Ponykart
-
- Gnome
- Posts: 363
- Joined: Wed Feb 25, 2009 6:15 pm
- Location: UK
- x 8
Ponykart
http://ponykart.net
^ FAQ and stuff up there ^
[youtube]dD2TbtxjTho[/youtube]
Not sure what else there is to say besides it's a kart game with those ponies you might've heard so much about
oh and this is with Mogre
^ FAQ and stuff up there ^
[youtube]dD2TbtxjTho[/youtube]
Not sure what else there is to say besides it's a kart game with those ponies you might've heard so much about
oh and this is with Mogre
-
- Greenskin
- Posts: 130
- Joined: Tue Oct 14, 2008 5:54 pm
- Location: Slovakia
- x 17
Re: Ponykart
Blizzard entertainment? Valve software?
Nice job, looks very polished.
Nice job, looks very polished.
-
- Bronze Sponsor
- Posts: 360
- Joined: Fri Apr 09, 2010 5:28 am
- Location: Florida
- x 213
Re: Ponykart
Not even a special thanks for us on IRC... geee I know where your loyalty lays.
Much kudos, now make it 20% more cooler!
Much kudos, now make it 20% more cooler!
-
- Bugbear
- Posts: 819
- Joined: Wed May 05, 2010 4:59 am
- Location: Auckland, NZ
- x 69
Re: Ponykart
What sort of weapons have you got planned for it?
Great sound, beautiful environment. Your youtube video is getting heaps of flamewar activity too.
Great sound, beautiful environment. Your youtube video is getting heaps of flamewar activity too.
-
- OGRE Contributor
- Posts: 2087
- Joined: Thu Mar 03, 2005 7:11 am
- Location: WA, USA
- x 16
-
- Greenskin
- Posts: 124
- Joined: Thu Feb 15, 2007 8:47 pm
Re: Ponykart
Do you use btRaycastVehicle or custom actors/constrains ?
Hardcore libertarian, hardcore programmer.
Dell M6300: T9300, 4GB, Quadro FX1600M, 17" 1920x1200p non-glare, OCZ Vertex 120 + external Seagate 120GB 7200.3
Use the power of 2 - literally. Non 2^n texture sizes may crash your graphic driver
Dell M6300: T9300, 4GB, Quadro FX1600M, 17" 1920x1200p non-glare, OCZ Vertex 120 + external Seagate 120GB 7200.3
Use the power of 2 - literally. Non 2^n texture sizes may crash your graphic driver
-
- Ogre Magi
- Posts: 1172
- Joined: Mon Aug 04, 2008 7:51 pm
- Location: Manchester - England
- x 76
Re: Ponykart
Yeah looks very polished. Shame about the stutters on the video unless that my internet connection
Same question as above Blizzard? Valve?
Same question as above Blizzard? Valve?
There are 10 types of people in the world: Those who understand binary, and those who don't...
-
- Gnome
- Posts: 363
- Joined: Wed Feb 25, 2009 6:15 pm
- Location: UK
- x 8
Re: Ponykart
Kinda anyone, I guess. We're only adding stuff that's been in the show, and the show's for kids, so...KungFooMasta wrote:Looks nicely done! Whats the demographic for the game?
We use that as a base, yeah, but there's a whole bunch of other stuff surrounding it to let it drift, stop it from flipping over when it lands, limiting its maximum speed, etcNargil wrote:Do you use btRaycastVehicle or custom actors/constrains ?
Never heard of valve time? :DZonder wrote:Yeah looks very polished. Shame about the stutters on the video unless that my internet connection
Same question as above Blizzard? Valve?
-
- Ogre Magi
- Posts: 1172
- Joined: Mon Aug 04, 2008 7:51 pm
- Location: Manchester - England
- x 76
Re: Ponykart
yeah got it now doh! it flashed passed that quick
There are 10 types of people in the world: Those who understand binary, and those who don't...
-
- Greenskin
- Posts: 118
- Joined: Tue Feb 19, 2008 1:01 pm
Re: Ponykart
I like your signature^^
-
- Ogre Magi
- Posts: 1255
- Joined: Sat Dec 25, 2010 2:55 pm
- Location: Macedonia
- x 81
Re: Ponykart
You guys are amazing, the publicity you have is very impressive, I mean ~40k views in a day ? If you made this commercial you would strike gold.
The game itself looks graphically polished, but the carts seem a bit static - you should loosen the suspension, so it doesn't feel like they're racing on a flat track even after a jump.
The game itself looks graphically polished, but the carts seem a bit static - you should loosen the suspension, so it doesn't feel like they're racing on a flat track even after a jump.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
-
- Hobgoblin
- Posts: 563
- Joined: Wed Jul 12, 2006 5:40 pm
- x 12
-
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 535
Re: Ponykart
Very cool visual style.
-
- Gold Sponsor
- Posts: 1894
- Joined: Sun Mar 08, 2009 5:25 am
- x 116
Re: Ponykart
Looks great. Project is obviously coming along very nicely.
Edit: One thing led to another and I found myself taking the My Little Pony Personality Quiz. I'm just like: Twilight Sparkle.
Edit: One thing led to another and I found myself taking the My Little Pony Personality Quiz. I'm just like: Twilight Sparkle.
Last edited by mkultra333 on Sun Jan 29, 2012 10:49 am, edited 1 time in total.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
-
- Minaton
- Posts: 921
- Joined: Sat Jul 31, 2010 6:29 pm
- Location: Belgium
- x 80
Re: Ponykart
Simply beautiful!
