Imperial Game Engine SDK 2.7.7 released

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Re: OGRE out from Imperial Game Engine

Post by insider » Sat Dec 10, 2016 2:23 pm

Good luck Kohedlo.
Crystal Hammer wrote: This also means no more update posts here. I don't think I've seen more spelling, grammar or punctuation mistakes in one place ever (here and on your website :shock:).
Please note that he is Russian, he writes better english than most Russians do :)
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Re: OGRE out from Imperial Game Engine

Post by devxkh » Sat Dec 10, 2016 2:52 pm

insider wrote:Please note that he is Russian, he writes better english than most Russians do :)
As far as i know Ukraine isn't part of russia and don't want to be part of it. :)
Even the google translator spits out better english: https://translate.google.de/
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Re: OGRE out from Imperial Game Engine

Post by insider » Sat Dec 10, 2016 3:08 pm

devxkh wrote:
insider wrote:Please note that he is Russian, he writes better english than most Russians do :)
As far as i know Ukraine isn't part of russia and don't want to be part of it. :)
Even the google translator spits out better english: https://translate.google.de/
He can code well and he's not in the US, talking or writing english is the least of his priorities and I respect that.
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Re: OGRE out from Imperial Game Engine

Post by Crystal Hammer » Sat Dec 10, 2016 4:33 pm

insider wrote: He can code well and he's not in the US, talking or writing english is the least of his priorities and I respect that.
Well there comes a time when a programmer realizes he is already very good at it. And then it's not programming skills that hinder your progress, but all others like communication, being efficient with time, how well can you express yourself, help others, etc.
I'm just saying, if he is also responsible for public relations, i.e. promotion, news, website (and by the looks, it seems so) then it should be his priority.
Or at least hiring somebody else with good english to do PR then. Professionalism, attention to detail matter too. First look at a website like that could turn off somebody to other solution.
Because yes, google translate can produce more understandable text translating whole websites.
Just my few words of advice, I hope.
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Re: OGRE out from Imperial Game Engine

Post by EricB » Thu Dec 15, 2016 9:10 am

insider wrote: He can code well and he's not in the US, talking or writing english is the least of his priorities and I respect that.
The problem is, he's in the business of selling engines. Coding in and of it self is an international industry with English as its de facto standardize language. It's difficult for anyone outside of Russian speaking nations to invest in using IE because of this language barrier. End users must be able to understand documentation, comments, and even have general/technical conversation with the developer.



That being said, I find it sad IE is leaving Ogre. I've always found your engine interesting and really wished we could see what it can do in a finished product. I do wish you the best of luck. Though, I don't quite understand why you're leaving.

I have two pieces of advice for you Kohedlo, my friend: 1) Stick to Ukrainian/Russian language or hire/find someone to help translate to English. 2) Work on and finish a small scale commercial video game with your engine that you sell on places like Steam. It is impossible to make a living selling Engines these days, and MMOs are the Afghanistan of game development, the grave yard of developers. It is difficult to take your engine seriously outside of Ukraine/Russia with issues #1. And if I understand some of your blog post your income troubles could be solved with #2.

Good Luck! I hope you return to Ogre some day!
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Re: Imperial Game Engine (1st January 2017, 2.5. CR)

Post by Kohedlo » Fri Jan 06, 2017 1:46 pm

IE project continue, becaose your voting for continuing engine.
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Re: Imperial Game Engine (1st January 2017, 2.5. CR)

Post by Kohedlo » Fri Jan 06, 2017 5:27 pm

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Re: Imperial Game Engine (1st January 2017, 2.5. CR)

Post by Kohedlo » Mon Jan 09, 2017 12:16 am

Full sources available according licanse.

[youtube]wKhaduFmn3I[/youtube]
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Re: Imperial Game Engine (15st January 2017, 2.5. CR)

Post by Kohedlo » Thu Jan 12, 2017 8:08 am

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Re: Imperial Game Engine (15st January 2017, 2.5. CR)

Post by Kohedlo » Sun Jan 22, 2017 9:30 pm

vacation update is near

[youtube]28Y1d9N0uXQ[/youtube]
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Re: Imperial Game Engine (1st February 2017, 2.5. CR)

Post by Kohedlo » Tue Jan 24, 2017 10:05 pm

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Re: Imperial Game Engine (1st February 2017, 2.5. CR)

Post by Kohedlo » Sat Jan 28, 2017 8:05 pm

shooting-damaging implementation.

