Imperial Game Engine SDK 2.7.7 released

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Re: Imperial GDK (status Alpha)

Post by Kohedlo » Wed Jan 21, 2015 9:47 pm

IE have anniversary. :P One year complete in extrimal programming by one developer. Game engine written from null. Cake for every fan or intresting visitor! :x

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Re: Imperial GDK (status Alpha)

Post by frostbyte » Wed Jan 21, 2015 11:52 pm

cute...is that a dynamit candle??? :shock: :lol:
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Re: Imperial GDK (is need IE be Open Sourced as Unreal4?)

Post by Kohedlo » Mon Jan 26, 2015 6:45 pm

is need IE be Open Sourced as Unreal4? :?: question for you :(
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Re: Imperial GDK (is need IE be Open Sourced as Unreal4?)

Post by jacmoe » Mon Jan 26, 2015 7:08 pm

I normally would be the first to suggest going open source, but when I look at your project, I can't help but be impressed by your work. :)
What you really need is some marketing!
I see something really polished here, so you just need to get it out to people. Team up with someone you can trust and who knows the right people.
Don't give up. :)

If you are burned out, then take a break before making such important decision.
If you are not, then going open is also a great way to out source workload.
But then you will lose your investment, unless you can land a lot of consulting jobs.

Good luck :)
You deserve to earn money from this, imho.
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Re: Imperial GDK (is need IE be Open Sourced as Unreal4?)

Post by Kohedlo » Mon Jan 26, 2015 7:22 pm

thanks :?
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Re: Imperial GDK (alpha)

Post by frostbyte » Mon Jan 26, 2015 8:50 pm

what jacmoe said + marketing, marketing, marketing
with ogre 2.0 this can be as good as unreal 4...
i also think you deserve to earn some money...as this looks like one of the best tools iv'e seen...
problem is that only one guy can't compete with giants( burn-out syndrome, lack of reliablity etc... )
so either you find investors and build a proper company...
or team up with the right people...
or just don't compete with unreal/unity...
one option is to keep it small and grow slowly like neoaxis...
middleware became a cruel market so another approach is rebranding your tools to different audiance/market
example: GarysMod is actualy a full game engine, but he's not competing with unreal/unity and doing very well, with one guy...
open-sourcing can be a two-bladed sword...
goood luck...
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Re: Imperial GDK (alpha)

Post by frostbyte » Mon Jan 26, 2015 10:04 pm

is need IE be Open Sourced as Unreal4?
oh,you mean "commercial open source"...thats not open source at all...
from what i know, "commercial open source" and dual-licence scheme projects hardly enjoy FOSS community conributions...
it's purposed more to enable flexability of the product, and maybe help a bit with the product PR/sells...
even GPL is starting to be considered unattractive for FOSS fans...
unity is doing quite well without the "open source" thing, it doesn't look like they are going to change it just because of unreal
it realy depends on the target audiance...but i can see no harm in doing that...
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Re: Imperial GDK (alpha)

Post by jacmoe » Tue Jan 27, 2015 12:13 am

If you can afford it, keep it commercial.
You need to sell it more. :D
You are too modest.
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Re: Imperial GDK (alpha)

Post by Kohedlo » Tue Jan 27, 2015 10:31 am

From beggining IE designed as engine closed(editor and core libs).

Therefore: IE for noncommercial using(looking toying and building tests games) steel free with all powerfull toolset and capabilities to create game.

In plans was opensourced "game base" on c++ code. But this base creates by game developers. Not me.

About commercial using still floating license dialog. In out territory many poor developers that cant pay even 5$ per month. For poors or another possible dialog. He worthy for costs from salying of this works. I IE can help.

burn-out syndrome
- i am extrimal programmer that can develop 16 hours per day. After years of practice this is easy. Even with second social job.


after IE anite was ready engine produce AAA game class cut-scenes like U3 Samaritan.

[youtube]RSXyztq_0uM[/youtube]
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Re: Imperial GDK (february 2015 commit, alpha)

Post by Kohedlo » Sat Jan 31, 2015 5:35 pm

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February 2015 Alpha commit is now available!

http://kohedlostudio.forum2x2.ru/t93-topic

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Re: Imperial GDK (february 2015 commit, stable alpha)

Post by jacmoe » Sun Feb 01, 2015 12:25 am

One bit of critique: you really need to give us larger images :)
I really want to have a closer look, and your forum post doesn't have much larger images.
You could probably post to a picture hosting site and link to it?
Just a small suggestion. Because..
It looks amazing :D

If you post large images on this forum, the forum software will turn them into thumbnails, so feel free to do that. :)
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Re: Imperial GDK (february 2015 commit, stable alpha)

Post by frostbyte » Sun Feb 01, 2015 12:37 am

You could probably post to a picture hosting site and link to it?
or better yet, put a direct link to the IE download, or build a simple web page( in english ) you can build pretty cool website with WIX in less than an hour...
that is unless you are trying to scare us away from downloading the engine...
the forum you are using is not very friendly...and downloading torrent is useful only if you have enough seeders/leeches...
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Re: Imperial GDK (february 2015 commit, stable alpha)

Post by Kohedlo » Mon Feb 02, 2015 5:53 pm

Ok, In process.

Also in process:

- Engine Demo with hour of walking in rooms with new features and commentaries.

