Imperial Game Engine SDK 2.7.7 released

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Kohedlo
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Imperial Game Engine SDK 2.7.7 released

Post by Kohedlo »

Image

Imperial Game Development Toolkit- is Platform for developing 3d games and 3d applications or interactive cinema powered by Imperial Game Engine 2.5. Old Imperial architecture support full dynamics and can produce chinemathics of AAA class games (Currently fully not released until summer 2015 or latter)



2.5 New Features video (2012y)

[youtube]6vboI-qjMBU[/youtube]

2015 Teaser

[youtube]wtIRnMt0kmo[/youtube]

Image

[youtube]2LUtnfOKPIY[/youtube]

[youtube]0zCjKQTUIX8[/youtube]

Runable Demo Project v.2: https://drive.google.com/file/d/0B-mxhq ... sp=sharing

Redists: https://drive.google.com/file/d/0B-mxhq ... sp=sharing



Main USP and goals of the game engine:

- Possiblity to create biggest multiplayer game worlds. With real "meter" measurement system, IE architecture have NOT completely word "game map". Modular possiblities give to create small scenes, that collects in scenes highest by logic and hierarchy. Therefore people can create towns and add in district. Districts added to highest cathegory. Until building entire planet, tat adds to star sustems, and galaxy. Measurement of galaxies- counts also in real thousands of light years;

- Full dunamic control of every game component.

- Awardswinning toolset. Line of editors gives speed for gamecreating process and fast debugging. Game assets can be created by visualisation and in timesaving mode with immediatly test preview and Game AAA class results. All game scripts can be authomatically converted to fast c++ source code.

Version 3.5 roadmap:

- Next generation gameplay making.
- digital iMatery.


From 2015.3.4 - all new IE architecture desings and creates from NULL independently and come under copyright potection. all rights reserved (c).

Forum: http://kohedlostudio.forum2x2.ru/

site and downloads: http://kohedlostudio.forum2x2.ru/
Last edited by Kohedlo on Sat Apr 07, 2018 6:45 am, edited 135 times in total.
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Re: Imperial Game Engine 2.5.( work in progress)

Post by ketoo007 »

Nice work :D !
I also being developing an editor for Walker3DII. Which GUI are you using? wxWidgets,Qt or C#. I am recently repairing the undo/redo problem about node.
Thanks everyone at Ogre3D fourms. Although I didn't share much before, I have been getting help from the forum for a long time and found many of my answers here with a lot of help. I decided to no longer be a silent person and will share my experience and knowledge. My English is not good. So if there is anything that is not clear, please point it out. Last but not least, you're welcome to checkout my post: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=73523
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Re: Imperial Game Engine 2.5.( work in progress)

Post by TheSHEEEP »

Very impressive :)
My site! - Have a look :)
Also on Twitter - extra fluffy
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Re: Imperial Game Engine 2.5.( work in progress)

Post by Kohedlo »

ketoo007 wrote:Nice work :D !
I also being developing an editor for Walker3DII. Which GUI are you using? wxWidgets,Qt or C#. I am recently repairing the undo/redo problem about node.

Long ago i choose wx.
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Re: Imperial Game Engine 2.5.( work in progress)

Post by Kohedlo »

Short demo video avalable

Demo Video http://www.youtube.com/watch?v=QkyAkK4L ... e=youtu.be
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Re: Imperial Game Engine 2.5.( work in progress)

Post by Kohedlo »

Greetings to all OGRE community. After 1/5 years i come back in IT and project restored. For finishing of base IGE2.5 (akA IGDK) need more then 1 year. Engine must give unrealistic power for creating game projects.

There some screens of nov.2012.

Image

Image
Last edited by Kohedlo on Sat Jun 28, 2014 2:46 pm, edited 1 time in total.
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Re: Imperial Game Engine 2.5.( work in progress)

Post by Kohedlo »

Ok. Work in progress. There soe video:

[youtube]TzypsAOzpKQ[/youtube]
Last edited by spacegaier on Tue Jun 03, 2014 7:46 pm, edited 1 time in total.
Reason: inlined video
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Re: Imperial Game Engine 2.5.( work in progress)

Post by Hydrocity »

Wow! Impressive tools. Reminds me of the Unreal Engine editor.
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Re: Imperial Game Engine 2.5.( work in progress)

Post by Thyrion »

sadly another nice editor for Ogre, not open sourced ...

Ogre3d and Users(Me) are needing an ogre editor. why not open source it, for an open source graphics engine (free).
everyone makes his own in silence ...

there's ogitor (not bad at all).. but i am a .net guy for applications :)

I know it's hard work and u need money too.
But .. as soon as you sell it, it will be compared with other engines.

