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Re: Imperial GDK (march 2015 commit, + Update 1)

Posted: Tue Mar 10, 2015 5:24 am
by Kohedlo
Standart GDK Demo in progress :x

http://kohedlostudio.forum2x2.ru/t112-s ... k-demo#161

[youtube]fFyo1MB5Za4[/youtube]

Re: Imperial GDK (march 2015 commit, + Update 1)

Posted: Sun Mar 22, 2015 7:09 pm
by Kohedlo

Re: Imperial GDK (march 2015 commit, + Update 1)

Posted: Thu Mar 26, 2015 6:52 pm
by Kohedlo
New overview teaser :o

[youtube]wtIRnMt0kmo[/youtube]

Re: Imperial GDK (march 2015 commit, + Update 1)

Posted: Sun Mar 29, 2015 7:12 pm
by Kohedlo
Multiplayer and networking released. Issue was included in future april commit.

Image

Re: Imperial GDK (april 2015 commit)

Posted: Wed Apr 01, 2015 6:10 pm
by Kohedlo

Re: Imperial GDK (april 2015 commit)

Posted: Sun Apr 12, 2015 6:45 pm
by Kohedlo
Pre-betta iterrain implementation. Next + new 10 actor types.

[youtube]o5_sA0ElBXA[/youtube]

Re: Imperial GDK (april 2015 commit)

Posted: Fri Apr 24, 2015 3:39 pm
by Kohedlo
GDK for FPShooters also

[youtube]2K4lajIzXus[/youtube]

Re: Imperial GDK (april 2015 commit)

Posted: Fri Apr 24, 2015 4:11 pm
by xrgo
You're making some pretty impressive tools, congrats!

Re: Imperial GDK (may 2015 updates)

Posted: Fri May 01, 2015 11:09 am
by Kohedlo
May 2015 updates!

http://kohedlostudio.forum2x2.ru/t119-may-2015-commit
Minimal update (29 mb) Update for april 2015 commit

Tools (607 mb)

Only Engine (301 mb)

Complete installer (1gb)

Re: Imperial GDK (may 2015 updates)

Posted: Sat May 09, 2015 5:40 pm
by Kohedlo
In Pre-Version 2.6
was:
- like Steam server-client-updating system.
- mode with complete open sourced game-project. (was opened all IE sctipts, without packages);
- timeline Editor.

release time : june-jule 2015.

Re: Imperial GDK (may 2015 updates)

Posted: Wed May 20, 2015 3:46 pm
by Kohedlo
New IE site and forum space(ukrainian) is possibly comming.

Re: Imperial GDK (june 2015 commit)

Posted: Mon Jun 01, 2015 9:30 am
by Kohedlo

Re: Imperial GDK (june 2015 commit)

Posted: Sat Jul 04, 2015 11:51 am
by Kohedlo

Re: Imperial GDK (juLe 2015 commit)

Posted: Mon Aug 03, 2015 5:25 pm
by Kohedlo
Authodesk release stingray game engine based on our Imperial Technology.

[youtube]C2Fm4_tkgvs[/youtube]

http://kohedlostudio.forum2x2.ru/t163-a ... chnologies

Re: Imperial GDK (juLe 2015 commit)

Posted: Sun Aug 09, 2015 3:33 pm
by Kohedlo
New commit coming soon. :D

Re: Imperial GDK (juLe 2015 commit)

Posted: Thu Aug 13, 2015 4:23 am
by Kohedlo
added patch for old Jule 2015 commit, that guaranteed runing of ed or game.

http://kohedlostudio.forum2x2.ru/t143-j ... cked-patch

Re: Imperial GDK (juLe 2015 commit)

Posted: Fri Sep 11, 2015 6:40 pm
by Kohedlo
After two month, new commit is not ready. But coming soon after porting new ogre.
In next three years i planned release game engine, with recomended v2 renderer.

As for rest of time for developing our game team make Open Space mmog. Believing in human progress game move goodness and science for profit of all. Status of game genre is difficult and after rejection by rpg that exist in common sense, i decide move sci-sim project characteristics. :?
After seven years of this last project, changes go to better dizaining.

Re: Imperial GDK (november-devember 2015 commit WIP)

Posted: Mon Oct 26, 2015 5:18 am
by Kohedlo
New Ogre 2.1 renderer succesfully implanted in to IE. After restoring Editor we share new IE commit.

Makeng BETTA version.

Re: Imperial GDK (juLe 2015 commit)

Posted: Mon Oct 26, 2015 12:50 pm
by xrgo
Good to see more people using 2.1. seems like you going to have a great pbs material editor there

Re: Imperial GDK (november 2015 commit prewiew)

Posted: Sun Nov 01, 2015 11:13 am
by Kohedlo
November 2015 preview is ready.

Image

(Size: 57.3 mb) http://kohedlostudio.forum2x2.ru/t154-a ... ed-preview

+Prearing new commercial engine site with Ukr hosting (with new forum space). welcome

Re: Imperial GDK (November 2015 commit preview demo)

Posted: Sat Nov 14, 2015 6:46 am
by Kohedlo
Released AniTE - aaa class chinematic renderer for cut-scenes and machinima production.

Re: Imperial GDK (November 2015 commit preview demo)

Posted: Sat Nov 28, 2015 7:35 pm
by Kohedlo
We create new IE forum for EN community. at: http://www.moddb.com/engines/imperial-game-engine/forum


Welcome! Answer on every questions!

Re: Imperial GDK (December 2015 commit preview demo)

Posted: Sat Dec 12, 2015 5:22 pm
by Kohedlo
Released new commit and first videotutorial (on EN)

Download: http://kohedlostudio.forum2x2.ru/t184-d ... mitpreview

Video: [youtube]LxCi4JhrrRE[/youtube]

:D

Re: Imperial GDK (December 2015 commit preview demo)

Posted: Mon Dec 14, 2015 6:36 pm
by Kohedlo
From January 2016 Imperial Game Engine come per/monthly in TWO distributions:

- Imperial GDK (binaries ready to make games, and come under 5 license types).
- Imperial Game Engine SOURCE (an engine with complete source of engine or engine third party components).

I think IE no need make "open sourced but not free"- becaose exists confusion in this two software types.

Image

Re: Imperial GDK (December 2015 commit preview demo)

Posted: Mon Dec 14, 2015 8:34 pm
by Thyrion
what is your target audience?