OpenSpace3D : New Release!!

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mehdithe
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OpenSpace3D : New Release!!

Post by mehdithe »

Hello Ogre users!

A new version of OpenSpace3D platform is available : http://www.openspace3d.com/

http://www.ogre3d.org/forums/viewtopic.php?f=11&t=51157 Simply to remind you! ...

This new release adds much more stablility and ergonomics. It also contains many new features: partial integration of physics, flash control with Hikari, stereo mode, browser plugins, network and comes with new demos like this one :
car_showroom.jpg
car_showroom.jpg (177.51 KiB) Viewed 42863 times
3dSene_demo
3dSene_demo
os3d.jpg (120.85 KiB) Viewed 44870 times
OpenSpace3d developer team wants tothank the Ogre community for its extraordinary work!

Thank you all again!
Last edited by mehdithe on Mon Apr 12, 2010 8:35 am, edited 1 time in total.

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Re: OpenSpace3D : New Release!!

Post by jacmoe »

Good to see your progress! :)
Seems to be a very interesting project - with lots of possibilities.
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mehdithe
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Re: OpenSpace3D : New Release!!

Post by mehdithe »

Hello,

Thank you!

We try to give the power of the Ogre engine approachable to all.

We are waiting for all your remarks..

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Re: OpenSpace3D : New Release!!

Post by mehdithe »

Hello users,

We offer the march version of our editor.

New features are available,

Go to http://www.openspace3d.com/ to discover it!
examples.jpg
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OceanExample.jpg
OceanExample.jpg (43.4 KiB) Viewed 43611 times
NodeAnimExample.jpg
NodeAnimExample.jpg (24.98 KiB) Viewed 43611 times

mehdithe
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Re: OpenSpace3D : New Release!!

Post by mehdithe »

Hello!

The April version of OpenSpace3d is now available!
kk.jpg
kk.jpg (61.38 KiB) Viewed 42863 times
This version introduce new features like, skeletal bones manipulation, a better animation support, compositor effects and more.

New examples and the “Kid Kitchen” demo are included in this version.

New versions of OpenSpace3D are regulary online.
Don't hesitate to summit us your remarks!

See you soon

Nodrev
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Re: OpenSpace3D : New Release, May 2010

Post by Nodrev »

Image
Hello!

As a new member of the OpenSpace 3D team, I'm glad to announce the release of OpenSpace 3D 0.2.1!

This version add rendering support for most of web browsers (IE, Gecko's engine based and Opera), Drag and Drop support inside the editor, and lots of optimisations.
Image
OpenSpace player rendering in FireFox!

I take the opportunity of this post to explain you a little more the concepts behind this real time Editor.
We choose to integrate Ogre in a language named Scol, an interpreted language which programs runs on a virtual machine.

We are currently maintaining and make evolving this language, notably by upgrading the existing Scol OpenGL renderer to Ogre (the SO3Engine).
The mains advantages of this language are a network oriented design (network capabilities are fully integrated in, and transparent for the developer), a simple syntax, and greats evolving capabilities (new data-types and functions can be defined by C++ plug-ins).

The entire OpenSpace 3D platform is developed in Scol, using the SO3Engine Scol plug-in. In fact, you can create a 3D program with Scol only, however, the OpenSpace 3D is here to add an abstraction level between Scol programming and users (we want our technology to be accessible for non-developers users).
If you want more informations, check the wikipedia page for Scol (it's in french, so use google translate, i'll have to translate this when i'll get time), or the Scol Community page.

For downloading and more informations about Openspace 3D, check http://www.openspace3d.com, don't hesitate to suscribe for the newsletter to keep yourself informed about new releases!

Just a little more screenshot from our artist work-in-progress:
Image

Cheers!
Last edited by Nodrev on Tue Jun 22, 2010 12:01 pm, edited 2 times in total.

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Re: OpenSpace3D : New Release, June 2010

Post by Nodrev »

Image
Hi,

As i'm a little bit tired (there was cool bands at the World Music Day yesterday night :) ), i'll detail the new OpenSpace 3D release with most of the content of the blog post...

So, here the news:
We have done a huge work on HCI (or Human-Computer Interactions) interfaces. Now you can easily manage the well known Joypad (by the way, Wii Mote was already supported), plus a bunch of less known interfaces, like the Text to Speech generation, Voice Recognition, and the innovative brain-computer interface NeuroSky Mindset headset.

