Garshasp

Post by Juan » Sat Aug 22, 2009 4:35 pm

:shock: Very nice, i really like it :wink:
0 x

User avatar
syd
Gnome
Posts: 362
Joined: Thu May 01, 2008 1:55 am
Location: Paris, France

Re: Garshasp

Post by syd » Sat Aug 22, 2009 4:38 pm

nice to see the project has reached this stage!
lot of potential here, animations are impressive, and if I remember this project has been done with a very small team.
congrats!
0 x

User avatar
spookyboo
Silver Sponsor
Silver Sponsor
Posts: 1139
Joined: Tue Jul 06, 2004 5:57 am
x 15
Contact:

Re: Garshasp

Post by spookyboo » Sat Aug 22, 2009 8:54 pm

No particle universe used?
0 x

User avatar
mostafa_cpp
Halfling
Posts: 79
Joined: Fri Sep 14, 2007 2:02 pm

Re: Garshasp

Post by mostafa_cpp » Sat Aug 22, 2009 9:23 pm

Nice shots , congrats :D
I'm very eager to see your game in Digital medias expo in Iran
0 x

broli
Halfling
Posts: 48
Joined: Fri Mar 31, 2006 5:08 pm

Re: Garshasp

Post by broli » Sat Aug 22, 2009 9:50 pm

The game definitely has progressed well. But if you don't mind I have some critique. I know it's still WIP but I believe content wise it's as good as it gets but I don't believe this is portrayed properly. The game lacks a good characteristic lighting system. Both characters and the environment seem out of place, the lack of shadows can also play a role in this. But I believe a mix of some light and ambient systems might enhance it greatly and even bring it near AAA level, imo the content is already at that level.
0 x

User avatar
betajaen
OGRE Moderator
OGRE Moderator
Posts: 3447
Joined: Mon Jul 18, 2005 4:15 pm
Location: Wales, UK
Contact:

Re: Garshasp

Post by betajaen » Sat Aug 22, 2009 10:24 pm

Thumbs up from the Betajaen. :)
0 x

User avatar
fassihi
Goblin
Posts: 215
Joined: Sat Sep 16, 2006 6:51 am
Contact:

Re: Garshasp

Post by fassihi » Sun Aug 23, 2009 1:42 am

@Sinbad: Thanks a lot. OGRE has definitely helped us a lot, we are looking forward to be able to give back to OGRE and the community.
@SpookyBoo: I am terribly sorry to have missed ParticleUniverse from our list, yes we have used ParticleUniverse 1.0, it has been great.
@Broli: your critique is aboslutely right, we have not polished the graphics yet at this stage. This trailer is made with no shadows on and we need to balance and tweak the lights and colors as you said.
Thanks everybody else.
0 x

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Re: Garshasp

Post by jacmoe » Sun Aug 23, 2009 2:21 am

The jacmoe offers his high praise. :)
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
rafa.gdev
Halfling
Posts: 56
Joined: Mon Apr 14, 2008 10:10 pm
Location: Belo Horizonte, Brazil

Re: Garshasp

Post by rafa.gdev » Sun Aug 23, 2009 8:28 am

Absolutely amazing! That God Of War-like camera system is fantastic, I like it so much! Congrats, keep up the good work.
0 x

User avatar
Noman
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 714
Joined: Mon Jan 31, 2005 7:21 pm
Location: Israel
Contact:

Re: Garshasp

Post by Noman » Sun Aug 23, 2009 10:02 am

Wow. Really nice stuff!

Couple of questions -
Some of the footage from the trailer had shadows, and some didn't. Is it because the footage was taken from different builds of the game (I noted the work in progress label on some of the vids)
Another question - is the animation ogre based or physX based?
0 x

User avatar
fassihi
Goblin
Posts: 215
Joined: Sat Sep 16, 2006 6:51 am
Contact:

Re: Garshasp

Post by fassihi » Sun Aug 23, 2009 7:31 pm

@Noman: yes some footage is from the build with no shadows, we are still working on those features.
All animation is done using the OGRE animation system, we use PhysX character controller for moving the character around. There are two states, one in which the physx controller decides where the character should really be and one where the animation decides the exact position of the character, we switch between these two states.
0 x

User avatar
SiENcE
Goblin
Posts: 231
Joined: Thu May 11, 2006 3:07 pm
Location: Berlin
Contact:

Re: Garshasp

Post by SiENcE » Mon Aug 24, 2009 10:02 am

Looks very nice. Also the Jump&Run Gameplay Elements are nice.

