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Re: Imperial Game Engine ( 1st jule 2016 commit, preBetta)

Posted: Wed Jul 06, 2016 7:29 pm
by Kohedlo
available 1-st jule update and new licansing terms.

http://kohedlostudio.forum2x2.ru/t332-n ... my-minimum

Re: Imperial Game Engine ( 15st jule 2016 commit, preBetta)

Posted: Thu Jul 14, 2016 10:59 pm
by Kohedlo

Re: Imperial Game Engine ( 1 august 2016 commit, preBetta)

Posted: Tue Jul 26, 2016 6:07 pm
by Kohedlo

Re: Imperial Game Engine ( 1 august 2016 commit, preBetta)

Posted: Thu Aug 11, 2016 7:48 am
by Kohedlo
i plann EN forum on non ru sitespace, is what site constructor better for you7

Re: Imperial Game Engine ( 1 august 2016 commit, preBetta)

Posted: Thu Aug 11, 2016 2:49 pm
by Kohedlo
created ENGLISH forum space on forummotion.com at : http://wowbgs.forum2x2.eu/

wellcome!

Re: Imperial Game Engine ( 1 august 2016 commit, preBetta)

Posted: Thu Aug 18, 2016 3:08 am
by Kohedlo

Re: Imperial Game Engine ( 1 september 2016 commit, preBetta

Posted: Mon Aug 29, 2016 4:19 pm
by Kohedlo

Re: Imperial Game Engine ( 1 september 2016 commit, preBetta

Posted: Mon Aug 29, 2016 5:11 pm
by xrgo
I really like to see your screenshots, it shows great progress every time. But I am really worried about your fps, what are your pc specs? for example that last screenshot, that (apparently) very simple scene, even in a very slow/old pc, it should have >100 fps.
maybe there's something I don't know/see but I encourage you to stop implementing features and focus on the performance. Ogre 2.1 is definitely up to the task, you might be doing something wrong in your engine's loop.

cheers!!!

Re: Imperial Game Engine ( 1 october 2016 commit, preBetta)

Posted: Sat Oct 01, 2016 5:32 am
by Kohedlo

Re: Imperial Game Engine ( 1 october 2016 commit, preBetta)

Posted: Sat Oct 01, 2016 5:48 am
by Kohedlo
xrgo- But I am really worried about your fps,
i well optimize release of IE. Release build show 120-160 for game and 60-90 for editor.

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:D heh. on screens i use debug slow version and screens go with out design or cool scenes.

i make new line tutorials. and interview video in 30 mins, that with quality of middle aaa box games quality present release of formed IE 2.5 ver.

currently i was judged in court (for papers) throught family troubles, and 30 days IE was with developing pause. Currently i return. My IE buisness and gamemaking i purposing continue on entire my lifetime period. For stoping my deal need kill my or penetariate my...

curretly nees to two years for finishing formation of IE. But- onle by one programmer- IE- looks like good game engines (neoaxis, unity 3d and even unreal 3.5), with - bomb- gameplay potencial and aaa class chinema. Currently IE chinematik renderer have about 2 000 vrious timeline tracks types! (throught explotation visual skript)

we make works OGRE2 to the full potenciall. next we add first clasical ogre for old cpus.

thanks for help and watching.

Re: Imperial Game Engine ( 1 october 2016 commit, preBetta)

Posted: Sat Oct 01, 2016 7:25 am
by frostbyte
next we add first clasical ogre for old cpus
this can add great compexity to your project...
i suggest you wait a bit with this...
once ogre2.1 GLES renderer will be established there might be a way to support older hardware using the Angle project
https://github.com/google/angle

Re: Imperial Game Engine ( 1 october 2016 commit, preBetta)

Posted: Sat Oct 01, 2016 4:26 pm
by Kohedlo
Let full path-course to CANDIDATE RELEASE 2.5. :)

[youtube]F8TPw06c7Ro[/youtube]

Re: Imperial Game Engine ( 1 october 2016 commit, preBetta)

Posted: Sun Oct 02, 2016 10:20 am
by Kohedlo
WANTED forum moderators for salary

Today we welcome PEOPLE for moderator vacantions for our forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games.

Wellcome

also possible, if you wish and need- make exchanging of IE licanses without money services.

Re: Imperial Game Engine ( 1 october 2016 commit, preBetta)

Posted: Sun Oct 02, 2016 6:20 pm
by Kohedlo
Now we add support c++ code for IE game projects. This give all power and in 10 times faster then flow-schemmes script.

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Also added support beizer curves for timeline tracks.

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Re: Imperial GDK(15 february 2016 commit, + source SDK)

Posted: Thu Oct 06, 2016 4:34 pm
by Kohedlo
spacegaier wrote:For your videos it would be beneficial to have some sort of camera movement smoothing. Would make for a more "cinematic" feel.
ready. Added cubic spline simple and very fast interpolation smootching.

