I am here to announce the release of Summoning Wars 0.5beta version. It is a free and open source game developed by four german students.
And it is using OGRE
Summoning Wars is an action RPG with point-and-click fight system. Choose from 4 Classes with 24 unique
abilities each and jump into a campaign playable in both single and multiplayer mode. Multiplayer mode is usable by up to 8 players and does not only offer collective monster slaying, but also some slight story modification, as the as the dialogs adapt to the number and class of players in game. There are hundreds of items to collect and dozens of
monster types to fight. Meet citizens and sinister puppet-masters with secrets of their own and trade with well-equiped traders
- or search for the blackmarket and stock enchanted items.
Summoning Wars has a flexible engine that allows to modifiy and extend most aspects of the game by editing some easy to read XML files. In addition, there is a lua-based scripting system that allows triggering events or starting cutscenes at runtime.
Here is a litte screenshot:

For now, we have precompiled Binary for Windows and a Source code package for Linux. To download it, visit our homepage:
http://www.sumwars.org
There, you will also find some more screenshots and forum where you can post some feedback. The forum has been created very recently and is very empty so far, but there is no need to keep it in that state. If you encounter a bug, please report it at the forums or at the Sourceforge bugtracker.
While previous developement was done by a small, closed group of team members, we plan to search for additional contributors in future. Although I am really proud of what we achieved, the game can not deny that we have no team member who is proficient with graphics programming at the moment. So if someone experienced with that want to join, we would be very delighted. In fact, we are searching for contributors in other fields as well, but OGRE forum seems to me a particularly good place to ask for someone who wants to do graphics
As Ogre has a lot of commercial users as well I have to point out, that this is a GPL project, so we can not offer any payment, only fun with game developement.
Beeing made by only german developers so far, language is german at the moment, but we have an english translation. If activating the translation ingame does not work (namely under Windows), you have to set the system locale to english before starting. We also plan to switch to english as original language soon. The story translation is not complete, we are working on that as well.
Last but not least I want to say thank you for making such a fantastic library and offering it for free. The fact, that we could create this game with OGRE despite its size and without any previous knowledge about graphics programming say a lot about the quality of the structure, the tutorials and the documentation of OGRE.
Also thank you for answering my numerous and usually rather basic questions.
Now enjoy the game

