Nimbus, racing puzzler using Ogre

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
Sairon
Halfling
Posts: 94
Joined: Fri Apr 20, 2007 5:50 pm

Nimbus, racing puzzler using Ogre

Post by Sairon » Sun Nov 01, 2009 10:44 pm

Me and a mate went independent earlier this year and have now submitted our first game to IGF. We also use Particle Universe for the particle systems. A small play though of the first level can be seen at http://www.vimeo.com/7380003 :)
0 x

User avatar
_tommo_
Gnoll
Posts: 677
Joined: Tue Sep 19, 2006 6:09 pm
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by _tommo_ » Sun Nov 01, 2009 11:12 pm

Very interesting concept, and the game looks polished enough :D
The idea of a "racing puzzle" is really neat!

What plans do you have for the game?
0 x
OverMindGames Blog
IndieVault.it: Il nuovo portale italiano su Game Dev & Indie Games

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by jacmoe » Sun Nov 01, 2009 11:13 pm

Awesome! :D
And I am not even remotely a fan of the genre. :)
Could you throw in a screenshot, please?
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
KungFooMasta
OGRE Contributor
OGRE Contributor
Posts: 2087
Joined: Thu Mar 03, 2005 7:11 am
Location: WA, USA
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by KungFooMasta » Mon Nov 02, 2009 12:37 am

Looks really good, and fun to play! As Jacmoe says, a few screenshots would be nice.
0 x
Creator of QuickGUI!

User avatar
spacegaier
OGRE Team Member
OGRE Team Member
Posts: 4291
Joined: Mon Feb 04, 2008 2:02 pm
Location: Germany
x 2
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by spacegaier » Mon Nov 02, 2009 12:50 am

Definetly, a cool idea!
0 x
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...

Vectrex
Ogre Magi
Posts: 1266
Joined: Tue Aug 12, 2003 1:53 am
Location: Melbourne, Australia
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by Vectrex » Mon Nov 02, 2009 5:14 am

Very nice. I love 2d thrust games, but I never would have thought of taking the thrust part away :) Nice idea.
0 x

Sairon
Halfling
Posts: 94
Joined: Fri Apr 20, 2007 5:50 pm

Re: Nimbus, racing puzzler using Ogre

Post by Sairon » Mon Nov 02, 2009 2:38 pm

I'll try to cap some nice high res screen shots later today hopefully :D
0 x

User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19261
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by sinbad » Mon Nov 02, 2009 7:23 pm

Very nice idea! Best of luck with your IGF submission.
0 x

kajjjak
Kobold
Posts: 26
Joined: Tue Mar 28, 2006 5:56 pm

Re: Nimbus, racing puzzler using Ogre

Post by kajjjak » Thu Nov 05, 2009 3:40 pm

Cool concept.
0 x

User avatar
RedEyeCoder
Gnome
Posts: 344
Joined: Sat Jun 16, 2007 7:29 am
Location: Brisbane, Australia

Re: Nimbus, racing puzzler using Ogre

Post by RedEyeCoder » Fri Nov 06, 2009 4:18 pm

That's awesome! Well done!
0 x

User avatar
SpannerMan
Gold Sponsor
Gold Sponsor
Posts: 446
Joined: Fri May 02, 2003 10:05 am
Location: UK
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by SpannerMan » Thu Nov 19, 2009 3:24 pm

Looks like a really polished and fun little game. Good luck!
0 x

Sairon
Halfling
Posts: 94
Joined: Fri Apr 20, 2007 5:50 pm

Re: Nimbus, racing puzzler using Ogre

Post by Sairon » Wed Jun 30, 2010 7:06 pm

0 x

pratty70
Gnome
Posts: 341
Joined: Thu May 13, 2004 4:52 pm
Location: Wales - UK

Re: Nimbus, racing puzzler using Ogre

Post by pratty70 » Wed Jun 30, 2010 7:33 pm

awesome!
0 x

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by jacmoe » Sat Jul 03, 2010 6:36 am

