sorry for my orrible english.
when i try to export my skybox or the example they look in a red color. how can i resolve this problem?
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19:04:45: Creating resource group General
19:04:45: Creating resource group Internal
19:04:45: Creating resource group Autodetect
19:04:45: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:04:45: Registering ResourceManager for type Material
19:04:45: Registering ResourceManager for type Mesh
19:04:45: Registering ResourceManager for type Skeleton
19:04:45: MovableObjectFactory for type 'ParticleSystem' registered.
19:04:45: OverlayElementFactory for type Panel registered.
19:04:45: OverlayElementFactory for type BorderPanel registered.
19:04:45: OverlayElementFactory for type TextArea registered.
19:04:45: Registering ResourceManager for type Font
19:04:45: ArchiveFactory for archive type FileSystem registered.
19:04:45: ArchiveFactory for archive type Zip registered.
19:04:45: DDS codec registering
19:04:45: FreeImage version: 3.13.1
19:04:45: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:04:45: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:04:45: Registering ResourceManager for type HighLevelGpuProgram
19:04:45: Registering ResourceManager for type Compositor
19:04:45: MovableObjectFactory for type 'Entity' registered.
19:04:45: MovableObjectFactory for type 'Light' registered.
19:04:45: MovableObjectFactory for type 'BillboardSet' registered.
19:04:45: MovableObjectFactory for type 'ManualObject' registered.
19:04:45: MovableObjectFactory for type 'BillboardChain' registered.
19:04:45: MovableObjectFactory for type 'RibbonTrail' registered.
19:04:45: Loading library .\RenderSystem_GL
19:04:45: Installing plugin: GL RenderSystem
19:04:45: OpenGL Rendering Subsystem created.
19:04:45: Plugin successfully installed
19:04:45: Loading library .\Plugin_Spacescape
19:04:45: Installing plugin: Spacescape
19:04:45: Plugin successfully installed
19:04:45: *-*-* OGRE Initialising
19:04:45: *-*-* Version 1.7.1 (Cthugha)
19:04:45: CPU Identifier & Features
19:04:45: -------------------------
19:04:45: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T6570 @ 2.10GHz
19:04:45: * SSE: yes
19:04:45: * SSE2: yes
19:04:45: * SSE3: yes
19:04:45: * MMX: yes
19:04:45: * MMXEXT: yes
19:04:45: * 3DNOW: no
19:04:45: * 3DNOWEXT: no
19:04:45: * CMOV: yes
19:04:45: * TSC: yes
19:04:45: * FPU: yes
19:04:45: * PRO: yes
19:04:45: * HT: no
19:04:45: -------------------------
19:04:45: *** Starting Win32GL Subsystem ***
19:04:45: GLRenderSystem::_createRenderWindow "View37360608", 568x481 windowed miscParams: externalWindowHandle=787402
19:04:45: GL_VERSION = 2.1.0 - Build 8.15.10.2057
19:04:45: GL_VENDOR = Intel
19:04:45: GL_RENDERER = Mobile Intel(R) 4 Series Express Chipset Family
19:04:45: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
19:04:45: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
19:04:45: ***************************
19:04:45: *** GL Renderer Started ***
19:04:45: ***************************
19:04:45: Registering ResourceManager for type GpuProgram
19:04:45: GLSL support detected
19:04:45: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
19:04:45: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0
19:04:45: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R3G3B2
19:04:45: RenderSystem capabilities
19:04:45: -------------------------
19:04:45: RenderSystem Name: OpenGL Rendering Subsystem
19:04:45: GPU Vendor: intel
19:04:45: Device Name: Mobile Intel(R) 4 Series Express Chipset Family
19:04:45: Driver Version: 2.1.0.0
19:04:45: * Fixed function pipeline: yes
19:04:45: * Hardware generation of mipmaps: no
19:04:45: * Texture blending: yes
19:04:45: * Anisotropic texture filtering: yes
19:04:45: * Dot product texture operation: yes
19:04:45: * Cube mapping: yes
19:04:45: * Hardware stencil buffer: yes
19:04:45: - Stencil depth: 8
19:04:45: - Two sided stencil support: yes
19:04:45: - Wrap stencil values: yes
19:04:45: * Hardware vertex / index buffers: yes
19:04:45: * Vertex programs: yes
19:04:45: * Number of floating-point constants for vertex programs: 128
19:04:45: * Number of integer constants for vertex programs: 0
19:04:45: * Number of boolean constants for vertex programs: 0
19:04:45: * Fragment programs: yes
19:04:45: * Number of floating-point constants for fragment programs: 128
19:04:45: * Number of integer constants for fragment programs: 0
19:04:45: * Number of boolean constants for fragment programs: 0
19:04:45: * Geometry programs: no
19:04:45: * Number of floating-point constants for geometry programs: 0
19:04:45: * Number of integer constants for geometry programs: 0
19:04:45: * Number of boolean constants for geometry programs: 0
