Hydrax-SkyX tech demo 1.0
- altren
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Re: Hydrax-SkyX tech demo 1.0
2 Xavyiy Thanks for explanation.
2 Others who was saying that everything correct - look at screenshots careful: everything - ground and palm waves too.
2 Others who was saying that everything correct - look at screenshots careful: everything - ground and palm waves too.
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- Gnoblar
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Re: Hydrax-SkyX tech demo 1.0
Yes they wave a little, in reality underwater objects wouldn't appear distorted to underwater observer, but who cares, it looks better this way.altren wrote:2 Xavyiy Thanks for explanation.
2 Others who was saying that everything correct - look at screenshots careful: everything - ground and palm waves too.
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- Ogre Magi
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Re: Hydrax-SkyX tech demo 1.0
The caelum stars are very nice. It'd be great if these libs could cooperate.HaRo wrote:Looks amazing. I don't think that the sky shows too many stars, in fact i am always amazed when i see the night sky outside of cities and villages. If you're in the plain land, far away from cities and their dust/steam cloud and cities / villages and their light sources, you can really see ALOT of stars if you look up there - in this demo, it's just that they are not grouped into nebulas galaxies, stuff, whatevars - so the whole pattern leaves the impression like a blanket poked with a needle.
Brings me to the point : Will it be able to define own star skydomes, so you can i.e. use different skies for different worlds/maps ? Also, can it be possible to add not one, but for example two, three or four moons ? That would be an interesting option.
Great work, i was almost drooling when i played around with the the demo. ;o)
- vilgeits
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Re: Hydrax-SkyX tech demo 1.0
Could SkyX render to a small cubemap?
The use would be a reflection cubemap for metals.
The use would be a reflection cubemap for metals.
- xadhoom
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Re: Hydrax-SkyX tech demo 1.0
Or spherical harmonics...vilgeits wrote:Could SkyX render to a small cubemap?
The use would be a reflection cubemap for metals.
xad
- mkultra333
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Re: Hydrax-SkyX tech demo 1.0
Very nice.
The default app ran fine for me. On XP SP2 and an athlon dual core 2GHz 1 gig ram, nvidia 7950GT 512 meg ram (with older driver 163.75) I got an average of 36FPS, 1280x1024 fullscreen no AA.
The default app ran fine for me. On XP SP2 and an athlon dual core 2GHz 1 gig ram, nvidia 7950GT 512 meg ram (with older driver 163.75) I got an average of 36FPS, 1280x1024 fullscreen no AA.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
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- Gnoblar
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Re: Hydrax-SkyX tech demo 1.0
I get a consistent ~90 fps on my nvidia GTX 275 no matter what res I run it at... cpu bound. Even tried 640x480. Have you considered splitting out the expensive cpu based operations on to their own thread?
- DanielSefton
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Re: Hydrax-SkyX tech demo 1.0
I found a slide in a CryTek presentation that showed how they do underwater rendering. Not sure if you already saw it, but it looks useful:
http://www.crytek.com/technology/presentations/ - "Wenzel, C.: Real-time Atmospheric Effects in Games Revisited"
http://www.crytek.com/technology/presentations/ - "Wenzel, C.: Real-time Atmospheric Effects in Games Revisited"
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- Gnoblar
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Re: Hydrax-SkyX tech demo 1.0
I have same troubles with shadows in my project,
can you tell me how you fixed it?
can you tell me how you fixed it?
- spacegaier
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Re: Hydrax-SkyX tech demo 1.0
If you have troubles with Hydrax + Shadows, please post in the Hydrax Addons Forum. If it is a general Ogre problem, you are way wrong in this thread .
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- boyamer
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Re: Hydrax-SkyX tech demo 1.0
He should have SkyX already released,but no news from him
- spacegaier
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Re: Hydrax-SkyX tech demo 1.0
All is done in his freetime, so we have no right to moan for him not having released anything yet. Just be patient!boyamer wrote:He should have SkyX already released,but no news from him
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- Gnoblar
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Re: Hydrax-SkyX tech demo 1.0
I solved issue by changing shadow texture format from PF_L8 to PF_L16)
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- Xavyiy
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Re: Hydrax-SkyX tech demo 1.0
@carlosmorcerf
Can you be more specific?
Can you be more specific?
Creator of SkyX, Hydrax and Paradise Sandbox.
Looking for Ogre3D consulting services?
Follow me: @Xavyiy
Looking for Ogre3D consulting services?
