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Imperial Game Engine SDK 2.7.7 released
Posted: Sun Nov 04, 2012 2:55 am
by Kohedlo
Imperial Game Development Toolkit- is Platform for developing 3d games and 3d applications or interactive cinema powered by Imperial Game Engine 2.5. Old Imperial architecture support full dynamics and can produce chinemathics of AAA class games (Currently fully not released until summer 2015 or latter)
2.5 New Features video (2012y)
[youtube]6vboI-qjMBU[/youtube]
2015 Teaser
[youtube]wtIRnMt0kmo[/youtube]
[youtube]2LUtnfOKPIY[/youtube]
[youtube]0zCjKQTUIX8[/youtube]
Runable Demo Project v.2:
https://drive.google.com/file/d/0B-mxhq ... sp=sharing
Redists:
https://drive.google.com/file/d/0B-mxhq ... sp=sharing
Main USP and goals of the game engine:
- Possiblity to create
biggest multiplayer game worlds. With real "meter" measurement system, IE architecture have NOT completely word "game map". Modular possiblities give to create small scenes, that collects in scenes highest by logic and hierarchy. Therefore people can create towns and add in district. Districts added to highest cathegory. Until building entire planet, tat adds to star sustems, and galaxy. Measurement of galaxies- counts also in real thousands of light years;
-
Full dunamic control of every game component.
-
Awardswinning toolset. Line of editors gives speed for gamecreating process and fast debugging. Game assets can be created by visualisation and in timesaving mode with immediatly test preview and Game AAA class results. All game scripts can be authomatically converted to fast c++ source code.
Version 3.5 roadmap:
- Next generation gameplay making.
- digital iMatery.
From 2015.3.4 - all new IE architecture desings and creates from NULL independently and come under copyright potection. all rights reserved (c).
Forum:
http://kohedlostudio.forum2x2.ru/
site and downloads:
http://kohedlostudio.forum2x2.ru/
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Sun Nov 04, 2012 6:01 am
by ketoo007
Nice work
!
I also being developing an editor for Walker3DII. Which GUI are you using? wxWidgets,Qt or C#. I am recently repairing the undo/redo problem about node.
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Sun Nov 04, 2012 11:38 am
by TheSHEEEP
Very impressive
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Sun Nov 04, 2012 3:24 pm
by Kohedlo
ketoo007 wrote:Nice work
!
I also being developing an editor for Walker3DII. Which GUI are you using? wxWidgets,Qt or C#. I am recently repairing the undo/redo problem about node.
Long ago i choose wx.
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Tue Nov 20, 2012 9:29 am
by Kohedlo
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Mon May 19, 2014 4:26 pm
by Kohedlo
Greetings to all OGRE community. After 1/5 years i come back in IT and project restored. For finishing of base IGE2.5 (akA IGDK) need more then 1 year. Engine must give unrealistic power for creating game projects.
There some screens of nov.2012.
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Tue Jun 03, 2014 7:44 pm
by Kohedlo
Ok. Work in progress. There soe video:
[youtube]TzypsAOzpKQ[/youtube]
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Thu Jun 12, 2014 5:17 am
by Hydrocity
Wow! Impressive tools. Reminds me of the Unreal Engine editor.
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Thu Jun 12, 2014 11:09 am
by Thyrion
sadly another nice editor for Ogre, not open sourced ...
Ogre3d and Users(Me) are needing an ogre editor. why not open source it, for an open source graphics engine (free).
everyone makes his own in silence ...
there's ogitor (not bad at all).. but i am a .net guy for applications
I know it's hard work and u need money too.
But .. as soon as you sell it, it will be compared with other engines.
The market competitors are currently 100x harder than before 10 years.
Re: Imperial Game Engine 2.5.( work in progress)
Posted: Sat Jun 14, 2014 1:15 am
by Kohedlo
sorry. but its comm. project like Neoaxis Engine.(Free is Irrlicht, OGE AND OTHERS) I 8 years make toolsets and spend many time and money for my "buisness" also for revard of licensess.
