Mall Rush - Multiplayer Shopping Game

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Danoli3
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Mall Rush - Multiplayer Shopping Game

Post by Danoli3 » Sun Dec 13, 2009 3:26 pm

Mall Rush

Mall Rush was created in 4 months as the final project for our games development diploma at Hornsby TAFE NSW (Australia).
Production for the 'final project' was finished on November 30th 2009 and submitted.
Further production is continuing to finalise a release version.

Information:
Created by Daniel Rosser, Natalie Harrold, James Witchard and Matt Silveman.

Mall Rush is a Multiplayer 3rd person shopping game where the aim is to collect as many clothes as possible within the sale time while at the same time desprately trying to find the 3 unique goal clothes and beat your oppenents to them.

The player is awarded points for how many clothes they collect and bonus points for any of the 3 unique goal clothing they collect.
While the Rush is on, the player has to strategically search and collect clothes to beat the other players.
When the round is over and the sale is over, the winning player is displayed to all players in the game and information about the round.


Screenshots:


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How to Play:
The annual stock-take sale is on! This time, however, there is a twist. The store is offering top of the line designer labels at 90% off! Women from all over town have heard this news from their favourite online fashion blogs and are prepared to use force to acquire the clothes they want.

There are 3 items that are especially hot this season. It is your goal to find these clothes before your opponents do, as well as grabbing all the other cute clothes you see along the way! Oh, and one more thing - the store is only offering this exclusive sale for 120 seconds.

Be prepared to fight for the clothes you want, and remember,
Hell hath no fury like a shopper scorned!

Detailed Information:
Written / Coded in C++
Rendering Engine: OGRE 3D
Networking Engine: RakNet
Physics Engine: Physx by Nvidia (using NxOgre Wrapper)
Sound Engine: FMOD

Features:
Client / Server Architechure
WASD Movement System
3rd Person camera
Physics
Music and Sound
Customisable Graphics settings
Dynamic and Random shopping centre clothing every unique round including goal clothes.

Game Status
Beta

Public Release:
To be Announced.

Video (Game play #1):
http://www.youtube.com/watch?v=gkWuInNVo8A

For futher information: http://ri.danoli3.com/index.php?showtopic=307

-Daniel Rosser
Last edited by Danoli3 on Sun Dec 20, 2009 4:45 pm, edited 2 times in total.
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Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009

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Kyle_Katarn
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Re: Mall Rush

Post by Kyle_Katarn » Sun Dec 13, 2009 3:36 pm

I helped make this =D

- James Witchard
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wacom
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Post by wacom » Sun Dec 13, 2009 3:56 pm

Nice! So what was the problem with those artifacts? Obviously you solved it?
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betajaen
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Re: Mall Rush

Post by betajaen » Sun Dec 13, 2009 4:06 pm

Kyle_Katarn wrote:I helped make this =D
I'm in the special thanks ;)
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Danoli3
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Re:

Post by Danoli3 » Mon Dec 14, 2009 4:35 am

wacom wrote:Nice! So what was the problem with those artifacts? Obviously you solved it?
Actually no it was not solved. From a distance you still can see the black lines (but not as bad).
See the thread again.
betajaen wrote:
Kyle_Katarn wrote:I helped make this =D
I'm in the special thanks ;)
With good reason ;D!
JustBoo wrote:Very nice. Good concept. I smiled and chuckled as I looked at the screenshots and read the description. That's a compliment. :D

Congratulations on the completed project. Well done.
Thank you ;D

I hope you all enjoy playing it when the release is done ;)
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Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009

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cybereality
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Re: Mall Rush

Post by cybereality » Mon Dec 14, 2009 4:40 am

Cool. Looks unique.
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Re: Mall Rush

Post by mrmclovin » Wed Dec 16, 2009 7:44 pm

Seems lika really fun multiplayer game!
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Danoli3
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Re: Mall Rush - Multiplayer Shopping Game

Post by Danoli3 » Sun Dec 20, 2009 4:46 pm

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Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009

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Re: Mall Rush - Multiplayer Shopping Game

Post by wacom » Sun Dec 20, 2009 6:56 pm

Nice! Too bad there is no interaction between the players, would have loved to see some catfights. ;)
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Danoli3
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Re: Mall Rush - Multiplayer Shopping Game

Post by Danoli3 » Mon Dec 21, 2009 1:36 am

wacom wrote:Nice! Too bad there is no interaction between the players, would have loved to see some catfights. ;)
Haha there is, unfortunately it was censored for our project hand in.
Players when they attack each other, at the moment only cause text that says the player has attacked the other player.

For internet release we will put back in a slap :)
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Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009

dave2041
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Re: Mall Rush - Multiplayer Shopping Game

Post by dave2041 » Sat Dec 26, 2009 8:06 pm

Nice work so far!

only question and maybe this has been addressed already but isn't it a bit easy if the player can just grab all the clothes like yours do? Is it meant to be that they have to look for the specific items only or?
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Danoli3
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Re: Mall Rush - Multiplayer Shopping Game

Post by Danoli3 » Wed Jan 06, 2010 3:17 pm

dave2041 wrote:Nice work so far!

only question and maybe this has been addressed already but isn't it a bit easy if the player can just grab all the clothes like yours do? Is it meant to be that they have to look for the specific items only or?

Hey Dave and thanks for your interest.

The easy pickup clothes mechanic allows the players to grab clothes without taking away from the flow of the "rush"
Since each clothing item has a score value of 100 compared with a goal item with 10000 it gives the players the opportunity to strategize what tactic they want to go for.
At the moment in testing we have about 4 major tactics that are used effectively.
For example one is seeking out the goal items and not collecting any other clothes until they are all gone or another is just to collect as many clothing items as possible and hope for a goal item.

We have winners from both those strategys and others.

Due to the dynamic clothing positions including the goals it's different every time for the players.
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Studying BSc in Games Development @ the University of Technology of Sydney Australia
Ogre Projects so far: Mall Rush
Finished a Diploma in Games Development 2009

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