Really neat pics! :)
I love the lighting.
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
metaldev
Orc Shaman
Posts: 761
Joined: Thu Mar 17, 2005 11:56 pm
Location: Boston
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by metaldev » Sat Jul 03, 2010 4:41 pm

wow i really like the game idea. Good luck with IGF!
if i have 1 critique for the game it would be: the cannons look too much like those water containers that go on top of water coolers:
Image
i would not have known they were cannons >_< i would have thought it was water. Maybe just a palette change on them would do it!
Congrats and good luck on going indie the game is looking nicely polished!! :)
0 x

esset
Kobold
Posts: 31
Joined: Mon Jun 14, 2010 2:53 pm

Re: Nimbus, racing puzzler using Ogre

Post by esset » Thu Jul 08, 2010 10:13 pm

This game deserves a big NICE
0 x

TechnoBulldog
Halfling
Posts: 45
Joined: Tue Mar 16, 2010 2:49 pm

Re: Nimbus, racing puzzler using Ogre

Post by TechnoBulldog » Sun Jul 11, 2010 10:16 pm

Wow, that is an awesome idea. Really good job with that.
0 x
I'm learning. Breezy <- Collection of game components I'm working on.
Wow this was helpful: Quatnerion and Rotation Primer

Sairon
Halfling
Posts: 94
Joined: Fri Apr 20, 2007 5:50 pm

Re: Nimbus, racing puzzler using Ogre

Post by Sairon » Tue Jul 13, 2010 5:02 pm

Happy to hear you like it :D
The thread was started when we participated in IGF a year ago, although we're entering this year as well.
0 x

Sairon
Halfling
Posts: 94
Joined: Fri Apr 20, 2007 5:50 pm

Re: Nimbus, racing puzzler using Ogre

Post by Sairon » Thu Oct 21, 2010 10:59 am

New trailer at http://vimeo.com/15952963 .

We'll be releasing very soon on steam, most likely monday :)
0 x

User avatar
Jabberwocky
OGRE Moderator
OGRE Moderator
Posts: 2819
Joined: Mon Mar 05, 2007 11:17 pm
Location: Canada
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by Jabberwocky » Thu Oct 21, 2010 1:57 pm

Looks polished and fun! :)
Congrats on the steam release, and good luck with IGF, I think Nimbus will be a solid entry.
0 x
Image

TechnoBulldog
Halfling
Posts: 45
Joined: Tue Mar 16, 2010 2:49 pm

Re: Nimbus, racing puzzler using Ogre

Post by TechnoBulldog » Sun Oct 24, 2010 2:38 pm

Wow, it's going on Steam? That's awesome! How much is it going to be sold for?

Good luck with the Steam release, I'm sure it will be quite popular.
0 x
I'm learning. Breezy <- Collection of game components I'm working on.
Wow this was helpful: Quatnerion and Rotation Primer

User avatar
metaldev
Orc Shaman
Posts: 761
Joined: Thu Mar 17, 2005 11:56 pm
Location: Boston
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by metaldev » Sun Oct 24, 2010 8:17 pm

wow congrats for getting this far!
and good luck!!!! :o
0 x

Sairon
Halfling
Posts: 94
Joined: Fri Apr 20, 2007 5:50 pm

Re: Nimbus, racing puzzler using Ogre

Post by Sairon » Tue Oct 26, 2010 12:58 pm

Thanks guys, really appreciate the support! It's now available on steam, very exciting to see how it goes, the winter is rather harsh here in Sweden :lol:
0 x

TechnoBulldog
Halfling
Posts: 45
Joined: Tue Mar 16, 2010 2:49 pm

Re: Nimbus, racing puzzler using Ogre

Post by TechnoBulldog » Tue Oct 26, 2010 1:18 pm

I am really considering buying it...... $10 is a decent price.
0 x
I'm learning. Breezy <- Collection of game components I'm working on.
Wow this was helpful: Quatnerion and Rotation Primer

User avatar
haffax
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4823
Joined: Fri Jun 18, 2004 1:40 pm
Location: Berlin, Germany
Contact:

Re: Nimbus, racing puzzler using Ogre

Post by haffax » Mon Nov 01, 2010 11:59 am

I bought it yesterday and really really like it. It is one of the games were you just can't stop once you started playing it, because it has this just-one-more-level-effect. (or rather one-more-try, as the game is really hard)
0 x
team-pantheon programmer
creators of Rastullahs Lockenpracht

Post Reply