The market competitors are currently 100x harder than before 10 years.
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Re: Imperial Game Engine 2.5.( work in progress)

Post by Kohedlo »

sorry. but its comm. project like Neoaxis Engine.(Free is Irrlicht, OGE AND OTHERS) I 8 years make toolsets and spend many time and money for my "buisness" also for revard of licensess.
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Re: Imperial GDK (september 2014 commit released/ Pre Alpha)

Post by Kohedlo »

Imperial GDK (september 2014 commit released/ Pre Alpha)
Image

download link at http://kohedlostudio.forum2x2.ru/t78-topic (after regestration)

Sorry but in future i planned to create EN site and forum :D Four videotutorials on RU language(
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Re: Imperial GDK (september 2014 commit released/ Pre Alpha)

Post by Kohedlo »

It is possible add in team of engine some developers, for seasonly unstability of commiting.

- Engine language C++;
- Status: Commercial.
- External Commercial Game Projects: x1 (The Casual Rules, RU).
- all sum time in development: 7 years of Engine Development.
- version 2.5: six(and half) month of extrime programming by one progremmer; (version rewritten from null + added old patterns).

all discussions to my forum email
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Re: Imperial GDK (october 2014 commit released/ Pre Alpha)

Post by Kohedlo »

October commit released!
Image

site: http://kohedlostudio.forum2x2.ru/t80-topic#126 (links to download after registration)
Last edited by Kohedlo on Thu Oct 02, 2014 9:43 am, edited 1 time in total.
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Re: Imperial GDK (october 2014 commit released/ Pre Alpha)

Post by vitefalcon »

Your screenshots look great! But unfortunately, Google Chrome is having trouble translating your website. It would be great if you could add status notes along with your update posts, in English. Posts like this not only helps advertise your game-engine, it would also help motivate others who're working on their hobby (or otherwise) projects.
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Re: Imperial GDK (october 2014 commit released/ Pre Alpha)

Post by Kohedlo »

ок. Next month info will be given on EN :)
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Re: Imperial GDK (october 2014 commit released/ Pre Alpha)

Post by Kohedlo »

Next commit in progress.

Image

added EN forumspace at: http://kohedlostudio.forum2x2.ru/f14-forum (English community- Usage Help) and
http://kohedlostudio.forum2x2.ru/f15-forum (English community- News)
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Re: Imperial GDK (november 2014 commit released/ Pre Alpha)

Post by Kohedlo »

november 2014 commit released!

Image

changelist and downloads at: http://kohedlostudio.forum2x2.ru/t85-topic
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Re: Imperial GDK (november 2014 commit released/ Pre Alpha)

Post by Kohedlo »

First offline engine market demo-project and asset collection is now avalable.

Image

http://kohedlostudio.forum2x2.ru/t87-topic#133
Last edited by Kohedlo on Fri Jan 02, 2015 7:09 pm, edited 2 times in total.
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Re: Imperial GDK (december 2014 commit released/ Pre Alpha)

Post by Kohedlo »

December 2014 commit is now avalable.

Image

http://kohedlostudio.forum2x2.ru/t89-topic#135
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Re: Imperial GDK (december 2014 commit is avalable/ Pre Alph

Post by Kohedlo »

Simple reference for users with beginner line tutorials.

http://kohedlostudio.forum2x2.ru/t90-topic#136
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Re: Imperial GDK (december 2014 commit is avalable/ Pre Alph

Post by madmarx »

Wow! Good luck with your project, it seems great!
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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Re: Imperial GDK (january 2015 commit is avalable/ Pre Alpha

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Last edited by Kohedlo on Tue Jan 06, 2015 2:13 pm, edited 1 time in total.
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Re: Imperial GDK (january 2015 commit is avalable/ Pre Alpha

Post by Kohedlo »

First offline engine market demo-project and asset collection is now avalable.
Unoptimized :x

[youtube]ND78rLNrUgQ[/youtube]
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Re: Imperial GDK (status Alpha)

Post by Kohedlo »

IE receive Alpha status.

Image

If IE receive Beta to summer 2015, and AniTE was ready as base, we make tech demo movie for developers converence 2015. (as the samaritan demo 2011 for Unreal 3) :x

First prototype of the AniTE chinematic renderer (LIKE Unreal Matinee) must be ready to february 2015.
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Re: Imperial GDK (status Alpha)

Post by Kohedlo »

Next commit go as rich on new features (becaose my job vacation). Possible IE receive half-beta status for one month.

prepareations log at: http://kohedlostudio.forum2x2.ru/t93-topic
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