19:04:45: * Supported Shader Profiles: arbfp1 arbvp1 glsl
19:04:45: * Texture Compression: yes
19:04:45: - DXT: yes
19:04:45: - VTC: no
19:04:45: - PVRTC: no
19:04:45: * Scissor Rectangle: yes
19:04:45: * Hardware Occlusion Query: yes
19:04:45: * User clip planes: yes
19:04:45: * VET_UBYTE4 vertex element type: yes
19:04:45: * Infinite far plane projection: yes
19:04:45: * Hardware render-to-texture: yes
19:04:45: * Floating point textures: yes
19:04:45: * Non-power-of-two textures: yes
19:04:45: * Volume textures: yes
19:04:45: * Multiple Render Targets: 7
19:04:45: - With different bit depths: yes
19:04:45: * Point Sprites: yes
19:04:45: * Extended point parameters: yes
19:04:45: * Max Point Size: 255
19:04:45: * Vertex texture fetch: yes
19:04:45: * Number of world matrices: 0
19:04:45: * Number of texture units: 16
19:04:45: * Stencil buffer depth: 8
19:04:45: * Number of vertex blend matrices: 0
19:04:45: - Max vertex textures: 16
19:04:45: - Vertex textures shared: yes
19:04:45: * Render to Vertex Buffer : no
19:04:45: * GL 1.5 without VBO workaround: no
19:04:45: * Frame Buffer objects: yes
19:04:45: * Frame Buffer objects (ARB extension): no
19:04:45: * Frame Buffer objects (ATI extension): no
19:04:45: * PBuffer support: no
19:04:45: * GL 1.5 without HW-occlusion workaround: no
19:04:45: Registering ResourceManager for type Texture
19:04:45: DefaultWorkQueue('Root') initialising on thread 0.
19:04:45: Particle Renderer Type 'billboard' registered
19:04:45: DefaultWorkQueue('Root')::WorkerFunc - thread 82969728 starting.
19:04:45: DefaultWorkQueue('Root')::WorkerFunc - thread 82969320 starting.
19:04:45: Added resource location '../../../media' of type 'FileSystem' to resource group 'General'
19:04:45: Added resource location '../../../media/materials/textures' of type 'FileSystem' to resource group 'General'
19:04:45: Parsing scripts for resource group Autodetect
19:04:45: Finished parsing scripts for resource group Autodetect
19:04:45: Parsing scripts for resource group General
19:04:45: Finished parsing scripts for resource group General
19:04:45: Parsing scripts for resource group Internal
19:04:45: Finished parsing scripts for resource group Internal
19:04:50: Loading C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/save/purple-nebula.xml
19:04:50: Creating Noise SpacescapeLayer
19:04:50: GLSL compiled : spacescape_noise_glsl_vpNo errors.
19:04:50: GLSL compiled : spacescape_noise_glsl_fbm_fpNo errors.
19:04:50: GLSL compiled : spacescape_noise_glsl_ridged_fpNo errors.
19:04:50: GLSL link result : No errors.
19:04:50: Creating Noise SpacescapeLayer
19:04:50: GLSL link result : No errors.
19:04:50: Creating Noise SpacescapeLayer
19:04:50: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:50: Creating Points SpacescapeLayer
19:04:50: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:51: Creating Points SpacescapeLayer
19:04:51: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:52: Creating Billboards SpacescapeLayer
19:04:52: Texture: flare-blue-spikey1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:04:52: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:52: Creating Billboards SpacescapeLayer
19:04:53: Texture: flare-blue-purple2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:04:53: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:53: Creating Noise SpacescapeLayer
19:04:53: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:53: Creating Points SpacescapeLayer
19:04:54: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:55: Creating Points SpacescapeLayer
19:04:55: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:56: Creating Noise SpacescapeLayer
19:04:56: Error prior to using GLSL Program Object : enumeratore non validoNo errors.
19:04:56: Creating Billboards SpacescapeLayer
19:04:56: Texture: flare-red1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:05:11: Writing to file C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/app/win/release/u.png size: 2048
19:05:11: Updating RTT
19:05:11: Saving image C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/app/win/release/u_right1.png
19:05:15: Saving image C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/app/win/release/u_left2.png
19:05:18: Saving image C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/app/win/release/u_top3.png
19:05:22: Saving image C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/app/win/release/u_bottom4.png
19:05:25: Saving image C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/app/win/release/u_front5.png
19:05:28: Saving image C:/Users/User.User-HP/Downloads/Spacescape-0.3/Spacescape/app/win/release/u_back6.png
19:05:32: Export complete