Re: Imperial GDK (september 2014 commit released/ Pre Alpha)
Posted: Tue Sep 02, 2014 6:28 pm
by Kohedlo
Imperial GDK (september 2014 commit released/ Pre Alpha)
download link at
http://kohedlostudio.forum2x2.ru/t78-topic (after regestration)
Sorry but in future i planned to create EN site and forum
Four videotutorials on RU language(
Re: Imperial GDK (september 2014 commit released/ Pre Alpha)
Posted: Sun Sep 21, 2014 10:40 am
by Kohedlo
It is possible add in team of engine some developers, for seasonly unstability of commiting.
- Engine language C++;
- Status: Commercial.
- External Commercial Game Projects: x1 (The Casual Rules, RU).
- all sum time in development: 7 years of Engine Development.
- version 2.5: six(and half) month of extrime programming by one progremmer; (version rewritten from null + added old patterns).
all discussions to my forum email
Re: Imperial GDK (october 2014 commit released/ Pre Alpha)
Posted: Wed Oct 01, 2014 7:08 am
by Kohedlo
October commit released!
site:
http://kohedlostudio.forum2x2.ru/t80-topic#126 (links to download after registration)
Re: Imperial GDK (october 2014 commit released/ Pre Alpha)
Posted: Wed Oct 01, 2014 9:33 pm
by vitefalcon
Your screenshots look great! But unfortunately, Google Chrome is having trouble translating your website. It would be great if you could add status notes along with your update posts, in English. Posts like this not only helps advertise your game-engine, it would also help motivate others who're working on their hobby (or otherwise) projects.
Re: Imperial GDK (october 2014 commit released/ Pre Alpha)
Posted: Thu Oct 02, 2014 9:56 am
by Kohedlo
ок. Next month info will be given on EN
Re: Imperial GDK (october 2014 commit released/ Pre Alpha)
Posted: Sat Oct 18, 2014 3:34 pm
by Kohedlo
Next commit in progress.
added EN forumspace at:
http://kohedlostudio.forum2x2.ru/f14-forum (English community- Usage Help) and
http://kohedlostudio.forum2x2.ru/f15-forum (English community- News)
Re: Imperial GDK (november 2014 commit released/ Pre Alpha)
Posted: Mon Nov 03, 2014 8:29 pm
by Kohedlo
november 2014 commit released!
changelist and downloads at:
http://kohedlostudio.forum2x2.ru/t85-topic
Re: Imperial GDK (november 2014 commit released/ Pre Alpha)
Posted: Sat Nov 22, 2014 9:54 pm
by Kohedlo
First offline engine market demo-project and asset collection is now avalable.
http://kohedlostudio.forum2x2.ru/t87-topic#133
Re: Imperial GDK (december 2014 commit released/ Pre Alpha)
Posted: Sun Nov 30, 2014 8:21 pm
by Kohedlo
Re: Imperial GDK (december 2014 commit is avalable/ Pre Alph
Posted: Wed Dec 03, 2014 2:22 pm
by Kohedlo
Simple reference for users with beginner line tutorials.
http://kohedlostudio.forum2x2.ru/t90-topic#136
Re: Imperial GDK (december 2014 commit is avalable/ Pre Alph
Posted: Thu Dec 04, 2014 12:07 am
by madmarx
Wow! Good luck with your project, it seems great!
Re: Imperial GDK (january 2015 commit is avalable/ Pre Alpha
Posted: Tue Dec 30, 2014 7:25 pm
by Kohedlo
Re: Imperial GDK (january 2015 commit is avalable/ Pre Alpha
Posted: Fri Jan 02, 2015 7:10 pm
by Kohedlo
First offline engine market demo-project and asset collection is now avalable.
Unoptimized
[youtube]ND78rLNrUgQ[/youtube]
Re: Imperial GDK (status Alpha)
Posted: Sat Jan 10, 2015 4:59 pm
by Kohedlo
IE receive Alpha status.
If IE receive Beta to summer 2015, and AniTE was ready as base, we make tech demo movie for developers converence 2015. (as the samaritan demo 2011 for Unreal 3)
First prototype of the AniTE chinematic renderer (LIKE Unreal Matinee) must be ready to february 2015.
Re: Imperial GDK (status Alpha)
Posted: Sat Jan 17, 2015 8:28 pm
by Kohedlo
Next commit go as rich on new features (becaose my job vacation). Possible IE receive half-beta status for one month.
prepareations log at:
http://kohedlostudio.forum2x2.ru/t93-topic