Alienmotion - An animation middleware

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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nec
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Re: Alienmotion - An animation middleware

Post by nec »

Hi,

The latest version of Alienmotion (alpha 2011-12-10) is available here.
Please carefully read the release note before installing it.
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Re: Alienmotion - An animation middleware

Post by nec »

Hi,

The latest version of Alienmotion (alpha 2011-12-30) is available here.
You can find the release note here.
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Re: Alienmotion - An animation middleware

Post by nec »

Hi,

Alienmotion is now beta !

The latest version is available here.
The release note is available here.

I accept 2 more projects for the beta phase, if you want to subscribe contact me.
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Re: Alienmotion - An animation middleware

Post by nec »

Hi,

The latest version Beta (2012-01-22) is available here.
The release note is available here.
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Re: Alienmotion - An animation middleware

Post by nec »

Hi,

The latest version Beta (2012-01-31) is available here.
The release note is available here.
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Re: Alienmotion - An animation middleware

Post by nec »

Hi,

The latest version Beta (2012-02-15) is available here.
The release note is available here.

The store should open soon, stay tuned ;)

Have Fun
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Re: Alienmotion - An animation middleware

Post by nickG »

nec,reupload please(dont want register in 4shared)
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Re: Alienmotion - An animation middleware

Post by nec »

That's weird you should be able to get access without having to log, I will write to 4Shared to know more about this issue.
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Re: Alienmotion - An animation middleware

Post by nec »

Ok I know why you have the popup appearing, it seems that 4Shared limit to 500Mb of download for unregistered users, after what users have to get a free account. I will try to find a better solution.
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Re: Alienmotion - An animation middleware

Post by nec »

The problem should be solved
I took a premium account, your download should be comfortable now, whatever your country.
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Re: Alienmotion - An animation middleware

Post by nec »

I just realized that the premium account still not allows unregistered people to download my file without having to register, either the guy at 4Shared lied to me or there is something I missed. I will investigate this.

Edit : I seems it was a wrong manipulation, can someone confirm me the file is accessible directly from the big button here.
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Re: Alienmotion - An animation middleware

Post by Mind Calamity »

@nec: Confirmed.

Great work BTW!
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Re: Alienmotion - An animation middleware

Post by nec »

thank you, I hope everyone will have a good download rate now and no registration panel, whatever your country.
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Re: Alienmotion - An animation middleware

Post by Oceax »

This is awesome!
Will you make it available for other platforms? (iOS)
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Re: Alienmotion - An animation middleware

Post by nec »

The editor will only be available on windows as it is made with WPF but the runtime can be ported on other platform (and this is what's important).
I only support windows version for now because I still have many ideas to implement and I can't spend time on maintaining many versions right now.
However I provide a source version which can allows companies to make their own port if they want. I have made a system abstraction layer which should simplify the work.
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Re: Alienmotion - An animation middleware

Post by Slappy »

Oceax wrote:This is awesome!
Will you make it available for other platforms? (iOS)
As nec said: the runtime is platform independent so it will run on iOS.
Imagine situation with PS3 games: they are made on PC - in editors running on Windows and only the games run on PS3.

So you do not need to have iOS editors to create game :)
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Re: Alienmotion - An animation middleware

Post by nec »

There is major bug in version 2012-02-15 which possibly crash the editor during save if you did not create any activation group.
To fix the problem read this post
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Re: Alienmotion - An animation middleware

Post by nec »

Hi friends,

The latest Alienmotion (2012-03-20) is available here.
Release note is available here

Wanna receive a nice the newsletter each time a new version is available, its here.

New videos should come soon.
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Re: Alienmotion - An animation middleware

Post by Jabberwocky »

Hey Nec,

It's really great to see the ongoing development of Alienmotion.

I wrote my own animation system for my game, and I can attest to the fact that it is a very complex task. Had alien motion been available back when I started, I would have dug into it big time.

The project looks great, and good call with the licensing options. I'm a big supporter of solid middleware like this for Ogre.
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Re: Alienmotion - An animation middleware

Post by nec »

Thank Jabberwocky,

Did you made a tool to manage your animations ?
If you already made a system to drive animations then I think you should take a little time to see the demo project in AM I think you will love the way the animation are driven.
Btw, If you want to test an unlimited version of AM for a Salvation Prophety 2 let me know, I'm used to provide temporary full licenses in order to let people decide if AM suits their needs.
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Re: Alienmotion - An animation middleware

Post by Jabberwocky »

nec wrote:Did you made a tool to manage your animations ?
Nothing visual. It's all XML data driven.

Yeah, I may look into alienmotion if I make another Ogre-based game. That will largely depend on whether I make or lose money from Salvation Prophecy. Thanks for the offer!
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Re: Alienmotion - An animation middleware

Post by nec »

Do you plan to sell SP on steam ?
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Re: Alienmotion - An animation middleware

Post by Jabberwocky »

That's the plan.
If steam doesn't accept the game, I might look into a mid-sized publisher instead. I'd likely contact publishers like Paradox Interactive and Iceberg Interactive.
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Re: Alienmotion - An animation middleware

Post by nec »

There is also http://www.gamefly.com previously Direct2Drive.
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Re: Alienmotion - An animation middleware

Post by Jabberwocky »

You're right, Steam ain't the only game in town. Just the biggest, by far.
It is an option to just release on the other digital distribution sites. Some indies have done this, and then been picked up by Steam if the game sold well.
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