Summoning Wars

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Lastmerlin
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Summoning Wars

Post by Lastmerlin »

Hello everybody,

I am here to announce the release of Summoning Wars 0.5beta version. It is a free and open source game developed by four german students.
And it is using OGRE :D

Summoning Wars is an action RPG with point-and-click fight system. Choose from 4 Classes with 24 unique
abilities each and jump into a campaign playable in both single and multiplayer mode. Multiplayer mode is usable by up to 8 players and does not only offer collective monster slaying, but also some slight story modification, as the as the dialogs adapt to the number and class of players in game. There are hundreds of items to collect and dozens of
monster types to fight. Meet citizens and sinister puppet-masters with secrets of their own and trade with well-equiped traders
- or search for the blackmarket and stock enchanted items.

Summoning Wars has a flexible engine that allows to modifiy and extend most aspects of the game by editing some easy to read XML files. In addition, there is a lua-based scripting system that allows triggering events or starting cutscenes at runtime.

Here is a litte screenshot:
Image

For now, we have precompiled Binary for Windows and a Source code package for Linux. To download it, visit our homepage:

http://www.sumwars.org

There, you will also find some more screenshots and forum where you can post some feedback. The forum has been created very recently and is very empty so far, but there is no need to keep it in that state. If you encounter a bug, please report it at the forums or at the Sourceforge bugtracker.

While previous developement was done by a small, closed group of team members, we plan to search for additional contributors in future. Although I am really proud of what we achieved, the game can not deny that we have no team member who is proficient with graphics programming at the moment. So if someone experienced with that want to join, we would be very delighted. In fact, we are searching for contributors in other fields as well, but OGRE forum seems to me a particularly good place to ask for someone who wants to do graphics ;) .
As Ogre has a lot of commercial users as well I have to point out, that this is a GPL project, so we can not offer any payment, only fun with game developement.

Beeing made by only german developers so far, language is german at the moment, but we have an english translation. If activating the translation ingame does not work (namely under Windows), you have to set the system locale to english before starting. We also plan to switch to english as original language soon. The story translation is not complete, we are working on that as well.

Last but not least I want to say thank you for making such a fantastic library and offering it for free. The fact, that we could create this game with OGRE despite its size and without any previous knowledge about graphics programming say a lot about the quality of the structure, the tutorials and the documentation of OGRE.
Also thank you for answering my numerous and usually rather basic questions.

Now enjoy the game :)
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jacmoe
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Re: Summoning Wars

Post by jacmoe »

Great!
I really like the looks of it - you have some really good screenshots at your site.
Looks like fun. :)
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SomeFusion
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Re: Summoning Wars

Post by SomeFusion »

WOW! Thats awesome. I'm level 4 now with my warrior :) The gameplay is already very fluent and I really like the cutscenes. They are well made and they are really funny. Have you tried activating shadows? I think this would make a huge difference with the graphics.
Summoning Wars is an open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players.
http://www.sumwars.org
Lastmerlin
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Re: Summoning Wars

Post by Lastmerlin »

Yes I have tried shadows and it caused some problems. I have also posted something here:
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=52087

In general lighting is far away from optimum and I am aware of that. In fact various people have asked if there is any lighting at all :x
I guess the scene is also overlighted in general. And the grass color has already been judged to be horrible by players which is hard to deny xD

However, its nice to hear that you like it :)
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SamiTheGreat
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Re: Summoning Wars

Post by SamiTheGreat »

Lastmerlin wrote:Yes I have tried shadows and it caused some problems. I have also posted something here:
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=52087

In general lighting is far away from optimum and I am aware of that. In fact various people have asked if there is any lighting at all :x
I guess the scene is also overlighted in general. And the grass color has already been judged to be horrible by players which is hard to deny xD

However, its nice to hear that you like it :)
It seems that you are using point light (say if I am wrong). If you use, you should use directional light as sun. It should make the whole scene much brighter without ambient light.
Lord LoriK
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Re: Summoning Wars

Post by Lord LoriK »

Looks great! From the screenshots, I think it looks a lot like Diablo (something you should take as a compliment considering it's one of my favorite games). I'm at work now, but once I get home I'll DL it and give it a try.

Thanks for sharing!
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Re: Summoning Wars

Post by Lastmerlin »

To the lighting: We have three sources of light - ambient, a directional and a point. The ambient light should be the basic background lighting, the directional light the sun and the pointlight (we call it hero light) some kind of torch the hero has. You can see the directional lights effect more clearly in the thread I quoted where I activated shadows.

@ Lorik. Diablo-like is almost a kind of definition for the genre action-RPG, so yes it is Diablo-like. We try to get more of a story than diablo, though.
Lastmerlin
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Re: Summoning Wars

Post by Lastmerlin »

Hello,

I have just released the next version (0.5.1)

Some important changes are:
- Improved target selection system
- Dialogs use only two corners now
- full English translation and set this as default option
- new Worldmap
- support for cmake build system
- Single-player game may be paused with ESC now

However, the issues criticized in this thread are unchanged in majority. The main problem is, that we still could need some programmers who are really experienced with Ogre. If anyone wants to help us here, feel free to make contact ;) .

