HAL: Humans Are Legacy
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- Bugbear
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HAL: Humans Are Legacy
Hi everyone,
I've got some screenshots to present from our game "HAL: Humans Are Legacy"; a 1-4 player co-op tower defence game set in an alternate reality sci-fi universe. These images are just some 'teasers' of the environment where the game is set. When we've finalised the look of the towers and enemies we'll release some gameplay screenshots and a video too.
Click on an image to get a 1600x900 res version.
Some tech bits
* Ogre 1.8
* CEGUI
* Bullet Physics
* OpenAL
* eNet
* Cg shader language
* Models created in Blender
* Runs on Linux, Mac & Windows
* Developed in Eclipse/CDT on Fedora (which has been blissful )
Zombie Byte Games is a 2 man indie development team based in Auckland, New Zealand. We've been working on this for about a year and I'm just loving working with Ogre3D, such a great API.
I've got some screenshots to present from our game "HAL: Humans Are Legacy"; a 1-4 player co-op tower defence game set in an alternate reality sci-fi universe. These images are just some 'teasers' of the environment where the game is set. When we've finalised the look of the towers and enemies we'll release some gameplay screenshots and a video too.
Click on an image to get a 1600x900 res version.
Some tech bits
* Ogre 1.8
* CEGUI
* Bullet Physics
* OpenAL
* eNet
* Cg shader language
* Models created in Blender
* Runs on Linux, Mac & Windows
* Developed in Eclipse/CDT on Fedora (which has been blissful )
Zombie Byte Games is a 2 man indie development team based in Auckland, New Zealand. We've been working on this for about a year and I'm just loving working with Ogre3D, such a great API.
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- OGRE Retired Team Member
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Re: HAL: Humans Are Legacy
This looks really good.
I'm always in for fun TD games, especially if I like the art style
I'm always in for fun TD games, especially if I like the art style
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Re: HAL: Humans Are Legacy
Looks totally awesome to me! Great job.
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- Old One
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Re: HAL: Humans Are Legacy
CDT or Fedora? Which one?areay wrote:* Developed in Eclipse/CDT on Fedora (which has been blissful )
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Re: HAL: Humans Are Legacy
Thumbs up!
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Re: HAL: Humans Are Legacy
Looks good.
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
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- Gremlin
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Re: HAL: Humans Are Legacy
Looks awesome, very nice art. Looking forward to the finished product
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Re: HAL: Humans Are Legacy
Wow, really nice.
Is this your first Ogre game? I think I saw your logo somewhere...
Is this your first Ogre game? I think I saw your logo somewhere...
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I offer NSIS/Inno Setup scripting, C/C++/C#/Delphi programming: http://www.unsigned.sk
Develop NSIS/Inno Setup projects directly in Visual Studio 2005-2015: http://www.visual-installer.com/
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- Bugbear
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Re: HAL: Humans Are Legacy
Hi Slappy, yeah, this is our first game, we're reaching for the stars here
At the moment we're working on the GUI, it's looking pretty slick so far, we'll release a screenshot with the current state in a week or so.
At the moment we're working on the GUI, it's looking pretty slick so far, we'll release a screenshot with the current state in a week or so.
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- Bugbear
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Re: HAL: Humans Are Legacy
Hi guys, I've been playing around with ragdolls and thought it was time for a new post so here's a fun video (best viewed in 720p)
[youtube]bvlbLeV5rGw[/youtube]
We've been busy with network code and had our first multiplayer game a few weeks back. Progress has been steady but we're still a helluva long way off. As you can see in the vid, there's still plenty of placeholder art and first-cut effects. There's also a bunch of post-processing effects which TOTALLY CHANGE EVERYTHING IN THE GAME but due to a Ogre+Linux+compositor bug somewhere that disables anti-aliasing I didn't want to include it in the vid. There's more gameplay elements that we've got in there too but I just wanted to show the ragdolls in this vid. Enjoy.
[youtube]bvlbLeV5rGw[/youtube]
We've been busy with network code and had our first multiplayer game a few weeks back. Progress has been steady but we're still a helluva long way off. As you can see in the vid, there's still plenty of placeholder art and first-cut effects. There's also a bunch of post-processing effects which TOTALLY CHANGE EVERYTHING IN THE GAME but due to a Ogre+Linux+compositor bug somewhere that disables anti-aliasing I didn't want to include it in the vid. There's more gameplay elements that we've got in there too but I just wanted to show the ragdolls in this vid. Enjoy.
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- Gnoblar
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Re: HAL: Humans Are Legacy
Looks really good! I like the idea of a multiplayer tower-defence game and the art style really speaks to me. I would love to get my hands on this.
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- Bugbear
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Re: HAL: Humans Are Legacy
Playing around with vertex displacement to make a force field shield effect
[youtube]LHHQWI-kxgM[/youtube]
[youtube]l1c-MFlTNas[/youtube]
A bit more information here
http://zombiebytegames.com/shields-up/
[youtube]LHHQWI-kxgM[/youtube]
[youtube]l1c-MFlTNas[/youtube]
A bit more information here
http://zombiebytegames.com/shields-up/
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Re: HAL: Humans Are Legacy
Nice effect. I'm not sure about the dark red colour for a shield, perhaps a brighter cyan would feel more "energetic".
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
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- Bugbear
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Re: HAL: Humans Are Legacy
Right you are.mkultra333 wrote:Nice effect. I'm not sure about the dark red colour for a shield, perhaps a brighter cyan would feel more "energetic".
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Re: HAL: Humans Are Legacy
I see sin() waves! Neat stuff.