after the Volume GSoC project, I'd like to use the showcase forum for showing the ongoing development of this component.

First, I show what's done and what the next plans are and I'll add answers to this thread with changelogs now and then. I don't expect real big new features until the 6th of November as this is the deadline of my Masterthesis.
Current State
-------------------------------
A dense list of the features:
- Volume Rendering via Dual Marching Cubes
- LOD mechanism via a chunk tree and marching squares skirts for crack patching
- Data-Sources: 3D Textures with density values and the ability to buildup a CSG-Tree with 3D Textures, Spheres, Cubes, Planes, Intersection, Union, Difference and Negation, SimplexNoise addition
- Loading a 3D Texture Scene from config files
- A triplanar texturing example material
- Small bonus: A triplanar texturing SubRenderState for the RTSS


[youtube]eseI2LmXBx0[/youtube]
What's Next?
-------------------------------
There are of course a gazillion ways to improve the project. This wiki-entry states some rough plans: http://www.ogre3d.org/tikiwiki/tiki-ind ... lumeFuture