And, as usual, all of those news functionalities are easily usable in your applications without coding, thanks to OpenSpace3D’s PlugIT system.

On the visual side, we are now supporting Ogre’s particles scripts (work is in progress to make a particle editor available), and you can also render the scene in wired mode. We also added a tool-bar that let you test an animation or a particle system within the editor interface.

Furthermore, the editor now allows panel resizing, multi-selection on PlugITs, and much more !

And last but not least, we have greatly optimized the OpenSpace3D object management system (scene loading time, physics, etc. are improved).
The ritual screenshot :wink:, presenting our new mascot, Andy (futur guest star of a mini-game demo, wip), and the particles integration:
Image


We have updated our online demos, so check check Kid Kitchen (a serious game on home safety), Car Showroom (if you got a microphone, you can now change colors by voice!) and a Virtual Tour.

Bye, and do not hesitate leave us your impression about the platform, it'll help us to improve it!

Nodrev
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Re: OpenSpace3D : New Release!!

Post by Nodrev »

Hi,

In fact, this is not a modeler, so you have to use one (3DS, Blender, etc...) if you want to create your own graphic content (or download some). And 3DSMax renders precalc images, our tool is for real-time, it's not exactly the same target. The big advantage of OpenSpace3D is that you can edit your real time scene easily, and add custom interaction without programming neither scripting. For instance, if i have an architectural virtual tour, it's very easy for me to add auto-rotating doors (when the camera approach it), or to integrate flash video (no programming too!).
Thanks for your interest, and i whish you'll like it :D!

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Re: OpenSpace3D version 0.2.3a

Post by Nodrev »

Hello,

Here comes the new version.

We added a "standalone" export, updating many PlugIts, and some minors bugs corrections (node animation importer).
We also completely changed our website, check it out (any remarks or corrections are welcome, as English is not our natural language!).

A word on a little application made with OpenSpace3D, and using the NeuroSky Mindset (a "brain interface" headset), that is released with this version:
Image

The gameplay of this demo is to "concentrate" to fire on the candle, and then switching your mind to a "meditation" state to avoid it to switch of.

Cheers!

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OpenSpace3D version 0.2.4a, March 2011

Post by Nodrev »

Hi everybody, just a little post to announce the release of a new OpenSpace3D version, the 0.2.4a version.

Version 0.2.4a
This version includes many enhancements that focus on:
- Rendering engine updated to Ogre3D 1.8! Indeed, most available exports (including OgreMax) no longer support Ogre3D 1.6.
- Most of the 3D engine code was rewritten for better performance concerning the use and readability of the source.
- New raycast system, using selection buffer.
- Optimizing the management of physics.
- Supports 3D sound (via OpenAL library CAudio)…

new PlugIts
We also integrated a whole series of new PlugITs including:
- “FPS Like ” Navigation, lets you use the keyboard controls w, a , s, d to move position and using mouse for camera orientation.
- “move to” function helps move an object or the camera at a given position.
- “RSS” plugIT, you can read an RSS feed in real time in your 3D scene
- Instantiate plugIT, you can dynamically load and unload . XOS scenes (OpenSpace3D Format) and manage game levels.
And many more to discover in the history

Compositor integration
Concerning rendering OpenSpace3D now supports textures and reflection and we offer you new resources of default composition shader :
- Old Tv, Night Vision, Bloom, Glow, Blur, ASCII...

Tutorials
A new support page is available to help you :
- 5 video tutorials are now available on OpenSpace3D Youtube Channel and we offer you the template to work on it …
- The documentation is being updated, a partial html version is available in the support area the missing items are available in Pdf version.
- You can test the final tutorial scene online there (the screenshot below was taken from this demo):
Image

WIP
We are currently working on the following subjects :
- Management of natural environments (water, sky, sun …)
- Management of new HCI: Kinect/Nonin/5DT/Epoc/SpacePointFusion
- Managing a web browser into a 3D container

OpenSpace3D at Laval Virtual
I-Maginer and OpenSpace3D team will be on booth F8 at Laval Virtual Exhibition from April 6th to 8th, 2011.
A presentation of OpenSpace3D will be conducted during the Innovation Showcase on Thursday, April 7th at 15h.
Registration and information on the Laval Virtual website

Nodrev
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OpenSpace3D release 0.2.5

Post by Nodrev »

Hi, I'm glad to announce the new version of OpenSpace3D, including the new features we had presented at "Laval Virtual", where I had the joy to meet MadMarx in the "non virtual life" :lol:
Here the content of our newsletter explaining what's new:

