A MMORPG game engine base on Ogre - Walker3DII

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
salival
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by salival »

Look really amazing.
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by Yati »

<after finding the jaw I just dropped> That's beautiful! Congrats!
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ketoo007
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by ketoo007 »

Today, Add a crystal refraction material :D .
Image
Image
Thanks everyone at Ogre3D fourms. Although I didn't share much before, I have been getting help from the forum for a long time and found many of my answers here with a lot of help. I decided to no longer be a silent person and will share my experience and knowledge. My English is not good. So if there is anything that is not clear, please point it out. Last but not least, you're welcome to checkout my post: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=73523
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nevarim
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by nevarim »

i'm waiting for to play :D

what you do for to create world? many maps or a laaarge maps? :D
i'm a noob until proven otherwise :D
used in my project ;) and thanks to everyone :D
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ketoo007
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by ketoo007 »

Public several important Mpas which all effect base on :P .

Image

Normal Map(from G-Buffer)
Image

Position Map(form G-Buffer)
Image

Specular Map
Image

Shadow Map
Image

Light Map(calculated with G-Buffer)
Image
Thanks everyone at Ogre3D fourms. Although I didn't share much before, I have been getting help from the forum for a long time and found many of my answers here with a lot of help. I decided to no longer be a silent person and will share my experience and knowledge. My English is not good. So if there is anything that is not clear, please point it out. Last but not least, you're welcome to checkout my post: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=73523
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nevarim
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by nevarim »

amazing !!!!!!

bad for language :P

i dont want to learn german for play :lol:
i'm a noob until proven otherwise :D
used in my project ;) and thanks to everyone :D
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drwbns
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by drwbns »

How many people on your team?
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ketoo007
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by ketoo007 »

two programmers (including me) . and five game Artists. :D
Thanks everyone at Ogre3D fourms. Although I didn't share much before, I have been getting help from the forum for a long time and found many of my answers here with a lot of help. I decided to no longer be a silent person and will share my experience and knowledge. My English is not good. So if there is anything that is not clear, please point it out. Last but not least, you're welcome to checkout my post: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=73523
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Mind Calamity
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by Mind Calamity »

ketoo007 wrote:two programmers (including me) . and five game Artists. :D
Wow, that's amazing. Great job! That makes it all the more impressive. Kudos to you, and the artists!
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by RigoCL »

dead or alive?
Integrated: Ogre3D + dotScene (Blender loader) + MyGUI (UI) + RakNet (Client/Server) + Leap Motion (The future is here!) + StereoManager (3D Anaglyph red-cyan)
WIP: StereoManager (Real 3D) + CCS (Camera Control System) + Sound, experimenting with Android.
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nevarim
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by nevarim »

i hope alive but not updated :)
i'm a noob until proven otherwise :D
used in my project ;) and thanks to everyone :D
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Re: A MMORPG game engine base on Ogre - Walker3DII

Post by RigoCL »

Hope so, but checking.....
:D
Integrated: Ogre3D + dotScene (Blender loader) + MyGUI (UI) + RakNet (Client/Server) + Leap Motion (The future is here!) + StereoManager (3D Anaglyph red-cyan)
WIP: StereoManager (Real 3D) + CCS (Camera Control System) + Sound, experimenting with Android.
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