Page 11 of 11

Re: Proun - OUT NOW!

Posted: Wed Oct 05, 2011 5:25 am
by mkultra333
Fascinating reading, thanks for the info.

Re: Proun - OUT NOW!

Posted: Wed Oct 05, 2011 10:20 am
by realaxis
that was incredible information. I think all the fellow game makers will learn a lot from it.

thank you so much for sharing

Re: Proun - OUT NOW!

Posted: Thu Oct 06, 2011 1:34 pm
by Klaim
Oogst wrote:I have released the complete sales statistics for Proun! For those interested to see how the Pay What You Want model would do, have a look here:

Proun sales data blogpost
I've reported your post there on TIGSource. There are interesting comments so maybe you'll want to react.

Re: Proun - OUT NOW!

Posted: Fri Feb 01, 2013 6:00 pm
by Oogst
I just finished my blogposts about my Favourite Bugs Top 7, and number 2 is actually a bug I encountered while developing Proun! And reading about other peoples bugs and problems is always fun, so here's the complete bug top 7 (especially the top 3 is a lot of fun, I think):

My favourite bugs top 7, part 1 (7 to 4)
My favourite bugs top 7, part 2 (3 to 1)

(No images from Proun in the post, so here is an image from another bug in the list:)
Image

Re: Proun - OUT NOW!

Posted: Fri Feb 01, 2013 7:02 pm
by bstone
Thanks for sharing your experience!

Re: Proun - OUT NOW!

Posted: Thu Feb 07, 2013 6:48 pm
by drwbns
Nice "bug" list :) A good read. Thanks!

Re: Proun - OUT NOW!

Posted: Sun Sep 01, 2013 11:32 am
by Oogst
I just wrote a blogpost comparing statistics from our various games, including from Proun. Quite fun to see how my one-man-hobby-project compares to the much bigger games we made at Ronimo! :)

The statistics of our games, part 1

Image

Re: Proun - OUT NOW!

Posted: Mon Sep 02, 2013 10:13 am
by mkultra333
I find this kind of info into indie game production very interesting, thanks for the posts.

Re: Proun - OUT NOW!

Posted: Sun Oct 06, 2013 4:45 pm
by Oogst
New blogpost with stats comparing our games, this time comparing code stats. Interestingly, Proun turns out to be 50% larger than De Blob (which I expected would have been the larger project in terms of code). Awesomenauts is 15 times larger than Proun, but that is much less unexpected... ;)

The statistics of our games, part 3: Code

Re: Proun - OUT NOW!

Posted: Wed May 07, 2014 7:44 am
by Oogst
I just posted this blogpost about Proun! Also on Kotaku!

Proun cloning controversy: why indies should complain less about clones

Image

Re: Proun - OUT NOW!

Posted: Wed May 07, 2014 9:47 am
by Kojack
Excellent article.

Re: Proun - OUT NOW!

Posted: Wed May 07, 2014 12:00 pm
by Klaim
Yep excellent (and already retweeted).

Re: Proun - OUT NOW!

Posted: Sun Jan 11, 2015 4:34 pm
by Oogst
New blogpost on Proun! I have made a little tool to analyse colour schemes, and explain how colour gamuts work in the post. I have also analysed colour schemes in a bunch of other games.

A tool for analysing colour schemes

Image

Re: Proun - OUT NOW!

Posted: Mon Jan 12, 2015 2:26 pm
by Klaim
Very interesting! Colors are still a bit enigmatic to me but I need to do the same kind of research for my game.

Re: Proun - OUT NOW!

Posted: Wed Mar 29, 2017 5:45 pm
by spookyboo
Just walked through Utrecht Central station and a short clip of Proun was shown on a huge screen hanging in the hal :D

Re: Proun - OUT NOW!

Posted: Wed Mar 29, 2017 9:49 pm
by Oogst
Are they still showing that? Nice! It's been half a year since I last saw it, really awesome. Also seen it on another station, I think Den Bosch. :D