SkyX 0.4 [0.4 version released - Over-cloud rendering!]

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Xavyiy
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by Xavyiy » Thu Oct 10, 2013 8:15 pm

Hi danduk82!
I have seen your plugins, skyx and hydrax, and I wonder if there is an "offical" GIT or mercurial repository. I've found the unofficial GIT repository for Hydrax.0.5.4 (what do you think about it?), but nothing for skyx.0.4. Do you release it only on a "download-the-archive" base?
No, there is not a public official repository for Hydrax or SkyX. The reason is that I personally don't use a public repository for these projects inside Paradise Sandbox's dev environment, so I create a package for each public release.

About SkyX: I recommend using the official 0.4.1 package (http://www.paradise-studios.net/?page_id=270)
Hydrax: I recommend waiting until Hydrax 2.0 will be available, within 4-8 weeks. The current public version is too much outdated.
Moreover, I think you are right with the price you plan to ask for hydrax2.0, but how would it be released? opensource or not? If we plan to use it in our project, how should we pay it? Could we distribute it with the sources of the game?
When purchasing an Hydrax 2.0 license (there will be different licenses depending of the target app), the client will have full access to the source code, but he will be not allowed to redistribute it. So, in open-source aplications Hydrax will have to be included as a precompiled dependency (.lib / .dll) and only including the header files, never the .cpp files.

Cheers,

Xavier
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danduk82
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by danduk82 » Fri Oct 11, 2013 1:25 pm

HI,
thanks for your answer.
When purchasing an Hydrax 2.0 license (there will be different licenses depending of the target app), the client will have full access to the source code, but he will be not allowed to redistribute it. So, in open-source aplications Hydrax will have to be included as a precompiled dependency (.lib / .dll) and only including the header files, never the .cpp files.
I see, this may be an issue for our project... BTW, I will first try it and then discuss with the others. I will play with the old version for the moment, until v2.0 is released.
About SkyX: I recommend using the official 0.4.1 package (http://www.paradise-studios.net/?page_id=270)
Great, I will use this one.
No, there is not a public official repository for Hydrax or SkyX. The reason is that I personally don't use a public repository for these projects inside Paradise Sandbox's dev environment, so I create a package for each public release.
Do you plan to have a repository for those people who buy a license? In fact, I usually prefer repository-based software, rather then the fixed archives distributed software, because they are easier to update during development. What do you think about it?

Thanks for your great job,
cheers
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Xavyiy
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by Xavyiy » Sun Nov 17, 2013 12:22 pm

SkyX and Hydrax website has been moved to: http://www.paradise-sandbox.com/hydraxskyx.php

The old website has been redirected.

Xavier
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by scratchyrice » Sat Dec 07, 2013 12:26 pm

Hi Xavyiy,

Hope you are well. Any news on the new version of hydrax? I'm keen to buy the 60euro license and get started on integration, Especially since trying it out in the paradise sandbox (Awesome work btw).

Thanks

Scratchy
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Xavyiy
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by Xavyiy » Sun Dec 08, 2013 12:57 pm

Hi scratchyrice,

I haven't had the time yet to finish Hydrax 2.0 and commercially release it, but I will try to do it during Christmas!

Basically, the only remaining things are the underwater shaders GLSL version and some minor things that I want to change before the commercial release.

Thanks for the interest, I will keep you updated!

Xavier
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Transporter
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by Transporter » Sun Dec 08, 2013 6:41 pm

Xavyiy wrote:About SkyX: I recommend using the official 0.4.1 package (http://www.paradise-studios.net/?page_id=270)
Where can I find 0.4.1? The file on your website (http://modclub.rigsofrods.com/xavi/SkyX/SkyX-v0.4.rar) says:

Code: Select all

#define SKYX_VERSION_MAJOR 0
#define SKYX_VERSION_MINOR 4
#define SKYX_VERSION_PATCH 0
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Xavyiy
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by Xavyiy » Sun Dec 08, 2013 6:45 pm

Ouch, my fault Transporter!

There is not any 0.4.1 yet :P. I guess the fact that the last "official" Hydrax version was 0.5.1 has confused me!

Cheers,

Xavier
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by Lemon_Labs » Fri Jan 06, 2017 4:36 am

Very thanks for the skyx release. but I can't download the last release library.
The download link was fail.
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Re: SkyX 0.4 [0.4 version released - Over-cloud rendering!]

Post by frostbyte » Fri Jan 06, 2017 5:50 am

http://www.ogre3d.org/addonforums/viewforum.php?f=20
http://www.ogre3d.org/addonforums/viewt ... 7970b3977c
the skyx version maintained by ogitor team works with ogre 1.10( last time i checked... )
for usage example you can rip some code from skyx ogitor's plugin( like i did ) https://bitbucket.org/ogitor/ogitor
or you can search the web for the original file named "SkyX-v0.4.rar" -
this file should contains a clean basic ogre-sky usage sample( probably won't compile as is )
e.g http://pkgs.fedoraproject.org/repo/extr ... 434bd9659/
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