This is very well executed and I really like the visual style. Also the soundtrack works well.
Congratulations!
This is very well executed and I really like the visual style. Also the soundtrack works well.
Congratulations!
Developer @ MakeHuman.org
-
- OGRE Team Member
- Posts: 4304
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 136
Re: Ponykart
Borderline to annoying !Brainshack wrote:I like your signature^^
But the game looks quite polished, but I second the cart physics comment from above. Could use an extra degree of realism. But I really like that the tail/hair of the pony moves according to the cart moves!
And an a related note: I like the music and was really exicted when I thought that I had realized that the music mimics the on-screen actiion = when there was this long sort of slow-motion jump, this dreamy music part started, but I was a bit dissappointed when it continued even after the pony landed and the movie speed was back to normal.
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
-
- OGRE Expert User
- Posts: 1671
- Joined: Mon Jan 21, 2008 10:26 pm
- x 50
Re: Ponykart
Wow, looks great! What is really great is that the visual style looks very faithfull to these animated drawing movies.
Same remarks as the other here (kart/ponytail).
For the trees outside the road, did you use separate entities, or is there some instancing techniques?
Same remarks as the other here (kart/ponytail).
For the trees outside the road, did you use separate entities, or is there some instancing techniques?
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
-
- Gnome
- Posts: 363
- Joined: Wed Feb 25, 2009 6:15 pm
- Location: UK
- x 8
Re: Ponykart
Tried using instancing but it ended up being really slow, so they use static geometry.madmarx wrote:For the trees outside the road, did you use separate entities, or is there some instancing techniques?
-
- Halfling
- Posts: 54
- Joined: Wed Nov 04, 2009 11:08 pm
- x 4
Re: Ponykart
Stupid question,
do you have permission to use the ponies. Would be a shame if you have to throw it all away short before finishing the game, just because you didn't ask in the beginning.
Happened to many god fan games ;(
do you have permission to use the ponies. Would be a shame if you have to throw it all away short before finishing the game, just because you didn't ask in the beginning.
Happened to many god fan games ;(
-
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 535
Re: Ponykart
My Little Pony Online and Equestria Online haven't been taken down yet (although both look way less developed than this), so things could be ok for now.
But then again, the ponies are owned by Hasbro, the company that sued the makers of the game Scrabulous because it was too similar to Scrabble, and sued Clue Computers because their name was similar to the board game Clue (it wasn't even a game company).
They're not as bad as Disney though (never try to make an unlicensed Disney game, the lawyers will be at your door before you even finish compiling the code).
But then again, the ponies are owned by Hasbro, the company that sued the makers of the game Scrabulous because it was too similar to Scrabble, and sued Clue Computers because their name was similar to the board game Clue (it wasn't even a game company).
They're not as bad as Disney though (never try to make an unlicensed Disney game, the lawyers will be at your door before you even finish compiling the code).
-
- Gnome
- Posts: 363
- Joined: Wed Feb 25, 2009 6:15 pm
- Location: UK
- x 8
Re: Ponykart
Fighting is Magic is another pony fangame that's pretty developed, and it's probably the most well-known one as well, and they haven't gotten in any trouble yet either.
-
- Gnoblar
- Posts: 3
- Joined: Thu Jan 13, 2011 4:54 am
Re: Ponykart
Hilarious! Well done, wish you all the best with it
-
- Halfling
- Posts: 64
- Joined: Mon Sep 12, 2011 7:35 pm
- x 13
Re: Ponykart
At the beggining of the video is the message: "PonyKart is an *opensource* game with no intention to generate profit". On which license do you intend to release it? I'm asking because I think of some opensource (Free-Software) racing games that uses bullet as physic engine (SuperTuxKart, for example) that could share some of yours bulet-solutions (and also, you could borrow something from them too)...
As the game source code is unrelated with the potential "copyrighted-infrigment" game content, your really amazing work won't be fully lost in the case Hasbro intends to take "PonyKart" down (it'll be a shame, but is something that could happen)...
Anyway, excellent work!
As the game source code is unrelated with the potential "copyrighted-infrigment" game content, your really amazing work won't be fully lost in the case Hasbro intends to take "PonyKart" down (it'll be a shame, but is something that could happen)...
Anyway, excellent work!
-
- Gnome
- Posts: 363
- Joined: Wed Feb 25, 2009 6:15 pm
- Location: UK
- x 8
Re: Ponykart
uhfarrer wrote:At the beggining of the video is the message: "PonyKart is an *opensource* game with no intention to generate profit". On which license do you intend to release it?
um
the "do whatever you want with it as long as you give credit" license?
-
- Minaton
- Posts: 921
- Joined: Sat Jul 31, 2010 6:29 pm
- Location: Belgium
- x 80
Re: Ponykart
Chances are good that they don't mind as long as you don't make money out of it. The moment you start selling things you can be sure those lawyers will be paying you a visit.
I think this is a very reasonable and fair policy. After all, who would really mind some free advertising, as long as your image isn't being put in a bad context. Rather, having people that pay tribute to your original work like this should really be received positively.
I think this is a very reasonable and fair policy. After all, who would really mind some free advertising, as long as your image isn't being put in a bad context. Rather, having people that pay tribute to your original work like this should really be received positively.
Developer @ MakeHuman.org