This version contains the news features that we had showed at the Laval Virtual exhibition, which took place from 6 to 10 april 2011, the most noticeable feature being the kinect integration.
The OpenSpace3D team like to thank all visitors that came to visit us, the K’AndyNect contest players (whose winner, named Laurent ENGELS, won a Kinect!), and the organizers of Laval Virtual 2011.
Image

KINECT INTEGRATION
The Microsoft device is now supported by OpenSpace3D, allowing you to create an application using it in a few clicks!
In order to keep the OpenSpace3D installation setup lightweight, there’s a separate package to manage Kinect, which can be downloaded here.
The installation of all the software that are necessary to make the Kinect run on PC being slightly complicated, our team took care to provide you a friendly user installer for Kinect.
As usual, you will found some examples showing this new feature in action, the first showing how to animate a character that will mimic your movements, the second one allowing you to manipulate a 3D object with the movement of your arms, and last but not least, the K’AndyNect game showed at Laval Virtual (all those demos are in “demos/kinectdemo” directory).
[youtube]ZeXHoQgvzoo[/youtube]

AUGMENTED REALITY
Our vision is to offer more and more features that allow our users to integrate some virtual reality functionalities in their applications, we added two new Augmented Reality oriented plugIts.
The ARCapture plugIt captures a video stream from a webcam, and detects markers on the resulting image. Note that the Kinect can be use as capture device for the AR.
The ARMarker plugIt permits to get the 3D position of a marker, that can be used to blend the captured video with 3D elements.
Another sample is provided, you can find it on the “examples\basics\ar_piano” directory (you will have to print the “ar_piano.pdf” document first).
[youtube]D63n1uozWrU[/youtube]

IMPORTING SKETCHUP MODELS
A new Sketchup plugin is available on the support page, which allows you to import easily any Sketchup 3D model in OpenSpace3D. <edit>can also be found here too, thanks to Arkeon: http://www.ogre3d.org/forums/viewtopic. ... 75#p427231</edit>
A video tutorial hosted on the OpenSpace3D Youtube channel explain how to install it, and how to use it to import your own 3D content.
As Sketchup has a huge 3D models database, we hope that you will find this plugin useful to make your 3D scenes.
[youtube]8nyYsmpcNHk[/youtube]

NEW FEATURES
Looking at the plugIt editor, you will certainly remark the emergence of colours, that allow to associate visually each plugIt instance to his parent category (input/object/etc.).
Furthemore, the 3D engine now supports pose animations. Two new plugIts, using this functionnality, were added. They are the “animation LipSync” plugIt (to synchronise a character’s lips with a speech for example) and the “pose animation blender” plugIt (poses interpolations). A new sample showing those two plugIts in action can be found in the “examples/basics/lip_sync” directory.
Finally, some bug correction were done, mainly due to the Ogre 1.8 conversion (it is now possible to use the anti-aliasing in directX render mode).
[youtube]I2UyRIdOjjA[/youtube]

That's all folks!
Last edited by Nodrev on Tue Sep 27, 2011 9:45 am, edited 1 time in total.

Nodrev
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OpenSpace3D release 0.2.6

Post by Nodrev »

Hello,

This version adds a cinematics editor, which permits to manipulate and combine animations available in the scene in a global "cinematic" animation.
This new "cinematic" animation type can be used in existing animation plugIts as does any other animation:
Image

As we are talking about plugIts, we added new ones whose handles video capture (using a standard webcam, or the Kinect) and motion detection.
And of course, as usual, optimizations and small bug corrections (samples are now installed in user's document directory).
We also updated the sketchup exporter, correcting some nasty bugs in some case that were involving sketchup's "groups" and "components".

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Re: OpenSpace3D : New Release!!

Post by Nems »

Nice work ! This tool gets better and better.

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Re: OpenSpace3D : New Release!!

Post by duststorm »

Not only does it have a great distribution platform (the web browser is great for distributing creations widely among the public),
i also add great editors that encompass lots of Ogre functionality.
The fact that it's open source makes it even more amazing. This might really help lift some barriers for artists and make them use ogre to the fullest.
Developer @ MakeHuman.org

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Re: OpenSpace3D : New Release!!

Post by Nodrev »

Thanks for your support, it's allways a pleasure to read such good opinions about our tool :)

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Re: OpenSpace3D : New Release!!

Post by arkeon »

Hi !

