Hi Everyone,
I know there are a lot of mesh viewers already. None of them have the features i need (unicode, flexible resource paths, light visuals, animation blending, etc...).
So it made another one. It has quite a lot of features, will add more if you want me too.
Features:
Mesh viewer, Animation viewer, .Scene viewer
- Wireframe/Textured, Show normals, Polygon Count and Vertex count, SubEntity list, Geometric Information
- Play multiple animations at a time
- List used bones and keyframe count
- Tail and Head locations, axes and names on each bone
- Adjustable bone sizes
Live Coding, View changes you made outside of Nimet applied immediately. No need for a restart
- Mesh files updated as they are exported
- Material files updated immediately
- Program files updated immediately
- HLSL and CG shaders updated immediately
- Textures reloaded as you edit them
Easy Resource management
- Drag and Drop resource directories
- Drag and Drop resource.cfg files
- Lists used materials, textures and shaders. Opens them with one click
- Hierarchical list of resource paths
- Turn each directory to a recursive resource path or remove if needed
- Save settings so you don't repeat yourself
Many light and Camera options
- Directional, Point and Spot lights
- All light properties editable at runtime
- Point and Spot lights are visualized as billboard in the viewer
- Color picker
- 4 different camera modes. Pivot, Orbital, Free, Fixed (rotates mesh)
- Adjustable camera speed
Open non-English(Unicode) meshes, resources and directories.
Always On top option, fully resizable window and hidable panels to allow easy window management
And Many more features to create a better workflow
How to use:
- Install VS2012 runtimes if you did not already: http://www.microsoft.com/en-us/download ... x?id=30679
- Extract zip file do any where
- Associate .mesh files with bin/Release/Nimet.exe
- Drag and drop directories, resource.cfg, .scene or .mesh files
- Every action has a rebindable keyboard shortcuts. Hover over the buttons to see their tooltips.
Known Issues:
- Live coding of cg and glsl shaders in openGL renderer does not work as expected. Use hard reset [F5] at this moment.
More info at this thread: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=77135
Please list all the features you want. Everyone has their own needs from such an application. I might have missed your favorite feature from another viewer.
I am using this daily, i'll add all the useful features you request
Download: http://www.mediafire.com/download/9170datc1it9by7
This link is updated as new versions come out! Check file name for the version number.
Screenshots:
Nimet - Advanced Ogre3D Mesh and dotScene Viewer
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- Goblin
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Nimet - Advanced Ogre3D Mesh and dotScene Viewer
Last edited by saejox on Sat Oct 19, 2013 5:32 am, edited 5 times in total.
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- OGRE Expert User
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Re: Nimet - Advanced Ogre3D Mesh Viewer
Nice! Haven't tried it yet but I can tell this will be a great alternative to the good old OgreMeshy. Thanks saejox, great job.
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- OGRE Moderator
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Re: Nimet - Advanced Ogre3D Mesh Viewer
Nice feature list!
Sinbad the ogre looks great with a goatee.
Sinbad the ogre looks great with a goatee.
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- Halfling
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Re: Nimet - Advanced Ogre3D Mesh Viewer
It seems like a great tool with so many features!
But when I drag and drop a mesh file, it display nothing, nothing respond.
How to view a mesh?
But when I drag and drop a mesh file, it display nothing, nothing respond.
How to view a mesh?
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- OGRE Moderator
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Re: Nimet - Advanced Ogre3D Mesh Viewer
Sinbad has always had a goatee, it's the mustache that's new.Jabberwocky wrote:Sinbad the ogre looks great with a goatee.
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- Goblin
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Re: Nimet - Advanced Ogre3D Mesh Viewer
Thanks everyone.
Does your file have a .mesh extension?
Is it failing always or sometimes?
Btw, is there any interest in a .scene viewer?
I can add it if you want.
That's curious. That's how it works, drag/drop .mesh file, you should see notification that its loaded.Pulas wrote:It seems like a great tool with so many features!
But when I drag and drop a mesh file, it display nothing, nothing respond.
How to view a mesh?
Does your file have a .mesh extension?
Is it failing always or sometimes?
Btw, is there any interest in a .scene viewer?
I can add it if you want.
