Karma3D - A school project

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
k3rp
Gnoblar
Posts: 1
Joined: Wed Jun 09, 2010 7:47 am
x 1

Karma3D - A school project

Post by k3rp »

Hello guys!

I just wanted to share a project we made in an introcuction course to 3D computer graphics. Before we started, none of us had never written a single code segment in C++. So during a period of two months, we had to learn both C++ and OGRE from scratch (while at same time reading two other engineering courses). Our goal was not to make a complete game but to explore the process of game creation as much as possible. We did not completely model anything on our own, instead we modified already created models (for example we had to create animations to our game character).

We used the PhysX wrapper NxOgre to handle the physics and irrklang for sound. We also used a modified version of spacegaiers "Advanced Ogre Framework" to handle different states.


Link to YouTube(Available in 1280x720 HD): http://www.youtube.com/watch?v=virotbsS ... r_embedded

Source code: Google Code

Download game (22.7 MB) : Here

Lastly, A big thanks to the OGRE team for a great library! We learnt shitloads about 3D Computer Graphics while working the library (which was the primary goal of the whole course) but also a lot about programming(structure, object-oriented thinking etc).
grol
Gnoblar
Posts: 9
Joined: Wed Apr 07, 2010 9:27 am

Re: Karma3D - A school project

Post by grol »

nice work!

thanks for sharing de code!
User avatar
betajaen
OGRE Moderator
OGRE Moderator
Posts: 3447
Joined: Mon Jul 18, 2005 4:15 pm
Location: Wales, UK
x 58

Re: Karma3D - A school project

Post by betajaen »

Well done!

Look at NxOgre go. ;)

p.s. Those boxes look familiar.
User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179

Re: Karma3D - A school project

Post by jacmoe »

Get those NPC Aggros! :D

I can't believe how much you managed to produce in such a short time!
Considering that you started from scratch. :)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
User avatar
xadhoom
Minaton
Posts: 973
Joined: Fri Dec 28, 2007 4:35 pm
Location: Germany
x 1

Re: Karma3D - A school project

Post by xadhoom »

Thats amazing! Congratulations!
User avatar
Ockonal
Greenskin
Posts: 109
Joined: Mon Oct 26, 2009 8:26 am
Location: Ukraine

Re: Karma3D - A school project

Post by Ockonal »

Wow, very nice for a 2 month. Good job, guys!
Brainshack
Greenskin
Posts: 118
Joined: Tue Feb 19, 2008 1:01 pm

Re: Karma3D - A school project

Post by Brainshack »

Hi!

First of all id like to state my respect for what you have achived in this short time. The video is quite impressive. Id like to try the game itself but unfortunately there seem to be missing some .dll files in the package. I find all except for cudart**.dll in the web. Where do i get it?^^
Image
User avatar
KungFooMasta
OGRE Contributor
OGRE Contributor
Posts: 2087
Joined: Thu Mar 03, 2005 7:11 am
Location: WA, USA
x 16

Re: Karma3D - A school project

Post by KungFooMasta »

The "Godlike" sound effect reminds me of DotA.. but its probably used everywhere. 8) Really cool!
Creator of QuickGUI!
User avatar
zarfius
Gnome
Posts: 367
Joined: Wed Jan 03, 2007 12:44 pm
Location: Brisbane, Australia
x 13

Re: Karma3D - A school project

Post by zarfius »

Very impressive :)

Some of the simplest concepts are a lot of work and it's great to see you've managed to get them working. The character controller interaction with the kinematic platform is one that I've still got to get working.
Craftwork Games - hand crafted entertainment.
http://www.craftworkgames.com/
User avatar
cybereality
Hobgoblin
Posts: 563
Joined: Wed Jul 12, 2006 5:40 pm
x 12

Re: Karma3D - A school project

Post by cybereality »

Pretty impressive for 2 months of work. Not bad.