Hello guys!
I just wanted to share a project we made in an introcuction course to 3D computer graphics. Before we started, none of us had never written a single code segment in C++. So during a period of two months, we had to learn both C++ and OGRE from scratch (while at same time reading two other engineering courses). Our goal was not to make a complete game but to explore the process of game creation as much as possible. We did not completely model anything on our own, instead we modified already created models (for example we had to create animations to our game character).
We used the PhysX wrapper NxOgre to handle the physics and irrklang for sound. We also used a modified version of spacegaiers "Advanced Ogre Framework" to handle different states.
Link to YouTube(Available in 1280x720 HD): http://www.youtube.com/watch?v=virotbsS ... r_embedded
Source code: Google Code
Download game (22.7 MB) : Here
Lastly, A big thanks to the OGRE team for a great library! We learnt shitloads about 3D Computer Graphics while working the library (which was the primary goal of the whole course) but also a lot about programming(structure, object-oriented thinking etc).
Karma3D - A school project
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- Gnoblar
- Posts: 9
- Joined: Wed Apr 07, 2010 9:27 am
Re: Karma3D - A school project
nice work!
thanks for sharing de code!
thanks for sharing de code!
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- OGRE Moderator
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Re: Karma3D - A school project
Well done!
Look at NxOgre go.
p.s. Those boxes look familiar.
Look at NxOgre go.

p.s. Those boxes look familiar.
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- OGRE Retired Moderator
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Re: Karma3D - A school project
Get those NPC Aggros! 
I can't believe how much you managed to produce in such a short time!
Considering that you started from scratch.

I can't believe how much you managed to produce in such a short time!
Considering that you started from scratch.

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Minaton
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Re: Karma3D - A school project
Thats amazing! Congratulations!
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- Greenskin
- Posts: 109
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Re: Karma3D - A school project
Wow, very nice for a 2 month. Good job, guys!
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- Greenskin
- Posts: 118
- Joined: Tue Feb 19, 2008 1:01 pm
Re: Karma3D - A school project
Hi!
First of all id like to state my respect for what you have achived in this short time. The video is quite impressive. Id like to try the game itself but unfortunately there seem to be missing some .dll files in the package. I find all except for cudart**.dll in the web. Where do i get it?^^
First of all id like to state my respect for what you have achived in this short time. The video is quite impressive. Id like to try the game itself but unfortunately there seem to be missing some .dll files in the package. I find all except for cudart**.dll in the web. Where do i get it?^^

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- OGRE Contributor
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Re: Karma3D - A school project
The "Godlike" sound effect reminds me of DotA.. but its probably used everywhere.
Really cool!

Creator of QuickGUI!
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- Gnome
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Re: Karma3D - A school project
Very impressive 
Some of the simplest concepts are a lot of work and it's great to see you've managed to get them working. The character controller interaction with the kinematic platform is one that I've still got to get working.

Some of the simplest concepts are a lot of work and it's great to see you've managed to get them working. The character controller interaction with the kinematic platform is one that I've still got to get working.
Craftwork Games - hand crafted entertainment.
http://www.craftworkgames.com/
http://www.craftworkgames.com/
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- Hobgoblin
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Re: Karma3D - A school project
Pretty impressive for 2 months of work. Not bad.