"Island Hopping" - Ludum Dare #17

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
User avatar
Praetorian
Google Summer of Code Student
Google Summer of Code Student
Posts: 171
Joined: Fri Aug 10, 2007 10:37 pm
Location: WA - USA
x 5

"Island Hopping" - Ludum Dare #17

Post by Praetorian »

I participated in Ludum Dare #17 (a 48-hour game dev compo) this weekend. The theme was "islands".

I used Ogre (of course :wink: ), Bullet Physics and irrKlang and I made a sort of 3d platformer where you jump between procedurally placed islands at increasing speeds (it's simple, but hopefully addicting).

Here's my LD entry page with instructions and a download link: http://www.ludumdare.com/compo/ludum-da ... w&uid=1503

So far it sounds like it's a bit too difficult, so I'll have a revised copy with better balancing up at some point in the next couple days, but for 48 hours of work I'm happy.

Image

Here's a video:



Also, a timelapse of the development process: http://www.youtube.com/watch?v=2sGcEMPxATM
My Google summer of code 2011 topic: Unit Testing Framework
My Google summer of code thread
My Google summer of code wiki page
User avatar
Kyle_Katarn
Halfling
Posts: 92
Joined: Tue Jul 21, 2009 7:51 am
Location: Australia

Re: "Island Hopping" - Ludum Dare #17

Post by Kyle_Katarn »

For 48 hours work, that's damn impressive! You've got a product that looks great and is quite addicting. Kind of like Robot Unicorn Attack, in 3D and a less immasculating way.

Great work.
User avatar
koirat
Orc
Posts: 446
Joined: Mon Feb 25, 2008 7:56 pm
x 13

Re: "Island Hopping" - Ludum Dare #17

Post by koirat »

48h - damn.
Nice work. Now you can go to sleep :)
This is a block of text that can be added to posts you make. There is a 255 character limit.
User avatar
AshMcConnell
Silver Sponsor
Silver Sponsor
Posts: 605
Joined: Fri Dec 14, 2007 11:44 am
Location: Northern Ireland
x 16

Re: "Island Hopping" - Ludum Dare #17

Post by AshMcConnell »

Looks like a fun little game, congrats, great work!
User avatar
Brutal
Greenskin
Posts: 142
Joined: Sat Nov 07, 2009 1:51 pm
Location: Gainesville, FL
x 2

Re: "Island Hopping" - Ludum Dare #17

Post by Brutal »

I have to say, that might be the most fun I have had in a long time playing a video game lol. Coming from years of Quake playing it reminded me a lot of strafing which made it extremely fun. I think my map was 79800 and 41 islands or something, but I played it for a long time and had a blast.

Very nice job mate.
**Certified Ogre Professional Amateur
User avatar
Fuinelen
Halfling
Posts: 86
Joined: Thu Mar 31, 2005 7:42 am
Location: Martinique

Re: "Island Hopping" - Ludum Dare #17

Post by Fuinelen »

looks great :)
User avatar
metaldev
Orc Shaman
Posts: 761
Joined: Thu Mar 17, 2005 11:56 pm
Location: Boston
x 15

Re: "Island Hopping" - Ludum Dare #17

Post by metaldev »

wow i just saw this post, i love this idea! kinda like canabalt in 3D
JumaDot
Gnoblar
Posts: 11
Joined: Thu May 27, 2010 9:35 pm

Re: "Island Hopping" - Ludum Dare #17

Post by JumaDot »

wow thats look so great!!!
I Love Games like that

one question in the video
the player dont jump always the same distance
how you control this?