I have just released Proun! It is Pay What You Want, so you can get it for any price from my website: http://www.proun-game.com
Launch trailer:
I hope you'll like it!

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Original topic start:
I am working on an artsy fartsy racing game called Proun, which is getting close to a first beta/playable/test thingie. I want to have two tracks completely done for IGF (deadline end of October), so I need to step up the pace of finishing this a bit...
I have made some target renders in 3dsmax of what I want the game to look like. So these are not in-game screenshots, but since I want to be sure I don't bail out of this, I am posting these now, so that you folks know what I wanted to achieve and can blame me if it looks a lot worse.


Ow, in case anyone is wondering: these images miss the player's vehicle, since I have not figured out a design for that yet. The point of the game is to rotate around the cable to avoid obstacles. A very simple idea, but rather challenging in terms of gameplay.



The main things that I still need to add to get close to this look in real-time, is baking fake HDRI light maps. The depth of field blur already looks nice in-game (although not as smooth as in these renders), but I need to make that look more HDRI as well. I already talked about the depth of field blur a bit in an earlier topic (from before I came up with the name of the game).