It takes a model and spits out mesh/skeleton/material.
The 'aniSpeed' parameter is not handled yet.
And the list of parameters should of course include the parameters AssImp uses.
I still haven't gotten animations to work properly, but hopefully someone (or even me) will be able to fix it.
It's better than before, but it's not completely solved.
('Before' meaning this topic: MeshMixer)
The code is up at Bitbucket here:
https://bitbucket.org/ogreaddons/ogreassimp
License: MIT
It even imports .blend files...