[youtube]PKagRfpAAks[/youtube]

Re: Imperial Game Engine (15 october 2016 commit, preBetta)

Posted: Wed Oct 12, 2016 5:02 pm
by Kohedlo
15 october 2016 update (a lots) :D

http://kohedlostudio.forum2x2.ru/t374-1 ... leased#605

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[youtube]1FHOTpiORao[/youtube]

(some cutsscene beginnings from our new game) 8)

Re: Imperial Game Engine (15 october 2016 commit, preBetta)

Posted: Wed Oct 19, 2016 5:11 pm
by Kohedlo
"IMPERIAL 5"- WAS ANNOUNCED AS STARTED HIGH-TECH ENGINE PROJECT.

http://kohedlostudio.forum2x2.ru/t399-i ... preparings

OGRE still as graphical alternative renderer engine on entire lifetime. :D OGRE- meet quantium PSs and galographics arenas as clasical 3d graphics. :D

Re: Imperial Game Engine (15 october 2016 commit, preBetta)

Posted: Sat Oct 22, 2016 8:06 pm
by Kohedlo

Re: Imperial Game Engine (1 november 2016 commit, preBetta)

Posted: Fri Oct 28, 2016 2:49 am
by Kohedlo
1-st november update

[youtube]mENhZmEgYUk[/youtube]

http://kohedlostudio.forum2x2.ru/t391-1 ... e-released

Re: Imperial Game Engine (1 november 2016 commit, preBetta)

Posted: Tue Nov 08, 2016 3:39 pm
by Kohedlo
Cinemathic renderer v.1.2 is coming on NYear, now is mote quality AAA, and mmore fast cutscene making, more difficult "post- key mass shaping".
Now is for making more impressive wow-effected chinema and interactive-games.

- 2000+ timelines.(like: fade in, camera fov, particle player, ambient sound player, camera changer, camera shake and so on.)
- Unlimited count new added programied timeline-tracks.
- key-masess weighting and editing.
- 4 livels of data interpolation.
- mass bugfixess.
- accuracy of rendering to 1 milisecond.
- better speed and optimization.
- objective-orientied timelining.

[youtube]WG4RKmZHqoY[/youtube]

Re: Imperial Game Engine (15 november 2016 commit, preBetta)

Posted: Sun Nov 13, 2016 9:51 pm
by Kohedlo
15 nov

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[youtube]2CLJmSwCysM[/youtube]

[youtube]ctBidclLfC8[/youtube]

http://kohedlostudio.forum2x2.ru/t415-i ... e-released

Re: OGRE out from Imperial Game Engine

Posted: Thu Dec 08, 2016 6:05 pm
by Kohedlo
OGRE out from Imperial Game Engine.
IE grant OGRE will.

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http://kohedlostudio.forum2x2.ru/t455-o ... ame-engine

- all who is use IE 2.5 and need in technical support, let find us. We hold your licanses to the last and move your gamwes.

-we develop our own game emperia, own 3d graphics, cpu machines and our internet. among "wow-bomb game studios" we known "imperial game systems".

Re: OGRE out from Imperial Game Engine

Posted: Thu Dec 08, 2016 7:52 pm
by Crystal Hammer
Wow, another big project leaving OGRE. Last one I remember was OpenMW.
Well good to know. I guess it will be pretty quiet in showcase forum now.
This also means no more update posts here. I don't think I've seen more spelling, grammar or punctuation mistakes in one place ever (here and on your website :shock:).

Re: OGRE out from Imperial Game Engine

Posted: Thu Dec 08, 2016 9:22 pm
by Kohedlo
Crystal Hammer

- IE not live first. We hold his responsibility. I plann use OGRE all lifetime, for help OGRE, not my.

- On our country sectarians, microsoft and linked in destroy our culture.

- I also an politican, but act only right and justfully. I no want accept reptiloid illuminant culture. But I newer dishonor people of west, and even ready give hand of help. I only constatate facts, after accurate investigation. This people everywhere. Even in russia and ukraine.

All our licenses we hold and move games forward, becaose payd his money, i must preform his responbilities.

This some truth: i make IE about 10 years. afrer i spend my life 10 years, people west (even not simple atheists, but named christians, with illuminative-reptiloid culture)
state for my:

- i have no rights on c++ language.
- microsoft take all his info even our secret documents, (as note evgeniy kaspersky) throught spy, hakking in his windows 10 and others.
- i have no rights on internet.
- i have no rights on any cpu or mobile device (that he call- "tablet"- that word in out slavan culture sounds as "pill of halloperidoll" ).
- west steall my game indystry afer falling or my die...


saddly, but this real face of reptiloid illuminant culture. I no pretend on others culture or money, i prffer himself hard work double tomes per day.

- if you interesting, you can find us, . we continue make game indystry, but for this i only need create new 3d graphics, technologies, new binary code, Language, operating systems and even print his own analogies IBM machines for calculating pame processes and make his own internet and gollographic in room arenas renderers. Western world- ask this ultimatum, not touch to his inventions, even if i loss my dozens years spended for using his technologies. I think better in beggining- talk about this. If i know this early, i not loss my years...

Re: OGRE out from Imperial Game Engine

Posted: Thu Dec 08, 2016 9:31 pm
by Kohedlo
"This also means no more update posts here."

- i am glad posts there and continue my developings, but big people not want this and stops this. (i even have plans partially restore loseed russian OGRE site, and populate in our country) I think need neutrall territory for my game indystry, where every visitors receive his own.