AlimerEngine DX11 tessellation

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boyamer
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AlimerEngine DX11 tessellation

Post by boyamer »

Hi,
I just wanted to tell you that i've just implemented tessellation support into Alimer engine and Ogre3D too using DX11 (OpenGL is still WIP but will be supported soon) :).
It supports triangle, quad and isoline domain with integer, fractional_even, fractional_odd, and pow2 partitioning.
The engine automatically increases tessellation factor based on camera distance (some king of LOD).
I'm going to port some tutorials from here: http://developer.nvidia.com/nvidia-grap ... 1-direct3d, specially terrain and FFP ocean with compute shaders :)

Video here:
[youtube]0hTd1UbkDjE[/youtube]

Hope you like it.

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DavlexDesign
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Re: AlimerEngine DX11 tessellation

Post by DavlexDesign »

Very interesting,

Is this using the Ogre3D systems purely as the renderer for this engine ?

Alex

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Mind Calamity
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Re: AlimerEngine DX11 tessellation

Post by Mind Calamity »

DavlexDesign wrote:Very interesting,

Is this using the Ogre3D systems purely as the renderer for this engine ?

Alex
I believe so.

Great work, Amer the Alimer engine is progressing quite nicely I see. Keep up the good work. :)
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boyamer
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Re: AlimerEngine DX11 tessellation

Post by boyamer »

DavlexDesign wrote:Very interesting,

Is this using the Ogre3D systems purely as the renderer for this engine ?

Alex
Yes, its just the current DirectX11 RenderSystem improved :)

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Brocan
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Re: AlimerEngine DX11 tessellation

Post by Brocan »

Tessellation is a great addition to Ogre! Your video looks impressive! :D

Do you have any plans of merge your DX11 changes with the ogre trunk?

Great work!

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boyamer
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Re: AlimerEngine DX11 tessellation

Post by boyamer »

Brocan wrote:Tessellation is a great addition to Ogre! Your video looks impressive! :D

Do you have any plans of merge your DX11 changes with the ogre trunk?

Great work!
Well yes, there is the modified ogre3d repository on which i'm working, for now it works with some hacks, once its cleared :) why not.

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Re: AlimerEngine DX11 tessellation

Post by Crashy »

Nice job Boyamer.
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