[youtube]V1dGeTS0GfQ[/youtube]
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Re: Imperial Game Engine (15st February 2017, 2.5. CR)

Post by Kohedlo » Sun Jan 29, 2017 11:20 pm

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Re: Imperial Game Engine (15st February 2017, 2.5. CR)

Post by Kohedlo » Fri Feb 03, 2017 9:27 am

released LOGGER and DOCUMENTATION_BROWSER.

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Re: Imperial Game Engine (15st February 2017, 2.5. CR)

Post by Kohedlo » Fri Feb 10, 2017 11:54 am

20 february 2017 update

[youtube]YklJtScWPCg[/youtube]

http://kohedlostudio.forum2x2.ru/t487-i ... leased#797
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Re: Imperial Game Engine (1st April 2017 SOURCE, 2.5. CR)

Post by Kohedlo » Tue Apr 04, 2017 4:20 pm

"Imperial Game Engine SOURCE" 1 April 2017 update released + with many demos

http://kohedlostudio.forum2x2.ru/t501-i ... leased#821

[img(640px,340px)]http://cdn4.dualshockers.com/wp-content ... ison-7.jpg[/img]

[youtube]j6WRiHSlzOI[/youtube]

[youtube]o8xjl-cLgho[/youtube]


[youtube]kjFc5ZC1Bbk[/youtube]


[youtube]aR_9Xtg4KsE[/youtube]


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[youtube]4mUhlCEDezA[/youtube]

[youtube]N6xkIRB_MzU[/youtube]
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Re: Imperial Game Engine (1st April 2017 SOURCE, 2.5. CR)

Post by Kohedlo » Fri Apr 28, 2017 4:20 am

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Re: Imperial Game Engine (1st April 2017 SOURCE, 2.5. CR)

Post by Kohedlo » Fri Apr 28, 2017 9:07 pm

Some from machinimas:

[youtube]v9iqTUpYzwM[/youtube]

https://www.youtube.com/watch?v=v9iqTUp ... e=youtu.be
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Re: Imperial Game Engine (1st May 2017 SOURCE, 2.5. CR)

Post by Zorgorof » Tue May 09, 2017 9:14 am

Hello I really want to try this out, where can I get it at. Thanks :)
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Re: Imperial Game Engine (1st May 2017 SOURCE, 2.5. CR)

Post by Kohedlo » Sun Jun 04, 2017 7:53 am

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Re: Imperial Game Engine (1st May 2017 SOURCE, 2.5. CR)

Post by Kohedlo » Sun Jun 04, 2017 8:05 am

Zorgorof wrote:Hello I really want to try this out, where can I get it at. Thanks :)
for this need:

1) register at http://kohedlostudio.forum2x2.ru/ and login account.
2) go to news forum cathegory http://kohedlostudio.forum2x2.ru/f15-en ... unity-news
3) open lastest available update topic.(for example "Imperial Game Engine SDK" 1 June 2017 update (released))
4) find end of topic download link (sdk 3.45 gb)

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5) download SDK.
6) INSTALL in non programFiles directory. path must be in latin chars.
7) install drivers from SDK/Redisr directory.
8) run FrontEnd.exe Launcher.
9) select available game project.
10) RUN EDITOR BUTTON OR GAME/ AND ENJOY.
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Re: Imperial Game Engine (1st May 2017 SOURCE, 2.5. CR)

Post by Kohedlo » Sat Jun 10, 2017 6:46 pm

Now IGE go to CR as ver.2.6 for distribution on 4 HQ DVDs.

IN USA and Europe probably we publish IGE throught DEEP SILVER.
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Re: Imperial Game Engine (1st May 2017 SOURCE, 2.5. CR)

Post by Kohedlo » Sun Jun 18, 2017 8:50 am

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Re: Imperial Game Engine (15 Jule 2017 .ISO)

Post by Kohedlo » Sat Jul 15, 2017 3:15 pm

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Re: Imperial Game Engine (1 August 2017 .ISO)

Post by Kohedlo » Sun Jul 30, 2017 1:43 pm

1 august 2017 .ISO update.

[youtube]0N0yxwav3mE[/youtube]

http://kohedlostudio.forum2x2.ru/t582-i ... leased#952
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