For future, we plan to switch to Ogre 1.7 or 1.8 (once published). Perhaps this will fix some of the problems we encountered and make implementation of some new features easier.
kdemidofff
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Re: Summoning Wars

Post by kdemidofff »

seems its not working on 64 bit?
Lord LoriK
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Re: Summoning Wars

Post by Lord LoriK »

I have Windows 7 x64 Enterprise and works like a charm, although I only tried windowed mode, not full screen.
Lastmerlin
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Re: Summoning Wars

Post by Lastmerlin »

Hi to all,

I want to announce that I released the next version (0.5.2) on friday.
Here is short list of the most important changes:

Programming:
- Introduced a stash where players can store items
- Replaced networking library Raknet by Enet
- Added option to choose highlight color to improve gameplay experience for colorblind players
- Added option to adjust difficulty

Graphics:
- new images for various skills
- improved image for the world map

Music/Sound:
- Added lots of music
- Added various new sounds

Build:
- fully integrated cmake build system
- Created full-featured MAC-Build

For next version we intend to upgrade to Ogre 1.7 and of course we are looking forward to the new features offered therein.

The only sad fact about the release is, that we are still struggling with the light and shadows. My fellow programmer who worked on this issue was not able to get it working (despite being far better with ogre than I am) and stopped working on it for now. If someone helped us in this regard and enlightened us with some more OGRE knowledge, we would be really delighted ;D
Lastmerlin
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Re: Summoning Wars

Post by Lastmerlin »

Hi,

I have just released the next version, 0.5.3. One central aim was upgrading to Ogre 1.7. It was quite a bit of work to make this jump, but I am convinced that is was worth the effort.
Here is a list of changes:
Programming:
* upgraded Ogre version to 1.7
* upgrade CEGUI version to 0.7
* capped framerate at 50 reducing processor load
* added colored tooltips
* tooltip of equipment is displayed for comparison if inventory item is hoovered
* added enchantment system
* implemented auto-pickup for gold

Story:
* added new chat options to several NPCs
* added Quest: The Scout
* added Quest: The Goblin Raid
* improved Tutorial cutscenes

Graphics:
* added model: Bat
* added model: Spider
* added model: Crypt entrance

Translation:
* added Russian translation
* updated German and Italian translation

We are still searching programmers proficient with Ogre because *alrounders* like me just can not fully utilize a library as Ogre. So, if someone decided to help us we would be delighted. However, being an open source project all I can offer is the fame and the fun in contributing.
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Re: Summoning Wars

Post by fayt »

Nice Diablo style
Lastmerlin
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Re: Summoning Wars

Post by Lastmerlin »

Hi,

we have released the next version, 0.5.4.
This release was centered around integrating new sounds and improving the player skill sets and balancing.

Here is a list of changes:
Gameplay:
* changed several cooldown values for the archer skills
* added stun to the storm arrows skill
* changed cooldown values for the warriors fire skills and regeneration
* added splash damage to warriors charge attacks
* changed behavior of the warriors taunt and scare warcries
* gave the warrior a triple whirlattack skill as upgrade of common whirlattack
* changed cooldown values for most mage skills
* significant damage adjustments to mage skills
* ionisation passive skill now reduces lightning cooldown speed instead of damage bonus
* changed cooldown values for all priest healing and booster skills
* added passive skills for the priest reducing damage taken from undead, demons and elementals
* modified effect of berserk and confused states
* small evasion rate is now also granted without using a shield
* more enchantments are available at Fazir's in dwarfenwall

User Interface:
* added labels for remaining skill and attribute points
* added visualization for skill dependecies
* added shortkey numbers to the belt slots
* added visulization for missed attacks
* added graphics for various boosters
* increased size of small items (rings, amulets) to improve visibility
* improved descriptions for various skills

Sound:
* added drop sounds for all items
* added drop sounds for all player melee attacks
* added full soundset for the goblin
* added full soundset for the zombie
* added spider attack sound
* added wolf and slug death soundset

Graphics-wise, the improvements are limited to details. We still need an Ogre-programmer who really know how to use the library (for me, this game is essentially everything I have ever done with graphics). I will update our recruitment request in the next days.
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lonewolff
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Re: Summoning Wars

Post by lonewolff »

I was 3/4 the way to installing but gave up when I realised I would have to go to a third website to install the 7zip extractor.

Why not use normal zip? The less people have to do to install things, the higher the conversion rate. :wink:
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SomeFusion
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Re: Summoning Wars

Post by SomeFusion »

Hi Lonewolf,

I'll create and upload a .zip package when I reboot into Windows later this evening.

/Edit
The .zip archive is up! You can get it from here: http://sourceforge.net/projects/sumwars/files/0.5.4/


Any twitter users feel free to follow @sumwars:
http://twitter.com/#!/sumwars
Summoning Wars is an open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players.
http://www.sumwars.org
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lonewolff
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Re: Summoning Wars

Post by lonewolff »

Looking great. 8)

BTW, that is a crapload of dll's that the program requires!
Saggat
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Re: Summoning Wars

Post by Saggat »

Cant start it, it gives me a error
Unable to locate component.. blah blah blah, a dll called

'MSVCP100.dll'
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SomeFusion
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Re: Summoning Wars

Post by SomeFusion »

Hi Saggat,

please download and install the Microsoft Visual Studio 2010 redistributable. You can get it from Microsofts site:
http://www.microsoft.com/downloads/en/d ... bf0912db84

Thanks for trying Sumwars!
Summoning Wars is an open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players.
http://www.sumwars.org
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lonewolff
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Re: Summoning Wars

Post by lonewolff »

I like the feel of it. Vey Neverwinter Nights style.
the_enemy
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Re: Summoning Wars

Post by the_enemy »

Trailer for the game is now available to view
[youtube]fPXatVmAS7E[/youtube]
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jacmoe
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Re: Summoning Wars

Post by jacmoe »

Wow, just ... wow. :)
Congratulations on your progress, and thanks for sticking with this - it was awesome from the onset, but now.. Kudos is just not enough.
Models, animations, effects - it's getting there!
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ArKada
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Re: Summoning Wars

Post by ArKada »

Yeah, i agree ! :D

This is so incredible ! Very nice work !

Greetings

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