Hope to play the final version someday.
0 x

User avatar
KungFooMasta
OGRE Contributor
OGRE Contributor
Posts: 2087
Joined: Thu Mar 03, 2005 7:11 am
Location: WA, USA
Contact:

Re: Garshasp

Post by KungFooMasta » Mon Aug 24, 2009 8:35 pm

Looking good! :D

Let us know if you need any beta testers. :mrgreen:
0 x
Creator of QuickGUI!

User avatar
fassihi
Goblin
Posts: 215
Joined: Sat Sep 16, 2006 6:51 am
Contact:

Re: Garshasp

Post by fassihi » Tue Aug 25, 2009 6:42 pm

Thanks guys. We know that we've still got lots to do.
@KungFooMasta: you've already been helpful towards our project.
0 x

Gigabeat
Kobold
Posts: 28
Joined: Fri Apr 10, 2009 7:22 pm

Re: Garshasp

Post by Gigabeat » Thu Aug 27, 2009 10:50 pm

I love the look of your game.
I can't wait to see what it will look like once you are completely finished.

Oh, your website is also really nice.
It fits well with the screen-shots, haha.
Really dark, but in a good way.
0 x

User avatar
fassihi
Goblin
Posts: 215
Joined: Sat Sep 16, 2006 6:51 am
Contact:

Update on Garshasp

Post by fassihi » Thu Apr 29, 2010 9:10 pm

Hi all,

We have an updated trailer for Garshasp:



The HD quality video can be downloaded from : http://garshasp.com/downloads
0 x

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Re: Garshasp

Post by jacmoe » Thu Apr 29, 2010 9:37 pm

Wow :D

I edited your post, Fassihi, because we now allow embedded flash videos. :)
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
spacegaier
OGRE Team Member
OGRE Team Member
Posts: 4291
Joined: Mon Feb 04, 2008 2:02 pm
Location: Germany
x 2
Contact:

Re: Garshasp

Post by spacegaier » Thu Apr 29, 2010 9:42 pm

Wow. Looking really amazing!

Any plans on distribution yet? Will it be available via Steam (and what price region are you targeting at)?
0 x
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...

chessmaster42
Gnoblar
Posts: 10
Joined: Sat Dec 01, 2007 12:56 pm

Re: Garshasp

Post by chessmaster42 » Thu Apr 29, 2010 9:46 pm

Well done indeed. Looking forward to the final product. Kinda has that old-school Diablo feel to it :)

What's the overall gameplay like and are you guys looking into doing multiplayer / online play? Website doesn't have much in the way of gameplay details yet.
0 x

User avatar
koirat
Orc
Posts: 446
Joined: Mon Feb 25, 2008 7:56 pm

Re: Garshasp

Post by koirat » Thu Apr 29, 2010 10:23 pm

What Diablo ?? :?
It looks like a Gods of War more.

Great job guys. I hope you will make a lot of $$$ on it. :)
0 x
This is a block of text that can be added to posts you make. There is a 255 character limit.

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Re: Garshasp

Post by jacmoe » Thu Apr 29, 2010 10:36 pm

chessmaster42 wrote:What's the overall gameplay like and are you guys looking into doing multiplayer / online play? Website doesn't have much in the way of gameplay details yet.
This topic might cast some light on that:
http://www.ogre3d.org/forums/viewtopic. ... 7&p=312275
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
fassihi
Goblin
Posts: 215
Joined: Sat Sep 16, 2006 6:51 am
Contact:

Re: Garshasp

Post by fassihi » Fri Apr 30, 2010 5:27 am

The game play is 3rd person action adventure with melee combats where you control the main character, Garshasp.

We are negotiating with publishers right now, release date should be set after that.
0 x

User avatar
Brutal
Greenskin
Posts: 142
Joined: Sat Nov 07, 2009 1:51 pm
Location: Gainesville, FL
Contact:

Re: Garshasp

Post by Brutal » Fri Apr 30, 2010 9:08 am

Game looks absolutely incredible! Is there any online aspects to it or is it strictly single player? (I hope it is multiplayer or co-op as I cannot stand single player games)
0 x
**Certified Ogre Professional Amateur

Post Reply