After more than 3 Years of development I'm glad to introduce OpenSpace3D V1.0
Sure we still want to implement a lot of things in the platform but we decided that it was time to release an 1.0 version :)

What's new in this version :
- SkyX / Hydrax integration with a simple setting interface.
- Chrome browser integration (using CEF) directly into textures or overlays exactly the same way as Hikari do for flash.
- Support of the Vuzix head tracker
- Support of featured markers for Augmented Reality applications
- and more details on http://www.openspace3d.com

Image
OpenSpace 3D Project manager
http://www.openspace3d.com

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Re: OpenSpace3D : New Release!!

Post by Nodrev »

Two more screenshots to illustrate the new embedded web browser (was done using CEF library):
Image Image

There was also a problem with the setup, correction is online.

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Re: OpenSpace3D : New Release!!

Post by arkeon »

Hello !

The OpenSpace3D 1.1 release is available.

here a brief release history :
- Add orthographic views in 3d editor
- Add zoom levels in plugITs editor
- Add preview button on compositior selector
- Add button plugIT
- Add task icon plugIT
- Add offset on 2D overlayed plugITs
- Add video plugIT
- Correction on X Y inversion on several orientation plugITs
- Manage mutiple root bones on skeleton
- Animations now update the physic body position
- New html interface example
- Better Augmented Reality marker detection
- Updated documentation
- Lots of bug fixes and optimizations

some screenshot :
Image
Image
Image


Additionally for those using Hikary we found the most important memory leak in the update function : IViewObject* curView; should be released at the function end (that's all)
OpenSpace 3D Project manager
http://www.openspace3d.com

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Re: OpenSpace3D : New Release!!

Post by arkeon »

Hello !

A new release of OpenSpace3D is available : 1.6.1

This release allow to use OpenSpace3D applications on Industrial VR systems and now support the Oculus Rift and VRPN client .
(Thanks to Kojack for his work on the oculus shader)

Some improvements have been made in the Ogre Quad Buffer system, to allow the use of compositors for HDR, SSAO, Shadows and hydrax under water.
(A patch will come soon)

Get it free on http://www.openspace3D.com

Image


here the release history :
1.6.1
- new industrial demo
- add Oculus plugIT
- add VRPN client plugIT for VR system
- add TUIO plugIT for multi touch system
- add undo / redo fonctions on 3D scene edition
- manage physic bodies on dummies
- add a concave physic shape for complex meshes
- update instantiate plugIT
- improve water and under water rendering
- improve Quad buffer rendering to allow effects and shadows
- improve shadows
- improve HDR effect
- improve navigation plugITs, add a crouch system on FPS plugIT and manage head tracking control and fly mode
- improve stereo modes, allow compositor effects and shadows
- better kinect support, add head tracking event, and use the Microsoft SDK with openNI2
- better support on multi screens
- optimize rendering loop
- optimize webcams / AR
- update Web navigator interfaces
- correction on speech / recognition
- huge optimizations and bugs fix
OpenSpace 3D Project manager
http://www.openspace3d.com

arkeon
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Re: OpenSpace3D : New Release!!

Post by arkeon »

OpenSpace3D 1.7 is out !

It now include Assimp to convert FBX, Collada, 3DS and more than 40 other 3D files formats.
We made a full scene converter, it means that Ogre3D users can now use OpenSpace3D to convert standard 3d file formats into Ogre scene and mesh compatible format.
It keeps meshes and nodes hierarchy and manage nodes and skeletal animations.

This new release also introduce the support of Myo armband and Leap Motion skeletal tracking.

Here the complete updates history
1.7.0 - 06/26/2014
- Import standard 3D formats (DAE, FBX, 3DS, OBJ...)
- 3D Engine updated to Ogre 1.9
- Myo armband support (alpha)
- Leap Motion support with skeletal tracking (beta)
- XOS files are now packed
- all the application ressources are now packed in one file when exporting to the Web
- added volumetric lights shaft
- better HDR tonemapping
- add domotics plugITs in release version (X10 and USBUIRT)
- add AR face tracker (alpha)
- add simple avatar plugIT for network applications
- add delayed event plugIT
- add sequential input plugIT
- add scene converter plugIT
- add scene loader plugIT
- update ARcapture plugIT with dynamic camera selection
- update Serial plugIT
- update Area plugIT
- update operator plugIT
- update Kinect pack
- correction on config file plugIT
OpenSpace 3D Project manager
http://www.openspace3d.com

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