FrantiK code redistribution : Galaxy Engine

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dragutux
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FrantiK code redistribution : Galaxy Engine

Post by dragutux »

Hello fellas, this Galaxy Engine was originally a work from Johnj (see http://www.ogre3d.org/forums/viewtopic. ... ne#p349325 for more information).
Edit : added description / fixed link
edit 2 : adding a screen please wait a few :P
edit 3 : screens added
What is this release exactly then ? Well, its just a compilation fix that allows the engine to be compiled AND run under ogre 1.7.2.
Image
Image
Credits :
- Frantik (me) : std errors & basic fixes.
- DragonM : getLodIndexSquared fix.

Why do i release ? well : for the lol at first ^^
The release also contains a binary so you can run it and navigate wasd style.
have fun :P..

..but i am also looking for serious 3d coders with time in their hands (pm me for details, its universe related and stuff :P).

HD video can be viewed here :
http://loursgeek.free.fr/alpha2_vid.php

http://loursgeek.free.fr/OgrePublic/Fra ... Engine.zip is the file fixed..

for original downloads, see the threads at the start of this post ;) (also available on the OgrePublic folder of my site).
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jacmoe
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Re: FrantiK code redistribution : Galaxy Engine

Post by jacmoe »

Really nice. :wink:

Be sure to put JohnJ in credits, at the top of the list.
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EricB
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Re: FrantiK code redistribution : Galaxy Engine

Post by EricB »

Fine Frantik, don't give me any credit for telling you to ask dragonm for help instead of me, because i'm retarded :P


That being said, you finally got the dang thing to work! May the PM beeps in irc stop LOL :D
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dragutux
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Re: FrantiK code redistribution : Galaxy Engine

Post by dragutux »

heh jacmoe : credit is given in first phrase if you check ;)
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Re: FrantiK code redistribution : Galaxy Engine

Post by pencilcheck »

oh nice. this engine looks badass.
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Re: FrantiK code redistribution : Galaxy Engine

Post by rattus »

damn, i found the galaxy engine today, then spent few hours to make it work for ogre 1.7.2..

now i get home, search for the original files and i got this.. FFS :-D

gotta check your version guys against what horrible mess i made and then wrap it for .net ;-)
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