I've been secretly developing this and since I have visible results now, I thought I can share. I managed to get Ogre3D compile and run on homebrew enabled PS3 using GL rendering system modified a bit for PSGL. The resource support is currently limited to minimum and it's overall not yet ready for public use. Also, I actually didn't get SampleBrowser working, just several modded samples. Below is a screenshot, video and sourcecode for ones interested. ENJOY!
Too late . Whenever I read your name here in the forums in the future, I will think of that funny, yet strange looking guy ...
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
I actually fell for this one. In my defence, I'm Australian. No wait, what I mean is that it was late in the day where I was, technically past fooling time.
I don't know that much about PS3 architecture, I knew it was a reasonably modern system and has been jailbroken so an Ogre port didn't seem impossible. Once the Amiga port showed up I knew I was in trouble.
Still, I wait with bated breath for the C64 port.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.