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- Halfling
- Posts: 61
- Joined: Sat Oct 29, 2011 9:39 am
Re: Nimet - Advanced Ogre3D Mesh Viewer
I just unzip it, and then run the exe.saejox wrote:That's curious. That's how it works, drag/drop .mesh file, you should see notification that its loaded.
Does your file have a .mesh extension?
Is it failing always or sometimes?
I drag and drop .mesh file on it, it always display nothing, the log has no changes.
The mesh file has a .mesh extension, and it always display nothing.
My OS is Windows 7 64bit. I also tried change the RenderSystem, it doesn't help.
Yes, great interest in a .scene viewer!saejox wrote:Btw, is there any interest in a .scene viewer?
I can add it if you want.
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- Goblin
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Re: Nimet - Advanced Ogre3D Mesh Viewer
@Pulas
I have completely rewritten drag/drop routine. This time it uses COM/OLE.
Its much more stable now.
Also added .scene viewer. It doesn't have a new ui menus at the moment. Will add it later.
Changelog:
== 1.1.0 ==
- Completely new drag/drop handler. Now uses OLE instead of WM_DRAGDROP.
- Nimet now can open .scene files, there no new gui menus atm.
- Added faster free camera speed when LShift is held
- Free camera speed is now same for all meshes, does not depend on mesh size anymore. Was harder to navigate big meshes before.
Download link updated at first post.
edit:
updated again. ver 1.1.1
- Nimet now can be associated with .scene files to open them by double clicking
- Force reload now works with .scene files
I have completely rewritten drag/drop routine. This time it uses COM/OLE.
Its much more stable now.
Also added .scene viewer. It doesn't have a new ui menus at the moment. Will add it later.
Changelog:
== 1.1.0 ==
- Completely new drag/drop handler. Now uses OLE instead of WM_DRAGDROP.
- Nimet now can open .scene files, there no new gui menus atm.
- Added faster free camera speed when LShift is held
- Free camera speed is now same for all meshes, does not depend on mesh size anymore. Was harder to navigate big meshes before.
Download link updated at first post.
edit:
updated again. ver 1.1.1
- Nimet now can be associated with .scene files to open them by double clicking
- Force reload now works with .scene files
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- Halfling
- Posts: 61
- Joined: Sat Oct 29, 2011 9:39 am
Re: Nimet - Advanced Ogre3D Mesh and dotScene Viewer
Great, I will try it. Thanks.
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- Goblin
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Re: Nimet - Advanced Ogre3D Mesh and dotScene Viewer
New version time!
== 1.2.0 ==
- Added dotScene information panel
- shows dotScene batch count
- show dotScene polygon count
- show dotScene entity count
- show dotScene light count
- Settings now saved when program exists. Previously you had to press ctrl+s or save button.
( resource directories still need to saved manually. That's intended, you don't want too many resource directories defined.)
- Added frame limiter ( very useful during shader development)
- On/Off switch for limiter
- Add added fps limit selector slider
- removed forced vsync
- now camera speed does not depend on frame rate
main post link updated!
Missing a feature? Buggy? please tell me
== 1.2.0 ==
- Added dotScene information panel
- shows dotScene batch count
- show dotScene polygon count
- show dotScene entity count
- show dotScene light count
- Settings now saved when program exists. Previously you had to press ctrl+s or save button.
( resource directories still need to saved manually. That's intended, you don't want too many resource directories defined.)
- Added frame limiter ( very useful during shader development)
- On/Off switch for limiter
- Add added fps limit selector slider
- removed forced vsync
- now camera speed does not depend on frame rate
main post link updated!
Missing a feature? Buggy? please tell me
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- Kobold
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Re: Nimet - Advanced Ogre3D Mesh and dotScene Viewer
Looks cool... but...
Can you update the link please?http://www.mediafire.com/download.php?evcixivika6cevp wrote:This file is currently set to private.
When a file is set to private by its owner only the owner of the file can access it. If you are the owner of the file please log into your account to access this file.
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- Goblin
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Re: Nimet - Advanced Ogre3D Mesh and dotScene Viewer
Reuploaded.samapico wrote:Looks cool... but...
Can you update the link please?http://www.mediafire.com/download.php?evcixivika6cevp wrote:This file is currently set to private.
When a file is set to private by its owner only the owner of the file can access it. If you are the owner of the file please log into your account to access this file.
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- Halfling
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