Proun - OUT NOW!

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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mkultra333
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Re: Proun - OUT NOW!

Post by mkultra333 »

Fascinating reading, thanks for the info.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.

realaxis
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Re: Proun - OUT NOW!

Post by realaxis »

that was incredible information. I think all the fellow game makers will learn a lot from it.

thank you so much for sharing
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Klaim
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Re: Proun - OUT NOW!

Post by Klaim »

Oogst wrote:I have released the complete sales statistics for Proun! For those interested to see how the Pay What You Want model would do, have a look here:

Proun sales data blogpost
I've reported your post there on TIGSource. There are interesting comments so maybe you'll want to react.

Oogst
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Re: Proun - OUT NOW!

Post by Oogst »

I just finished my blogposts about my Favourite Bugs Top 7, and number 2 is actually a bug I encountered while developing Proun! And reading about other peoples bugs and problems is always fun, so here's the complete bug top 7 (especially the top 3 is a lot of fun, I think):

My favourite bugs top 7, part 1 (7 to 4)
My favourite bugs top 7, part 2 (3 to 1)

(No images from Proun in the post, so here is an image from another bug in the list:)
Image
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

bstone
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Re: Proun - OUT NOW!

Post by bstone »

Thanks for sharing your experience!

drwbns
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Re: Proun - OUT NOW!

Post by drwbns »

Nice "bug" list :) A good read. Thanks!

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Re: Proun - OUT NOW!

Post by Oogst »

I just wrote a blogpost comparing statistics from our various games, including from Proun. Quite fun to see how my one-man-hobby-project compares to the much bigger games we made at Ronimo! :)

The statistics of our games, part 1

Image
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

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mkultra333
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Re: Proun - OUT NOW!

Post by mkultra333 »

I find this kind of info into indie game production very interesting, thanks for the posts.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.

Oogst
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Re: Proun - OUT NOW!

Post by Oogst »

New blogpost with stats comparing our games, this time comparing code stats. Interestingly, Proun turns out to be 50% larger than De Blob (which I expected would have been the larger project in terms of code). Awesomenauts is 15 times larger than Proun, but that is much less unexpected... ;)

The statistics of our games, part 3: Code
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

Oogst
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Re: Proun - OUT NOW!

Post by Oogst »

I just posted this blogpost about Proun! Also on Kotaku!

Proun cloning controversy: why indies should complain less about clones

Image
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

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Kojack
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Re: Proun - OUT NOW!

Post by Kojack »

Excellent article.

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Klaim
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Re: Proun - OUT NOW!

Post by Klaim »

Yep excellent (and already retweeted).

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Re: Proun - OUT NOW!

Post by Oogst »

New blogpost on Proun! I have made a little tool to analyse colour schemes, and explain how colour gamuts work in the post. I have also analysed colour schemes in a bunch of other games.

A tool for analysing colour schemes

Image
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

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Klaim
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Re: Proun - OUT NOW!

Post by Klaim »

Very interesting! Colors are still a bit enigmatic to me but I need to do the same kind of research for my game.

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Re: Proun - OUT NOW!

Post by spookyboo »

Just walked through Utrecht Central station and a short clip of Proun was shown on a huge screen hanging in the hal :D

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Re: Proun - OUT NOW!

Post by Oogst »

Are they still showing that? Nice! It's been half a year since I last saw it, really awesome. Also seen it on another station, I think Den Bosch. :D
blog.oogst3d.net: my dev blog and portfolio
Ronimo Games: my game dev company
Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4)
Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android)
Proun: abstract racing game (PC)
Cello Fortress: mixing game and live cello performance

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