- Imperial GDN (Game Developer Network)- like the Steam client with list of news, video, pics and downloadings (assets, games and etc).
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Re: Imperial GDK (february 2015 commit, stable alpha + Demo)

Post by Kohedlo » Tue Feb 03, 2015 6:53 pm

Some Runable demo downloadable. Link in first topic message.

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[youtube]2LUtnfOKPIY[/youtube]

Runable Demo Project v.2: https://drive.google.com/file/d/0B-mxhq ... sp=sharing

Redists: https://drive.google.com/file/d/0B-mxhq ... sp=sharing
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Re: Imperial GDK (march 2015 commit)

Post by Kohedlo » Sat Feb 28, 2015 2:53 pm

March commit! Physics not complete. Wait on path.

[youtube]yuS1tMgpvzg[/youtube]

http://kohedlostudio.forum2x2.ru/t97-topic
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Re: Imperial GDK (march 2015 commit)

Post by Kohedlo » Wed Mar 04, 2015 7:47 pm

From today IE go unter copyright protection. All new features, editor tools and functions will be re/designed and created independently. All IE cancels of out side copyrights willbe prepared for repayement as debtor. :cry: All rights reserved (c)
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Re: Imperial GDK (march 2015 commit)

Post by Thyrion » Wed Mar 04, 2015 8:30 pm

what? i've read it more times, but i don't understand what you mean (maybe it's my bad english :) ).
IE has a copyright protection now?
what? license?
All IE cancels of out side copyrights willbe prepared for repayement as debtor.
what???
All new features, editor tools and functions will be re/designed and created independently
recreate, sounds like you'll want to throw all into the bucket and make it new? for what? is it unusable for your needs?
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Re: Imperial GDK (march 2015 commit, new copyrights, new eng

Post by Kohedlo » Thu Mar 05, 2015 7:02 pm

what?

please give time for storm to slowdown. thees week is gdk2015. Unity 5 joked from U4 that announced as free.
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Re: Imperial GDK (march 2015 commit, new copyrights, new eng

Post by Kohedlo » Thu Mar 05, 2015 7:39 pm

Engine as 2.5 minimum is ready. last preparations. Coming demo. :D
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Re: Imperial GDK (march 2015 commit)

Post by frostbyte » Fri Mar 06, 2015 9:06 pm

Engine as 2.5 minimum is ready. last preparations. Coming demo. :D
thats good to hear i was starting to worry... :P
i'm sure once the storm passes you'll understand that you have a great technology tool - very polished - nearly ready to be published....
as for the "compitition" once you start with doing real business i'm sure you can find your niche, and clients....
while all engines basicly supply the same things, each has its own uniqe way of handling stuff...

on other notes - i know of at least 4 ogre based game engine heading torward alpha/beta this year...
some think buisness compition is bad, i thing it can be for the good, raising the bar while generating more users and more interest in the area of game making...
i predict that game making technology will become a commodity and with a much increased user based( much bigger than now )
their will be plenty of bread for every-body...

it reminds me of this place i know, in which there was only one resturant which was always empty...
years past and now there are many resturants and bars in this area...all packed with customers...

anyway cheer-up its not all that bad, you may not be able to beat unity over night but you still have your stuff going, and it looks realy good...
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Re: Imperial GDK (march 2015 commit)

Post by Kohedlo » Sat Mar 07, 2015 8:48 am

Imperial Game Engine 3 in designing; Next generation of the engine.

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http://kohedlostudio.forum2x2.ru/t107-i ... e-engine-3

Forum was translated in-to all main google languages. :!: for easy registeration.

IE website is coming
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Re: Imperial GDK (march 2015 commit)

Post by Thyrion » Sat Mar 07, 2015 2:39 pm

frostbyte wrote:
on other notes - i know of at least 4 ogre based game engine heading torward alpha/beta this year...
what? tell me more :) i know none
open source engine? free?
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Re: Imperial GDK (march 2015 commit)

Post by frostbyte » Sat Mar 07, 2015 2:56 pm

i think this engines like to stay under radar - and i'm gonna respect that...
one that is not trying that hard is massive engine...
all i say is with limited relyabilty since i know development timelines are very liquid :wink: and sometimes projects are canceled or change their goals...
i dont know if they are going to be open-source, but free seems to be the new standard in todays market...
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Re: Imperial GDK (march 2015 commit)

Post by Kohedlo » Sat Mar 07, 2015 6:39 pm

Dears! I ready shape bytes only for my firm. But my 9 years experience of toolset building and 26 years of gamedev (from 1989) say that need continue IE 2.5. and i have respect to OGRE work for my SPENDED TIME.

Only i need pun down my eys and be silent when ogre game engine builders use my GAME (not graphical) technology for free on his commercial puroses. i known. Long time i take copyrighted ideas himself... i my epical GDK :oops:

ok. even Havoks Project ANARCHY have standart previewed resource explorer of assets with button of pause :D

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http://www.androidrundown.com/blog/havo ... me-engine/

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Re: Imperial GDK (march 2015 commit, + Update 1)

Post by Kohedlo » Sun Mar 08, 2015 2:00 pm

Minimal base of the engine is READY! Possible make wow! update avalable in march 2015 commit topic on our renewed forum. IE go to BETA status. Planned complete release date is summer 2016. :P :D

[youtube]0zCjKQTUIX8[/youtube]
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