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OgreProcedural now has its own dedicated section in the Ogre Addons Forum. Please use it from now on for all questions and discussion! Thank you.
Ogre Procedural is a procedural geometry library.
Version 0.1 focuses on building mesh primitives, the ultimate goal would be to generate complex scenes, such as entire cities...
It can build the following primitives :
- Box, RoundedBox
- Sphere, IcoSphere
- Cylinder, Tube, Capsule
- Torus, Torus knot
How can I use it?
Downloads are available on the project page.
Precompiled binaries are provided for VS2010 and for CB+MingW (linux support may come later, but I don't have a Mac...)
Source package is also available for all platforms (CMake based project files)
This is a sample code for generating a sphere :
Code: Select all
//Initialisation Procedural::Root::getInstance()->sceneManager = mSceneMgr; //Create a sphere Procedural::SphereGenerator().setRadius(5.f).setUTile(.5f).generate("mySphere"); mSceneMgr->createEntity("mySphere");