Follow me: @Xavyiy
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- Halfling
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Re: Hydrax-SkyX tech demo 1.0
Xavyiy,
Added SkyX to my project and it totally refreshed the whole view, I really love it
Have one question though: can SkyX work in multi-display/camera environment?
This is how it was with Caelum (very old photo, but it shows what kind of environment I have): http://thedays.ru/IMG_0116.jpg
I don't have an opportunity to test it now, so I'm wondering: will SkyX properly render clouds in such situation?
Added SkyX to my project and it totally refreshed the whole view, I really love it
Have one question though: can SkyX work in multi-display/camera environment?
This is how it was with Caelum (very old photo, but it shows what kind of environment I have): http://thedays.ru/IMG_0116.jpg
I don't have an opportunity to test it now, so I'm wondering: will SkyX properly render clouds in such situation?
- Xavyiy
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Re: Hydrax-SkyX tech demo 1.0
Depending of how the multi-display system is designed(I haven't any experience in this field), but I think it should, you've to try it, and.. if it doesn't, I'm sure we're going to be able to get it working with some changes
P.D.: At the moment I'm working(design etap at the moment) on a game engine(at really a showcase engine, for my paradise codename project, but in a future maybe a full game engine) which will use Ogre for rendering so.. in some months I'll start to update Hydrax/SkyX frequently
Xavi
P.D.: At the moment I'm working(design etap at the moment) on a game engine(at really a showcase engine, for my paradise codename project, but in a future maybe a full game engine) which will use Ogre for rendering so.. in some months I'll start to update Hydrax/SkyX frequently
Xavi
Creator of SkyX, Hydrax and Paradise Sandbox.
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Follow me: @Xavyiy
Looking for Ogre3D consulting services?
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- Gnoblar
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Re: Hydrax-SkyX tech demo 1.0
my english is poor...
how to compile LIB and DLL files for build DEBUG mode in VS 2009..
skyx_d.dll or skyx_d.lib ??
how to compile LIB and DLL files for build DEBUG mode in VS 2009..
skyx_d.dll or skyx_d.lib ??
Sou NOOOOOOOOOB
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Re: Hydrax-SkyX tech demo 1.0
OOOOO!! I will have a look at doing that. Out of interest Xavi I noticed that SkyX does take a camera for an input, what data does it need from the camera, is it just height!??Depending of how the multi-display system is designed(I haven't any experience in this field), but I think it should, you've to try it, and.. if it doesn't, I'm sure we're going to be able to get it working with some changes
Cheers
Gus
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- Gnoblar
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Re: Hydrax-SkyX tech demo 1.0
When i tried to compile the demo, I got some problems about the bloom effect
The sky becomes glaringly when the bloom effect enabled
But there is no problem to run the downloaded Hydrax-Sky tech demo
Is there any idea how to solve it?
I'm using Vista, Ogre 1.6.4, VS 2008, HD4350
thx
===
I solved it.
It's just because OgreSDK has the same file name with bloom material.
The sky becomes glaringly when the bloom effect enabled
But there is no problem to run the downloaded Hydrax-Sky tech demo
Is there any idea how to solve it?
I'm using Vista, Ogre 1.6.4, VS 2008, HD4350
thx
===
I solved it.
It's just because OgreSDK has the same file name with bloom material.
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- globalsinner
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Re: Hydrax-SkyX tech demo 1.0
Yes.. I have noticed the problem too.. Is this something to do with the view distance of the camera? Is there a solution or workaround for this?nyxkn wrote:When you go up high in the sky, you start to see a black zone where hydrax and skyx meet. The higher you go the wider this zone becomes.
I have also noticed some weird things if u set the near-clip distance too low..
your life was ended by mermaids... \m/
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Re: Hydrax-SkyX tech demo 1.0
The links appear to be broken. Did it get moved?
Teknoman117 - a robot enthusiast
Just in case it helps anyone help me, my computer uses:
ATI Radeon HD 5770
AMD Athlon 64 X2
4 GB DDR 800 Ram
Ubuntu Linux 10.04 64 bit
Just in case it helps anyone help me, my computer uses:
ATI Radeon HD 5770
AMD Athlon 64 X2
4 GB DDR 800 Ram
Ubuntu Linux 10.04 64 bit
- Xavyiy
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Re: Hydrax-SkyX tech demo 1.0
I'll reupload the demo as soon as I can! (Hope to do it today!)
Xavi
Xavi
Creator of SkyX, Hydrax and Paradise Sandbox.
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Follow me: @Xavyiy
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Re: Hydrax-SkyX tech demo 1.0
there is source of latest version?
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS